32 research outputs found
Evolving networks for social optima in the âweakest link gameâ
Previous models have applied evolving networks based on node-level âcopy and rewireâ rules to simple two player games (e.g. the Prisonerâs Dilemma). It was found that such models tended to evolve toward socially optimal behavior. Here we apply a similar technique to a more tricky co-ordination game (the weakest link game) requiring interactions from several players (nodes) that may play several strategies. We define a variant of the game with several equilibriaâeach offering increasing social benefit. We found that the evolving network functions to select and spread more optimal equilibria while resisting invasion by lower ones. Hence the network acts as a kind of âsocial ratchetâ selecting for increasing social benefit. Such networks have applications in peer-to-peer computing and may have implications for understanding social systems
Occasional errors can benefit coordination
The chances solving a problem that involves coordination between people are increased by introducing robotic players that sometimes make mistakes. This finding has implications for real-world coordination problems
The limit to behavioral inertia and the power of default in voluntary contribution games
It is well documented that people are reluctant to switch from a default option. We experimentally test the robustness of this behavioral inertia in a collective decision-making setting by varying the default option type and the decision-making environment. We examine the impacts of automatic-participation and no-participation default options on subjectsâ participation in a public goods provision and their contributions. Two variants of public goods game are employed: the linear and the threshold public goods games. The study shows the evidence of partial stickiness rather than complete stickiness of default options as indicated in empirical studies. Our experimental results square with the evidence of behavioral inertia only when the automatic-participation default is used. This default boosts contributions in the linear public goods game but not in the threshold public goods game. The evidence of partial stickiness is robust to the variation of the game employed, but the effect on contribution is sensitive to it
Communication, leadership and coordination failure
We investigate the limits of communication and leadership in avoiding coordination failure in minimum effort games. Our environment is challenging, with low benefits of coordination relative to the effort cost. We consider two leader types: cheap-talk leader-communicators who suggest an effort level, and first-mover leaders who lead by example. Both types of leadership have some ability to increase effort in groups with no history, but are insufficient in groups with a history of low effort. Using the strategy method for followersâ responses, we attribute the persistence of coordination failure to the presence of followers who do not follow the leader
Spreading order: religion, cooperative niche construction, and risky coordination problems
Adaptationists explain the evolution of religion from the cooperative effects of religious commitments, but which cooperation problem does religion evolve to solve? I focus on a class of symmetrical coordination problems for which there are two pure Nash equilibriums: (1) ALL COOPERATE, which is efficient but relies on full cooperation; (2) ALL DEFECT, which is inefficient but pays regardless of what others choose. Formal and experimental studies reveal that for such risky coordination problems, only the defection equilibrium is evolutionarily stable. The following makes sense of otherwise puzzling properties of religious cognition and cultures as features of cooperative designs that evolve to stabilise such risky exchange. The model is interesting because it explains lingering puzzles in the data on religion, and better integrates evolutionary theories of religion with recent, well-motivated models of cooperative niche construction
Behavioral aspects of communication in organizations
International audienc
Legitimacy, Communication, and Leadership in the Turnaround Game
We study the effectiveness of leaders for inducing coordinated organizational change to a more efficient equilibrium, i.e., a turnaround. We compare communication from leaders to incentive increases and also compare the effectiveness of randomly selected and elected leaders. Although all interventions yield shifts to more efficient equilibria, communication from leaders has a greater effect than incentives. Moreover, leaders who are elected by followers are significantly better at improving their groupâs outcome than randomly selected leaders. The improved effectiveness of elected leaders results from sending more performance-relevant messages. Our results are evidence that the way in which leaders are selected affects their legitimacy and the degree to which they influence followers. Finally, we observe that a combination of factorsâspecifically, incentive increases and communication from elected leadersâyields near-universal turnarounds to full efficiency