20 research outputs found

    Matching faces against the clock

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    This study examined the effect of time pressure on face matching accuracy. Across two experiments, observers decided whether pairs of faces depict one person or different people. Time pressure was exerted via two additional displays, which were constantly updated to inform observers on whether they were on track to meet or miss a time target. In this paradigm, faces were matched under increasing or decreasing (Experiment 1) and constant time pressure (Experiment 2), which varied from ten to two seconds. In both experiments, time pressure reduced accuracy, but the point at which this declined varied from eight to two seconds. A separate match response bias was found, which developed over the course of the experiments. These results indicate that both time pressure and the repetitive nature of face matching are detrimental to performance

    Effects of time pressure and time passage on face-matching accuracy

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    This study investigated the impact of time pressure on matching accuracy with face pairs that combined photographs from student ID cards with high-quality person portraits, and under conditions that provided infrequent identity mismatches. Time pressure was administered via two onscreen displays that observers could use to adjust the amount of time that was allocated to a given trial while completing a block of trials within a required timeframe. Under these conditions, observers matched faces under time pressure that varied from 10 to 2 s (Experiment 1) and 8 to 2 s (Experiment 2). An effect of time pressure was found in each experiment, whereby performance deteriorated under time targets of 4s. Additionally, a match response bias emerged consistently across blocks, and indicated that separately to time pressure, performance also deteriorated due to time passage. These results therefore indicate that both time passage and pressure exert detrimental effects on face matching

    Understanding face matching

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    Many security settings rely on the identity matching of unfamiliar people, which has led this task to be studied extensively in Cognitive Psychology. In these experiments, observers typically decide whether pairs of faces depict one person (an identity match) or two different people (an identity mismatch). The visual similarity of the to-be-compared faces must play a primary role in how observers accurately resolve this task, but the nature of this similarity–accuracy relationship is unclear. The current study investigated the association between accuracy and facial similarity at the level of individual items (Experiments 1 and 2) and facial features (Experiments 3 and 4). All experiments demonstrate a strong link between similarity and matching accuracy, indicating that this forms the basis of identification decisions. At a feature level, however, similarity exhibited distinct relationships with match and mismatch accuracy. In matches, similarity information was generally shared across the features of a face pair under comparison, with greater similarity linked to higher accuracy. Conversely, features within mismatching face pairs exhibited greater variation in similarity information. This indicates that identity matches and mismatches are characterised by different similarity profiles, which present distinct challenges to the cognitive system. We propose that these identification decisions can be resolved through the accumulation of convergent featural information in matches and the evaluation of divergent featural information in mismatches

    Differences between and within individuals, and subprocesses of face cognition: implications for theory, research and personnel selection

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    Recent investigations of individual differences have demonstrated striking variability in performance both within the same subprocess in face cognition (e.g. face perception), but also between two different subprocesses (i.e. face perception versus face recognition) that are assessed using different tasks (face matching versus face memory). Such differences between and within individuals between and within laboratory tests raise practical challenges. This applies in particular to the development of screening tests for the selection of personnel in real-world settings where faces are routinely processed, such as at passport control. The aim of this study, therefore, was to examine the performance profiles of individuals within and across two different subprocesses of face cognition: face perception and face recognition. To this end, 146 individuals completed four different tests of face matching—one novel tool for assessing proficiency in face perception, as well as three established measures—and two benchmark tests of face memory probing face recognition. In addition to correlational analyses, we further scrutinized individual performance profiles of the highest and lowest performing observers identified per test, as well as across all tests. Overall, a number of correlations emerged between tests. However, there was limited evidence at the individual level to suggest that high proficiency in one test generalized to other tests measuring the same subprocess, as well as those that measured a different subprocess. Beyond emphasizing the need to honour inter-individual differences through careful multivariate assessment in the laboratory, our findings have real-world implications: combinations of tests that most accurately map the task(s) and processes of interest are required for personnel selection

    Face identification in the laboratory and in virtual worlds

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    Investigations into human cognition typically control variables tightly in the laboratory or relinquish systematic control in field studies. Virtual Reality (VR) can provide an intermediate approach by facilitating research with complex but controlled environments. However, understanding of the correspondence between VR and laboratory paradigms is still limited. This study addresses this issue by comparing established laboratory tests of face identification with passport control at a VR airport. We show that test characteristics transcend comparison of the laboratory tests and VR and demonstrate consistent correlations between these tasks. However, person identification in VR was also marked by bias to accept mismatching identities. These findings support correspondence between laboratory tests of face perception and VR but also highlight the importance of understanding human behaviour under more complex conditions. This problem arises in many areas of psychology, and our study shows that VR offers a solution by providing complex but controlled environments

    Avatars with faces of real people: A construction method for scientific experiments in virtual reality

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    Experimental psychology research typically employs methods that greatly simplify the real-world conditions within which cognition occurs. This approach has been successful for isolating cognitive processes, but cannot adequately capture how perception operates in complex environments. In turn, real-world environments rarely afford the access and control required for rigorous scientific experimentation. In recent years, technology has advanced to provide a solution to these problems, through the development of affordable high-capability virtual reality (VR) equipment. The application of VR is now increasing rapidly in psychology, but the realism of its avatars, and the extent to which they visually represent real people, is captured poorly in current VR experiments. Here, we demonstrate a user-friendly method for creating photo-realistic avatars of real people and provide a series of studies to demonstrate their psychological characteristics. We show that avatar faces of familiar people are recognised with high accuracy (Study 1), replicate the familiarity advantage typically observed in real-world face matching (Study 2), and show that these avatars produce a similarity-space that corresponds closely with real photographs of the same faces (Study 3). These studies open the way to conducting psychological experiments on visual perception and social cognition with increased realism in VR

    Queues, Crowds, and Angry Mobs: Face Identification Under Distraction in a Virtual Airport

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    In visual environments, selective attention must be employed to focus on task-relevant stimuli. A key question here concerns the extent to which other stimuli within the visual field influence target processing. In this study we ask whether face identity matching is subject to similar effects from irrelevant stimuli in the visual field, specifically task-irrelevant people. While most previous studies rely on highly controlled face and body stimuli presented in isolation, here we use a more realistic environment. Participants take the role of passport officers and must match a person’s face to their photo-ID while other people appear in the background, waiting to be processed. Presenting an interactive virtual environment on screen (Experiment 1 and 2) or in immersive VR (Experiment 3), we generally found no evidence for distraction from background people on face-matching accuracy. However, when immersed in VR, an angry crowd in the background increased matching speed, while not affecting accuracy. We discuss the theoretical implications of these results and their potential importance in practical settings

    Effect of angiotensin-converting enzyme inhibitor and angiotensin receptor blocker initiation on organ support-free days in patients hospitalized with COVID-19

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    IMPORTANCE Overactivation of the renin-angiotensin system (RAS) may contribute to poor clinical outcomes in patients with COVID-19. Objective To determine whether angiotensin-converting enzyme (ACE) inhibitor or angiotensin receptor blocker (ARB) initiation improves outcomes in patients hospitalized for COVID-19. DESIGN, SETTING, AND PARTICIPANTS In an ongoing, adaptive platform randomized clinical trial, 721 critically ill and 58 non–critically ill hospitalized adults were randomized to receive an RAS inhibitor or control between March 16, 2021, and February 25, 2022, at 69 sites in 7 countries (final follow-up on June 1, 2022). INTERVENTIONS Patients were randomized to receive open-label initiation of an ACE inhibitor (n = 257), ARB (n = 248), ARB in combination with DMX-200 (a chemokine receptor-2 inhibitor; n = 10), or no RAS inhibitor (control; n = 264) for up to 10 days. MAIN OUTCOMES AND MEASURES The primary outcome was organ support–free days, a composite of hospital survival and days alive without cardiovascular or respiratory organ support through 21 days. The primary analysis was a bayesian cumulative logistic model. Odds ratios (ORs) greater than 1 represent improved outcomes. RESULTS On February 25, 2022, enrollment was discontinued due to safety concerns. Among 679 critically ill patients with available primary outcome data, the median age was 56 years and 239 participants (35.2%) were women. Median (IQR) organ support–free days among critically ill patients was 10 (–1 to 16) in the ACE inhibitor group (n = 231), 8 (–1 to 17) in the ARB group (n = 217), and 12 (0 to 17) in the control group (n = 231) (median adjusted odds ratios of 0.77 [95% bayesian credible interval, 0.58-1.06] for improvement for ACE inhibitor and 0.76 [95% credible interval, 0.56-1.05] for ARB compared with control). The posterior probabilities that ACE inhibitors and ARBs worsened organ support–free days compared with control were 94.9% and 95.4%, respectively. Hospital survival occurred in 166 of 231 critically ill participants (71.9%) in the ACE inhibitor group, 152 of 217 (70.0%) in the ARB group, and 182 of 231 (78.8%) in the control group (posterior probabilities that ACE inhibitor and ARB worsened hospital survival compared with control were 95.3% and 98.1%, respectively). CONCLUSIONS AND RELEVANCE In this trial, among critically ill adults with COVID-19, initiation of an ACE inhibitor or ARB did not improve, and likely worsened, clinical outcomes. TRIAL REGISTRATION ClinicalTrials.gov Identifier: NCT0273570
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