628 research outputs found

    The 12 prophets dataset

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    The "Ajeijadinho 3D" project is an initiative supported by the University of S\~ao Paulo (Museum of Science and Dean of Culture and Extension), which involves the 3D digitization of art works of Brazilian sculptor Antonio Francisco Lisboa, better known as Aleijadinho. The project made use of advanced acquisition and processing of 3D meshes for preservation and dissemination of the cultural heritage. The dissemination occurs through a Web portal, so that the population has the opportunity to meet the art works in detail using 3D visualization and interaction. The portal address is http://www.aleijadinho3d.icmc.usp.br. The 3D acquisitions were conducted over a week at the end of July 2013 in the cities of Ouro Preto, MG, Brazil and Congonhas do Campo, MG, Brazil. The scanning was done with a special equipment supplied by company Leica Geosystems, which allowed the work to take place at distances between 10 and 30 meters, defining a non-invasive procedure, simplified logistics, and without the need for preparation or isolation of the sites. In Ouro Preto, we digitized the churches of Francisco of Assis, Our Lady of Carmo, and Our Lady of Mercy; in Congonhas do Campo we scanned the entire Sanctuary of Bom Jesus de Matosinhos and his 12 prophets. Once scanned, the art works went through a long process of preparation, which required careful handling of meshes done by experts from the University of S\~ao Paulo in partnership with company Imprimate.Comment: Full dataset online at http://aleijadinho3d.icmc.usp.br/data.htm

    Systematic evaluation of software product line architectures

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    The architecture of a software product line is one of its most important artifacts as it represents an abstraction of the products that can be generated. It is crucial to evaluate the quality attributes of a product line architecture in order to: increase the productivity of the product line process and the quality of the products; provide a means to understand the potential behavior of the products and, consequently, decrease their time to market; and, improve the handling of the product line variability. The evaluation of product line architecture can serve as a basis to analyze the managerial and economical values of a product line for software managers and architects. Most of the current research on the evaluation of product line architecture does not take into account metrics directly obtained from UML models and their variabilities; the metrics used instead are difficult to be applied in general and to be used for quantitative analysis. This paper presents a Systematic Evaluation Method for UML-based Software Product Line Architecture, the SystEM-PLA. SystEM-PLA differs from current research as it provides stakeholders with a means to: (i) estimate and analyze potential products; (ii) use predefined basic UML-based metrics to compose quality attribute metrics; (iii) perform feasibility and trade-off analysis of a product line architecture with respect to its quality attributes; and, (iv) make the evaluation of product line architecture more flexible. An example using the SEI’s Arcade Game Maker (AGM) product line is presented as a proof of concept, illustrating SystEM-PLA activities. Metrics for complexity and extensibility quality attributes are defined and used to perform a trade-off analysis

    Mycetoma caused by Trichosporon asteroids-report of the first case

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    Mycetoma is a neglected disease that affects mainly the skin, but can progress to deep tissues and structures such as muscles and bones. Mycetoma can be caused by some bacterial (actinomycetoma) or fungal species (eumycetoma); furthermore, eumycetoma is estimated to account for 40% of all cases of mycetomas. Regardless of etiology, human infections occur after accidental implantation of etiological agents through the skin. In the present work, an immunocompetent patient without systemic comorbidity is reported to have exhibited a progressive increase of the left foot with multiple fistulas in the dorsum in the last 15 years, which emerged as a purulent secretion in the presence of yellowish grains. The patient reported that during a trip she suffered injuries in the affected foot. Histopathological study showed the presence of fungal grains, and the culture of skin fragments allowed the identification of fungal colonies exhibiting a dry, cream-coloured cerebriform morphology with a radiated peripheral edge. The micromorphology examination of the isolate demonstrated the presence of hyphae that swell and become multiseptate, budding cells, and lateral conidia were absent. MALD-TOF MS analysis led to the identification of Trichosporon asteroides as etiologic. Different treatment regimens were performed with no success, moderate improvement was observed with voriconazole, and treatment is still ongoing. This is the first case report to incriminate T. asteroides as an etiological agent of eumycetoma

    Computational musicology: An Artificial Life approach

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    Abstract — Artificial Life (A-Life) and Evolutionary Algorithms (EA) provide a variety of new techniques for making and studying music. EA have been used in different musical applications, ranging from new systems for composition and performance, to models for studying musical evolution in artificial societies. This paper starts with a brief introduction to three main fields of application of EA in Music, namely sound design, creativity and computational musicology. Then it presents our work in the field of computational musicology. Computational musicology is broadly defined as the study of Music with computational modelling and simulation. We are interested in developing A-Life-based models to study the evolution of musical cognition in an artificial society of agents. In this paper we present the main components of a model that we are developing to study the evolution of musical ontogenies, focusing on the evolution of rhythms and emotional systems. The paper concludes by suggesting that A-Life and EA provide a powerful paradigm for computational musicology. I

    Weed seed dormancy as a survival mechanism: brief review

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    Um dos principais mecanismos de sobrevivência das plantas daninhas em ambientes constantemente perturbados é a alta produção de sementes. Essas possuem geralmente algum mecanismo de dormência, o qual contribui para a perpetuação de espécies interferentes nos cultivos agrícolas. A dormência pode ser caracterizada pela ausência temporária da germinação, mesmo quando em condições adequadas de sua ocorrência. Isso permite que inúmeras espécies vegetais sobrevivam às adversidades, sobretudo aquelas que dificultam ou impeçam o seu crescimento vegetativo e reprodutivo. As causas da dormência são provenientes de dois mecanismos básicos, sendo o primeiro relacionado a eventos internos das sementes (embrião) e o segundo, às características externas (tegumento, endosperma ou as barreiras impostas pelo fruto). Conceitualmente, a dormência pode ser distinguida em dois tipos: dormência primária (quando os mecanismos de dormência ocorrem ainda na planta-mãe) e secundária (quando os mecanismos de estabelecimento da dormência ocorrem após a dispersão das sementes). A ocorrência desses dois tipos de dormência é comum em plantas daninhas. A sua alternância ou ciclagem garante o fluxo de germinação destas espécies, o qual depende das características iniciais durante a formação das sementes (dormência primária) e, posteriormente, das condições ambientais (dormência secundária). Todavia, muitos são os mecanismos que coordenam a dormência, sendo a distinção destes ainda controversos. Nesse sentido, este estudo tem por objetivo abordar alguns dos principais conceitos e mecanismos de dormência em plantas daninhas, com intuito de contribuir e estimular as pesquisas, ainda escassas, nessa área.The high production of seeds in constantly disturbed environments is one of the main mechanisms of weeds survival. These seeds have usually some dormancy mechanism which constitutes weed species perpetuation in the crops. Seed dormancy can be characterized by temporally absence of the germination capacity, even though the seeds have satisfactorily conditions to germinate, thus allowing species survival under adversities, mainly those that make it difficult or hinder vegetative and reproductive growth. The causes of dormancy stem from two basic mechanisms: the first is related to inner seed events (embryo) and the second to outer characteristics in the seeds (tegument, endosperm or fruit barriers). Conceptually, dormancy can be classified as primary dormancy (when the mechanisms occur in plants-mother) and secondary dormancy (when the mechanisms causing dormancy occur after seed dispersion). These types of dormancy occur normally in weeds. Their alternation or cycling ensures germination flow these species, which depends on the characteristics occurring at the initial stages of seed formation (primary dormancy), and later, on the environmental conditions (secondary dormancy). However, many mechanisms coordinate dormancy, with the differences among them being still controversial. Thus, this study aimed to approach some of the main concepts and mechanisms in weed dormancy, in order to contribute and stimulate research which is still scarce in this area

    Frontiers: Expanding Musical Imagination With Audience Participation

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    This paper introduces Performance Without Borders and Embodied iSound, two sound installations performed at the 2016 Peninsula Arts Contemporary Music Festival at Plymouth University. Sharing in common the use of smartphones to afford real-time audience participation, two bespoke distributed computer systems (Sherwell and Levinsky Music, respectively). Whilst the first one implements a cloud-based voting system, the second implements movement tracking and iBeacon-based indoor-positioning to control the choice of soundtracks, audio synthesis, and surround sound positioning, among other parameters. The general concepts of the installations, in particular design and interactive possibilities afforded by the computer systems are presented
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