41 research outputs found

    The One with the Feminist Critique: Revisiting Millennial Postfeminism with Friends

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    In the aftermath of its initial broadcast run, iconic millennial sitcom Friends (NBC, 1994–2004) generated some quality scholarship interrogating its politics of gender. But as a site of analysis, it remains a curious, almost structuring absence from the central canon of the first wave of feminist criticism of postfeminist culture. This absence is curious not only considering the place of Friends at the forefront of millennial popular culture but also in light of its long-term syndication in countries across the world since that time. And it is structuring in the sense that Friends was the stage on which many of the familiar tropes of postfeminism interrogated across the body of work on it appear in retrospect to have been tried and tested. This article aims to contribute toward redressing this absence through interrogation and contextualization of the series’ negotiation of a range of structuring tropes of postfeminist media discourse, and it argues for Friends as an unacknowledged ur-text of millennial postfeminism

    Up All Night: The Shifting Roles of Home Media Formats as Transmedia Storytelling

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    In this age of convergence, where media platforms and industries are becoming increasingly connected and intertwined, ‘transmedia’ has become a buzzword that scholars and industry alike have come to perceive as the media production strategy of the future. When scholars theorise transmedia storytelling, they typically prioritise film, TV, videogames and websites. DVDs and Blu-Rays—physical formats that occupy a vital role in extending and repurposing media content across new terrains—are often overlooked. This chapter will question what specific roles they play in extending stories across media platforms. This chapter explores the specific case studies of Doctor Who and the Marvel Cinematic Universe

    Television Brandcasting The Return of the Content-Promotion Hybrid

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    Televisi Brandcasting memeriksa utilitas televisi AS sebagai media untuk mendongeng bermerek. Ini menyelidiki peran saat ini dan sejarah bahwa konten televisi, promosi, dan hibrida dari keduanya telah bermain dalam menyebarluaskan pesan merek dan mempengaruhi pengambilan keputusan konsumen. Menyandingkan periode transisi saat ini dengan periode tahun 1950-an-1960-an, Jennifer Gillan menguraikan bagaimana di setiap era teknologi baru meresahkan model bisnis yang sudah tertanam, sebuah platform tampilan yang muncul mengancam akan merusak yang sudah mapan, dan penyedia konten khawatir atas perilaku yang dulu bisa diandalkan. khalayak. Kegelisahan tersebut mengarah pada cerita, promosi, dan eksperimen periklanan, termasuk seri Disneyland, video musik rock tertanam di Ozzie & Harriet, integrasi merek urutan kredit, episode promosi perusahaan induk Keluarga Modern, inisiatif layar kedua, dan eksperimen TV sosia

    Textural Poaching Twin Peaks: The Audrey Horne Sweater Girl GIFs

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    This article aims to widen the lens of analysis of participatory culture inspired by long-arc serials like Twin Peaks. It considers GIF creation as a form of textural poaching, a new reception practice involving skimming off and repurposing top-of-the-mind content: the most arresting elements of costuming, set design, and dialogue. This behavior has become more popular as more series rely on textural storytelling and are filled with moments of excess that feel separate from the story. After an introduction to GIFs and GIF creation, it contrasts the impression of the character and series conveyed by Audrey Horne GIFs and the actual dynamics in the “Audrey’s Dance” scene. It establishes that Audrey’s look is most visually aligned with the Sweater Girl type, but as an allusive characterization it creates excess and calls attention to itself. Part of the “cool pop” reputation of the series may stem from the wider circulation of iconic moments of excess especially given that the GIFs detach the images from the series’ uneven storytelling and its challenging surrealist sensibility

    Aspects and Origins of Black Community's Otherness in The Bluest Eye

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    Ab initio simulations of the interaction between water and defects on the calcite (101-4) surface

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    The interaction between water and calcite surfaces is relevant to a broad range of technological processes, but a fundamental understanding of the nature of the adsorbed water is still lacking. In an earlier publication we used density functional theory calculations to calculate the interaction between water and perfect (101Ì 4) calcite surfaces. Water was found to be strongly adsorbed as associated molecules. In this paper water adsorption on (101Ì 4) calcite surfaces with steps and vacancies is investigated. A water molecule was found to bind more strongly to acute steps than to obtuse steps. The lowest energy position was found to be the base of the step for acute steps and on top of the step for obtuse steps. Water molecules were found to exhibit very strong binding to surface vacancies. Associative adsorption was favored near cation vacancies; however, the water was found to dissociate, to form a bicarbonate ion and a hydroxide ion, near anion vacancies. © 2010 American Chemical Society

    Editors\u27 Introduction to the Special Issue on Improving Human-Robot Interaction in Complex Operational Environments: Translating Theory Into Practice

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    The past decade has seen a proliferation in the use of robots in a broad range of complex domains, such as urban search and rescue, military operations (including explosive ordnance disposal and intelligence, surveillance, and reconnaissance), scientific exploration in underwater and space expeditions, law enforcement (e.g., bomb squads), manufacturing, and health care (e.g., telerobotic surgery). Remotely controlled ground, aerial, sea-surface, and underwater robotic vehicles are serving as tools to safely extend the sensory and psychomotor capabilities of humans to remote environments while keeping humans safe. More importantly, with the ever-increasing technological sophistication in their design and capabilities, robots are becoming more than mere tools. They now can be seen as quasi–team members whose tasks and behaviors must be integrated with the task requirements and expectations of their human teammates. Yet without the necessary research base to inform design, sizeable investments will likely be made into developing robotic systems that are ineffective or, at best, not optimal. Toward this end, the goal of this two-part special issue is to present examples of the latest research on human-robot interaction that demonstrate how theories and empirical findings can be translated into practical, useful guidance for improving human-robot team performance across various domains
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