1,658 research outputs found

    Developing a Questionnaire to Assess Prior Knowledge of Basic Statistical Concepts in Students Following a Statistics Course as Part of an Engineering Degree At an Online University.

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    This study aims to build a questionnaire to assess initial statisticalcompetence in university students doing Engineering degrees at an online University (Degrees in Industrial Organization Engineering, Computer Engineering and Engineering of Telecommunications Technologies and Services). The Statistics Concept Inventory (SCI), a multiple-choice questionnaire which assesses understanding of basic statistical concepts, was used to design this questionnaire. Ten of the 38 questions which make up the questionnaire were chosen, those which fit the prior studies of the students and the content of the course to be studied. Applying this questionnaire will allow the prior knowledge of the students to be identified, in order to design didactic methods that will improve understanding of statistical concepts.2018-1

    Using graphical and pictorial representations to teach introductory astronomy students about the detection of extrasolar planets via gravitational microlensing

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    The detection and study of extrasolar planets is an exciting and thriving field in modern astrophysics, and an increasingly popular topic in introductory astronomy courses. One detection method relies on searching for stars whose light has been gravitationally microlensed by an extrasolar planet. In order to facilitate instructors' abilities to bring this interesting mix of general relativity and extrasolar planet detection into the introductory astronomy classroom, we have developed a new Lecture-Tutorial, "Detecting Exoplanets with Gravitational Microlensing." In this paper, we describe how this new Lecture-Tutorial's representations of astrophysical phenomena, which we selected and created based on theoretically motivated considerations of their pedagogical affordances, are used to help introductory astronomy students develop more expert-like reasoning abilities.Comment: 10 pages, 10 figures, accepted for publication in the American Journal of Physic

    Technology-Rich Ethnography for Examining the Transition to Authentic Problem-Solving in a High School Computer Programming Class

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    This study utilized elements of technology-rich ethnography to create a rich description of a multi-user virtual environment in a high school computer programming class. Of particular interest was the transition that took place in classroom culture from one characterized by a well-defined problem solving approach to one more indicative of open learning environment. Using technology, high school students created learning activities and resources for use by younger students in the virtual environment. Evidence supported that high school students initially benefitted from the new open environment; however, some immutable elements of the classroom environment presented barriers to peer collaboration and motivation for high-level, creative work. Our findings lend support to the argument that teachers in high school computer programming classes should incorporate the following features in their curricula: open-ended problem solving, real-world clients, group work, student autonomy and ample opportunities for student creative expression.Yeshttps://us.sagepub.com/en-us/nam/manuscript-submission-guideline

    Conceptual learning : the priority for higher education

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    The common sense notion of learning as the all-pervasive acquisition of new behaviour and knowledge, made vivid by experience, is an incomplete characterisation, because it assumes that the learning of behaviour and the learning of knowledge are indistinguishable, and that acquisition constitutes learning without reference to transfer. A psychological level of analysis is used to argue that conceptual learning should have priority in higher education

    Student interpretations of the terms in first-order ordinary differential equations in modelling contexts

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    A study of first-year undergraduate students′ interpretational difficulties with first-order ordinary differential equations (ODEs) in modelling contexts was conducted using a diagnostic quiz, exam questions and follow-up interviews. These investigations indicate that when thinking about such ODEs, many students muddle thinking about the function that gives the quantity to be determined and the equation for the quantity's rate of change, and at least some seem unaware of the need for unit consistency in the terms of an ODE. It appears that shifting from amount-type thinking to rates-of-change-type thinking is difficult for many students. Suggestions for pedagogical change based on our results are made

    Second chances: Investigating athletes’ experiences of talent transfer

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    Talent transfer initiatives seek to transfer talented, mature individuals from one sport to another. Unfortunately talent transfer initiatives seem to lack an evidence-based direction and a rigorous exploration of the mechanisms underpinning the approach. The purpose of this exploratory study was to identify the factors which successfully transferring athletes cite as facilitative of talent transfer. In contrast to the anthropometric and performance variables that underpin current talent transfer initiatives, participants identified a range of psychobehavioral and environmental factors as key to successful transfer. We argue that further research into the mechanisms of talent transfer is needed in order to provide a strong evidence base for the methodologies employed in these initiatives

    Developing evaluation tools for assessing the educational potential of apps for preschool children in the UK

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    Selecting high quality apps can be challenging for caregivers and educators. We here develop tools evaluating educational potential of apps for preschool children. In Study 1, we developed two complementary evaluation tools tailored to different audiences. We grounded them in developmental theory and linked them to research on children’s experience with digital media. In Study 2 we applied these tools to a wide sample of apps in order to illustrate their use and to address the role of cost in quality of educational apps. There are concerns that a social disadvantage may lead to a digital disadvantage, an “app gap”. We thus applied our tools to the most popular free (N=19) and paid (N=24) apps targeting preschoolers. We found that the “app gap” associated with cost is only related to some aesthetic features of apps rather than any observable educational advantage proffered by paid apps. Our study adds a novel contribution to the research on children’s apps by developing tools to be used across a wide range of audiences, providing the first description of the quantity of app design features during app use and evaluating the educational potential of free and paid apps
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