65 research outputs found

    Tecnologías para museos virtuales en dispositivos móviles

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    [ES] Gracias al desarrollo de las nuevas tecnologías, los museos virtuales han ido evolucionando e incorporando nuevos contenidos con el objetivo de facilitar la transmisión del conocimiento. Evidentemente, con el auge actual de los dispositivos móviles, sería conveniente que todos estos elementos pudieran ser accesibles desde este tipo de herramientas.En este artículo se realiza un estudio de los principales lenguajes utilizados para el desarrollo de museos virtuales y su posible adaptación para su uso en dispositivos móviles. En concreto, se valorarán las siguientes tecnologías: Flash, VRML y X3D. Se describirán asimismo los trabajos iniciales realizados paraadaptar el Museo Virtual de Arte Ibérico desarrollado en trabajos anteriores con el objetivo de visualizarlo en un dispositivo Samsung Galaxy Tab 10.1 con sistema operativo Android.[EN] Virtual museums have incorporated new contents which make the knowledge transmission easier, thanks to the development of the new technologies. Evidently, it would be desirable that all these new elements could be accessed using any mobile device.In this paper we study the main graphical languages to create 3D virtual museums and the process to adapt it to mobile devices. Specifically, we focus on the following technologies: Flash, VRML and X3D. We also explain the initial process to migrate the Virtual Museum of Iberian Art developed in a previous work in order to be renderized using a Samsung Galaxy Tab 10.1 with Android as operative system.Este trabajo ha sido parcialmente subvencionado por la Consejería de Innovación, Ciencia y Empresa de la Junta de Andalucía bajo el proyecto P07-TIC-02773 y por el Ministerio de Educación y Ciencia de España y la Unión Europea a través de los Fondos FEDER, bajo el proyecto de investigación TIN2011-25259Robles Ortega, MD.; Feito Higueruela, FR.; Jiménez Delgado, JJ.; Segura Sánchez, RJ. (2012). Tecnologías para museos virtuales en dispositivos móviles. Virtual Archaeology Review. 3(7):102-108. https://doi.org/10.4995/var.2012.4402OJS10210837AMIGONI, F. et al. (2009): "The Minerva system: A step Howard automatically created virtual museums", en Applied Artificial Intelligence, vol. 23. pp. 204-232.BEHR, J. et al. (2011): "Dynamic and interactive aspects of X3DOM". En Proceedings of the 16th International Conference on 3D Web Technology, ACM, pp. 81-87. http://dx.doi.org/10.1145/2010425.2010440BEHR, J. et al. (2009): "X3DOM: a DOM-based HTML5/X3D integration model". En Proceedings of the 14th International Conference on 3D Web Technology, ACM, pp. 127-135. http://dx.doi.org/10.1145/1559764.1559784CABALLERO, F.J (2011): "Nuevos métodos de difusión del arte. Espacios expositivos virtuales: proyecto UMUSEO". En Actas de El Patrimonio Cultural y Natural como motor de desarrollo: Investigación e Innovación.CANO, J (2011): "Nuevas Tecnologías: Recursos emocionales para la exhibición del conocimiento en los Museos". En Actas de El Patrimonio Cultural y Natural como motor de desarrollo: Investigación e Innovación.CARROZZINO, M. et al. (2010): "Beyond virtual museums: Experiencing immersive virtual reality in real museums", en Journal of Cultural Heritage, vol. 11 (4). pp. 452-458CORCORAN, F. et al. (2002): "Inuit3d: An interactive virtual 3d web exhibition". En Proceedings of the Museums and the Web, [online]http://www.archimuse.com/mw2002/papers/corcoran/corcoran.html [Consulta: 15-03-2011].FORTE, M. (2011): "Cyber-Archaeology: Notes on the simulation of the past". En Virtual Archaeological Review (VAR), vol. 2(2), pp. 7-18.GÓMEZ, J.L. (2011): "La comunicación de la Arqueología Virtual". En Virtual Archaeological Review (VAR), vol. 2(1), pp. 39-41.HANISCH, F. et al. (2000): "Reconstruction and virtual model of the Schikard calculator". En Journal of Cultural Heritage, vol. 1, pp. 335-340. http://dx.doi.org/10.1016/S1296-2074(00)01090-6HARNAUD, C.H. (2007): "Protecting our cultural heritage". En Chemical & Engineering news, vol. 85 (50), pp. 34-36. http://dx.doi.org/10.1021/cen-v085n050.p034HERNÁNDEZ, L. (2010): "Galicia Dixital. Una exposición de patrimonio e-tangible. El Museo Vacío". En Virtual Archaeological Review (VAR), vol. 1(1), pp. 35-39.FLORES, J. et. al. (2010): "Sistemas de visualización inmersiva, interactivos y de bajo coste en Museos y Espacios Públicos". En Virtual Archaeological Review (VAR), vol. 1(1), pp. 93-97.MARRIN, C (2011): "WebGL Specification Khronos". WebGL Working Group (2011)PALOMBINI, A. et al. (2011): "Virtual archaeology and museums, an Italian perspective". En Virtual Archaeological Review (VAR), vol. 2(2), pp. 151-154.ROBLES-ORTEGA, M.D. et al. (2011): "Web technologies applied to virtual heritage: An example of an Iberian Art Museum". En Journal of Cultural Heritage. doi: 10.1016/j.culher.2011.10.001ROBLES-ORTEGA, M.D. et al (2012): "Navigation and interaction in urban environments using WebGL". En International Conference on Computer Graphics Theory and Applications (GRAPP 2012), pp. 493-496.SAGASTI D. et al. (2010): "Gestión integral de un Proyecto de Reconstrucción Virtual para una exposición en un Museo". En Virtual Archaeological Review (VAR), vol. 1(2), pp. 171-175.ZOLLO, F. et al. (2011): X3DMMS: an X3DOM tool for molecular and material sciences. En Proceedings of the 16th International Conference on 3D Web Technology, ACM, pp. 129-136. http://dx.doi.org/10.1145/2010425.201044

    Effectiveness And Ecotoxicity Of Zero-Valent Iron Nanoparticles During Rhizoremediation Of Soil Contaminated With Zn, Cu, Cd And Diesel

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    The remediation of soils simultaneously contaminated with organic and inorganic compounds is still a challenging task. The application of metallic nanoparticles, such as zero-valent iron nanoparticles (nZVI), for soil remediation is highly promising, but their effectiveness and potential ecotoxicity must be further investigated. In addition, the performance of nZVI when combined with other remediation strategies is a topic of great interest. Here, we present data on soil chemical (pseudo-total and CaCl2-extractable metal concentrations; petroleum hydrocarbon concentrations) and biological properties (microbial properties and phytotoxicity) after the application of nZVI to soil simultaneously contaminated with Zn, Cu, Cd and diesel, in the absence and presence of other remediation treatments such as the application of an organic amendment and the growth of Brassica napus plants. Soils were artificially contaminated with the abovementioned contaminants. Then, after an aging period of one month, nZVI were applied to the soil and, subsequently, B. napus seeds were sown. Plants were left to grow for one month. Soil samples were collected immediately after artificially contaminating the soil (T1), at sowing (T2) and at harvesting (T3). Overall, the application of nZVI had no effect on contaminant removal, nor on soil microbial parameters. In contrast, it did cause an indirect toxic effect on plant root elongation due to the interaction of nZVI with soil organic matter. These data are useful for researchers and companies interested in the effectiveness and ecotoxicity of zero-valent iron nanoparticles during the remediation of soil contaminated with metals and hydrocarbons, especially when combined with Gentle Remediation Options

    Recent Trends in Sustainable Remediation of Pb-Contaminated Shooting Range Soils: Rethinking Waste Management within a Circular Economy

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    Soil metal contamination in recreational shooting ranges represents a widespread environmental problem. Lead (Pb) is the primary component of traditional ammunition, followed by metalloids such as antimony (Sb) and arsenic (As). Lead-based bullets and pellets deposited on the soil surface are subject to steady weathering; hence, metal(loid)s are released and accumulated in the underlying soil, with potential adverse consequences for ecosystem function and human health. Amongst the currently available environmentally-safe technologies for the remediation of metal-contaminated soils, chemical immobilization is recognized as the most practical and cost-effective one. This technology often uses inorganic and organic amendments to reduce metal mobility, bioavailability and toxicity (environmental benefits). Likewise, amendments may also promote and speed up the re-establishment of vegetation on metal-affected soils, thus facilitating the conversion of abandoned shooting ranges into public green spaces (social benefit). In line with this, the circular economy paradigm calls for a more sustainable waste management, for instance, by recycling and reusing by-products and wastes in an attempt to reduce the demand for raw materials (economic benefit). The objective of this manuscript is to present a state-of-the-art review of the different industrial and agro-food by-products and wastes used for the remediation of metal-contaminated shooting range soils.This work was financially supported by PRADA project (PID2019-110055RB-C21 and PID2019-110055RB-C22) from MINECO, Phy2SUDOE project (SOE4/P5/E1021) funded by the Interreg Sudoe Programme through the European Regional Development Fund (ERDF), Consolidated Research Group of the Basque Government (GV ITO18-16) and, finally, OTRI project 2020.0670

    Gestión integral de un Proyecto de Reconstrucción Virtual para una exposición en un Museo

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    [ES] En los trabajos de reconstrucción histórica, la exactitud, fidelidad y rigor histórico de lo que se muestra es un elemento esencial. Cada vez más, la reconstrucción virtual está tomando una posición de relevancia en las exposiciones y museos de arqueología. Los modeladores y programadores de la reconstrucción virtual están ganando importancia a la hora de crear una exposición, pero necesitan de un asesoramiento continuo por parte de los arqueólogos para que la reconstrucción final sea ajustada a la realidad. Nosotros presentamos nuestro proyecto de creación de la parte virtual de una exposición para el museo arqueológico de Vitoria (Spain), utilizando diferentes tipos de medios para reconstruir y contar la historia de los hombres que poblaron el norte de la península Ibérica desde el 300.000 a.d.C hasta la actualidad.[EN] In the work of historical reconstruction, the accuracy, fidelity and historic accuracy of what is shown are essential elements. Increasingly, virtual reconstruction is taking a relevance position in exhibitions and archaeology museums. The experts in virtual reconstruction are gaining in importance in the exhibitions designing. But they still need a permanent feedback on the part of the archaeologists to be sure that reconstruction is adjusted to the reality and is worthy of being presented in a museum. We present our project for creation of a virtual exhibition for the archaeological museum of Vitoria (Spain).We use different types of audiovisual material to rebuild and tell the story of the humans who inhabited the north of the Iberian peninsula since the 300,000 b.C until today.Sagasti Mota, D.; Sillaurren Landaburu, S.; Gómez De Segura, JD. (2010). Gestión integral de un Proyecto de Reconstrucción Virtual para una exposición en un Museo. Virtual Archaeology Review. 1(2):171-175. https://doi.org/10.4995/var.2010.4724OJS17117512Reconstrucción histórica del Castro de Elviña. Modelo en tiempo real. DYGRA Films para el ayuntamiento de A Coruña [1997]"El nuevo rostro de los Neandertales" , en Muy Interesante 317[online] http://maps.google.e

    Photoprotective Strategies of Mediterranean Plants in Relation to Morphological Traits and Natural Environmental Pressure: A Meta-Analytical Approach

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    Despite being a small geographic extension, Mediterranean Basin is characterized by an exceptional plant biodiversity. Adaptive responses of this biocoenosis are delineated by an unusual temporal dissociation along the year between optimal temperature for growth and water availability. This fact generates the combination of two environmental stress factors: a period of summer drought, variable in length and intensity, and the occurrence of mild to cold winters. Both abiotic factors, trigger the generation of (photo) oxidative stress and plants orchestrate an arsenal of structural, physiological, biochemical, and molecular mechanisms to withstand such environmental injuries. In the last two decades an important effort has been made to characterize the adaptive morphological and ecophysiological traits behind plant survival strategies with an eye to predict how they will respond to future climatic changes. In the present work, we have compiled data from 89 studies following a meta-analytical approach with the aim of assessing the composition and plasticity of photosynthetic pigments and low-molecular-weight antioxidants (tocopherols, glutathione, and ascorbic acid) of wild Mediterranean plant species. The influence of internal plant and leaf factors on such composition together with the stress responsiveness, were also analyzed. This approach enabled to obtain data from 73 species of the Mediterranean flora, with the genus Quercus being the most frequently studied. Main highlights of present analysis are: (i) sort of photoprotective mechanisms do not differ between Mediterranean plants and other floras but they show higher plasticity indexes; (ii) a-tocopherol among the antioxidants and violaxanthin-cycle pigments show the highest responsiveness to environmental factors; (iii) both winter and drought stresses induce overnight retention of de-epoxidised violaxanthin-cycle pigments; (iv) this retention correlates with depressions of Fv/Fm; and (v) contrary to what could be expected, mature leaves showed higher accumulation of hydrophilic antioxidants than young leaves, and sclerophyllous leaves higher biochemical photoprotective demand than membranous leaves. In a global climatic change scenario,the plasticity of their photoprotective mechanisms will likely benefit Mediterranean species against oceanic ones. Nevertheless, deep research of ecoregions other than the Mediterranean Basin will be needed to fully understand photoprotection strategies of this extremely biodiverse floristic biome: the Mediterranean ecosystem.This work was supported by the Basque Government (UPV/EHU-GV IT-1018-16) and by the Spanish Ministry of Economy and Competitiveness (MINECO) and by the ERDF (FEDER) (CTM2014-53902-C2-2-P). RE and BF received a "Juan de la Cierva-Incorporacion" grant (IJCI-2014-21452 and IJCI-2014-22489, respectively). FM received a postdoctoral grant for Recent Ph.D. and MG is recipient of a specialization fellowship for Ph.D. researchers, both awarded by the Research Vice-Rectorate of the UPV/EHU

    How Valuable Are Organic Amendments as Tools for the Phytomanagement of Degraded Soils? The Knowns, Known Unknowns, and Unknowns

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    Nowadays, soil functionality and productivity are severely impaired due, in great part, to the fact that most of the land is being intensively used for food production and urbanization purposes, with a consequent rise in the generation of wastes and consumption/degradation of fertile soils. These issues can be jointly addressed by an integrated and sustainable management of the soil resource carried out in the framework of two recent paradigms: circular economy and phytomanagement. Within the fields of resource conservation and regenerative (urban) land management, at least the three following fundamental aspects can be contemplated: (i) the valorization and safe recovery of organic wastes (e.g., composts, green and animal manures, and biosolids) as soil amendments (from residue to resource); (ii) the re-development and revegetation of degraded soils characterized by low organic matter content, deficient physical structure and depressed biological status (from bare to vegetated soil); and, finally, (iii) the promotion of soil health in order to support soil ecological processes, functions and concomitant ecosystem services (integration of ecocentric and anthropocentric perspectives). Here, we discuss the benefits (knowns), potential risks (known unknowns) and future/affordable uncertainties (unknowns) resulting from the application of organic amendments (OAs) to soil. Traditionally, most studies have used physical-chemical parameters to assess soil health/quality, whereas less attention has been paid to soil biological criteria. Thus, we highlight the relevance of soil biological properties as key drivers of ecological restoration and suitable indicators of soil health. Notwithstanding, special attention should be paid to “amendments-plants-microorganisms” interactions in different soils and field conditions. Finally, the risk of introduction of emerging contaminants, including for instance microplastics and antibiotic resistance genes (ARGs), through the application of OAs to soil, is currently a matter of much concern that must urgently be addressed if we are to continue with such practice

    Carotenoids and their derivatives: A “Swiss Army knife-like” multifunctional tool for fine-tuning plant-environment interactions

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    Plants have to cope with different biotic and abiotic stresses, such as the attacks of pathogens and herbivores, high irradiance, droughts, salt stress or nutrient deficiencies throughout their lifetime. These environmental perturbations lead to the regulation of the “primary” and “secondary” carotenoid network. The formers are produced and stored in plastids and they are necessary for photosynthesis and related functions. Otherwise, secondary carotenoids are derivatives of primary carotenoids. They perform other important functions not related to the photosynthetic process but essential for plant survival as regulators of growth and development or as signal molecules at all levels of plant organization. This review provides a complete revision of the status of all these carotenoids, highlighting their newly discovered functions involved in plant-environment interaction. Concurrently, this review covers recent information on how carotenoids perform critical functions for the survival of animals (including humans) and the way they are suitable diagnostic tools for assessing the functioning of terrestrial ecosystems.This work was supported in part by the grant UPV/EHU-GV IT-1648–22 (from the Basque Government, Spain), Phy2SUDOE SOE4/P5/E1021 project supported by the European Union through Interreg SUDOE Program and the projects PID2020–113244GA-C22 (funded by MCIN/ AEI /10.13039/501100011033), PID2019–110055RB-C22 (funded by MCIN/ AEI /10.13039/501100011033), PGC2018–093824-B-C44 (funded by MCIN/AEI/ 10.13039/501100011033 and by “ERDF A way of making Europe”). Open Access funding was provided thanks to the CRUE-CSIC agreement with Elsevier

    Medieval Victoria-Gasteiz Interaction between virtual and augmented reality in the 16th century

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    [ES] Vitoria-Gasteiz Medieval es un juego que permite conocer la historia y la forma de vida de esta villa en el Siglo XVI, la cual ha sido reconstruida a través de un software procedural. Esta aplicación interactiva permite disfrutar de una experiencia que fusiona la parte virtual con una visita a las calles de la ciudad en la actualidad, lo cual  os permitirá viajar a través del tiempo. El juego se convierte en una competición en la que los usuarios tendrán que superar retos y podrán disfrutar de las ventajas que ofrece la realidad aumentada. El objetivo principal del proyecto es la transmisión del patrimonio cultural. Esto se realiza a través de una de las mejores vías para ello, de una forma divertida. Aprender “jugando”. Siendo la educación y el turismo los principales campos de aplicación.[EN] Medieval Vitoria-Gasteiz’s game provides information about the history and lifestyle of this town in the 16th century, which has been rebuilt through procedural software. This interactive application allows you to enjoy an experience that merges the virtual party with an ‘in situ’ visit to the city’s streets nowadays, enabling travel through time. The game becomes a competition in which users have to overcome challenges and could enjoy Augmented Reality’s benefits. The main goal of the project is the cultural heritage transmission. And this is done through one of the best ways to do this, in a funny way. Learn “playing”. Being education and tourism the main application fields.Este proyecto ha sido parcialmente financiado por el Ministerio de Ciencia e Innovación de España.Pérez-Valle, A.; Sillaurren, S.; Aguirrezabal, P.; Gómez De Segura, JD.; Sagasti, D. (2013). Vitoria-Gasteiz Medieval Interacción entre realidad virtual y aumentada en el siglo XVI. Virtual Archaeology Review. 4(9):190-197. https://doi.org/10.4995/var.2013.4273OJS19019749ABT, C. (1970): Serious games. New York: Viking.AMES, C. (1992): Classrooms: Goals, structures and student motivation. Journal of Educational Psychology, 84(3), pp. 273-287. http://dx.doi.org/10.1037/0022-0663.84.3.261BARAB, S. A., SCOTT, B., SIYAHHAN, S. GOLDSTONE, R., INGRAM-GOBLE, A., ZUIKER, S., & WARREN, S. (2009): "Transformational play as a curricular scaffold: Using videogames to support science education", in Journal of Science Education and Technology, 18, pp. 305-320. http://dx.doi.org/10.1007/s10956-009-9171-5BAZLEY M., LEFTWICH M. Pedagogy and design: understanding teacher use of on-line museum resources. Museums and the web, 2009.BUHALIS, D. & LAW, R. (2008): "Progress in information technology and tourism management: 20 years on and 10 years after the Internetdthe state of eTour- ism research", in Tourism Management, 29(4), pp. 609-623. http://dx.doi.org/10.1016/j.tourman.2008.01.005CHEONG, R. (1995): "The virtual threat to travel and tourism", Tourism Management, 16(6), pp. 417- 422. http://dx.doi.org/10.1016/0261-5177(95)00049-TFRITZ, F.; SUSPERREGUI, A. & LINAZA, M. (2005): "Enhancing cultural tourism experiences with augmented reality technologies", in M. Mudge, N. Ryan, & R. Scopigno (Eds.), The 6th International Symposium on Virtual Reality Archaeology and Cultural Heritage VAST (pp. 20-21). The Eurographics Association. Retrieved from http://public-repository.epochnet. org/publications/VAST2005/shortpapers/short2005.pdfGONZÁLEZ-GONZÁLEZ, C. & BLANCO-IZQUIERDO, F. (2011): "Designing social videogames for educational uses"Computers & Education, 58(1), 250-262. Elsevier Ltd http://dx.doi.org/10.1016/j.compedu.2011.08.014JONES, B.; VALDEZ, G.; NOWAKOWSKI, J. & RASMUSSEN, C. (1994): Designing learning and technology for educational reform. IL: North Central Regional Educational Laboratory.KEBRITCHI, M. & HIRUMI, A. (2008): "Examining the pedagogical foundations of modern educational computer games", in Computers & Education, 51, pp. 1729-1743.KETELHUT, D.J. (2007): "The impact of student self-efficacy on scientific inquiry skills: An exploratory investigation in River City, a multi-user virtual environment", in The Journal of Science Education and Technology, 16 (1), pp. 99-111. http://dx.doi.org/10.1007/s10956-006-9038-yKRETSCHMER, U. (2002): Using Mobile Systems to transmit location based information. Proc. of the Photogrammetric Computer Vision, (Graz, Austria, Septembre 9-13). B-129.PANZOLI, D. et al. (2010): "A Level of Interaction Framework for Exploratory Learning with Characters in Virtual Environments", Studies in Computational Intelligence. 321 (2010), Springer, pp. 123- 144.PAPAGIANNAKIS, G., SCHERTENLEIB, S., et al.: Mixing virtual and real scenes in the site of ancient Pompeii. Computer Animation and Virtual Worlds 16, 1 (February 2005), pp. 11-24. http://dx.doi.org/10.1002/cav.53ROBLES-ORTEGA, M.D.; FEITO, F.R.; JIMÉNEZ, J.J. & SEGURA, R.J. (2011): Web technologies applied to virtual heritage: An example of an Iberian Art Museum. Journal of Cultural Heritage, 1-6 Elsevier Masson SAS. http://dx.doi.org/10.1016/j.culher.2011.10.001THOMAS, W. & CAREY, S. (2005): "Actual/virtual visits: what are the links?", in J. Trant, & D. Bearman (Eds.), Museums and the web 2005: Proceedings, toronto: Archives & museum informatics. http://www.archimuse.com/mw2005/papers/thomas/ thomas.html. Accessed 22 .04.09.WALCZAK, K. & WIZA, W.R. (2007): Designing Behaviour-rich Interactive Virtual Museum Exhibitions. Technology, 2007.WELLS, S.; FRISCHER, B.; ROSS, D. & KELLER, C. (2009): Rome Reborn in Google Earth. Proceedings of the 37th CAA Conference (Williamsburg, USA, March 22-26), pp. 373-379.WRZESIEN, M. & ALCAÑIZ RAYA, M. (2010): "Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project", in Computers & Education, 55(1), pp. 178-187. Elsevier Ltd. http://dx.doi.org/10.1016/j.compedu.2010.01.00

    Mycorrhizal-assisted phytoremediation and intercropping strategies improved the health of contaminated soil in a peri-urban area

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    [EN] Soils of abandoned and vacant lands in the periphery of cities are frequently subjected to illegal dumping and can undergo degradation processes such as depletion of organic matter and nutrients, reduced biodiversity, and the presence of contaminants, which may exert an intense abiotic stress on biological communities. Mycorrhizalassisted phytoremediation and intercropping strategies are highly suitable options for remediation of these sites. A two-year field experiment was conducted at a periurban site contaminated with petroleum hydrocarbons and polychlorinated biphenyls, to assess the effects of plant growth (spontaneous plant species, Medicago sativa, and Populus canadensis, alone vs. intercropped) and inoculation of a commercial arbuscular mycorrhizal and ectomycorrhizal inoculum. Contaminant degradation, plant performance, and biodiversity, as well as a variety of microbial indicators of soil health (microbial biomass, activity, and diversity parameters) were determined. The rhizosphere bacterial and fungal microbiomes were assessed by measuring the structural diversity and composition via amplicon sequencing. Establishment of spontaneous vegetation led to greater plant and soil microbial diversity. Intercropping enhanced the activity of soil enzymes involved in nutrient cycling. The mycorrhizal treatment was a key contributor to the establishment of intercropping with poplar and alfalfa. Inoculated and poplar-alfalfa intercropped soils had a higher microbial abundance than soils colonized by spontaneous vegetation. Our study provided evidence of the potential of mycorrhizal-assisted phytoremediation and intercropping strategies to improve soil health in degraded peri-urban areas.This study was supported by the PhytoSUDOE (SOE1/P5/E0189) and Phy2SUDOE (SOE4/P5/E1021) projects funded by the Interreg Sudoe Programme through the European Regional Development Fund (ERDF), PRADA project (PID2019- 110055RB-C21 and PID2019-110055RB-C22) from MINECO, and the Consolidated Research Group of the Basque Government (GV ITO18-16)

    El consumo de energía en el sector residencial del área metropolitana argentina : Potencial de URE

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    Se dimensiona el yacimiento de ahorro energético del sector residencial del Área Metropolitana alimentado por redes Se cuantifican los ahorros por formas y por usos de la energía. Se comunica la metodología, basada en 2 análisis tipológico edilicio del parque de viviendas ; en un plan de auditorias y diagnósticos energéticos. Entre las conclusiones preliminares se destaca que pareciera ser posible ahorrar el 24% del consumo de gas natural y el 9,2% de la energía eléctrica. El yacimiento potencial de ahorro total es de 713.253 TEP/año.Facultad de Arquitectura y UrbanismoConsejo Nacional de Investigaciones Científicas y TécnicasInstituto de Arquitectura Solar. Fundación para la Investigación y el Progreso Energético
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