61 research outputs found

    Caterina, Alexa and the Others

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    What will the future identity of design be? Perhaps that of making man-machine communication even more fluid through the development of more intuitive interfaces and objects that prolong us, capable of inducing the emotion of non-reality or on the contrary will tend to restore strength to the material, to the tangible aspects and to the real emotions? Artificial intelligence is meaningless, it cannot therefore give sense or meaning to what it learns, so the strategic vision of design will remain a human responsibility just as creativity will always belong to that side of the human, that artificial intelligence cannot understand and undermine. We can therefore conclude that yes, probably in future, many works will be carried out by robots, but still instructed by man.2n

    Social media usage among wine tourism DMOs

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    Social media is an important tool for tourism destination promotion. The usage and the contents published on these platforms have an important role in visitors’ decision-making process. Information and communication technologies are changing DMOs’ markets and communication paradigm, since they allow the interaction between these organizations, visitors, and stakeholders. Therefore, social media are increasing their relevance on DMOs’ marketing strategies. This purpose of this study is to analyze comparatively social media platforms’ usage by six wine tourism DMOs. The results were provided by the analysis of secondary data available on these platforms and DMOs posts on the four most popular social media platforms to tourism industry: Facebook, Instagram, Twitter, and YouTube. Results indicate that DMOs use their official accounts on these platforms on different ways. This study also reveals that Facebook is more interactive than other platforms, and YouTube achieves less engagement levels.info:eu-repo/semantics/publishedVersio

    formal methods and agile development towards a happy marriage

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    Change makes software different from any other artifact created by humans. Although this is known since the 1970s, change is still often handled in an ad hoc manner. Agile development and, more recently, DevOps have been proposed as a solution, and success stories are reported from industry. Still, principled and rigorous foundations that can be taught, practiced, and systematically replicated are lacking. We argue that change has to become a first-class concept and that the development tools used by engineers and the run time environment supporting software execution should be structured in a way that naturally accommodates change. We distinguish between evolution and adaptation and discuss how software can be made self-adaptive, and how it can cooperate with humans in-the-loop, supporting continuous verification and assuring dependability. We discuss how several research approaches that were investigated in the past decade may be integrated and extended in a roadmap of future work leading to progress in tool support and automation to achieve dependable adaptation and evolution

    Automating unobtrusive personalized services in ambient media environments

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s11042-013-1634-2In the age of ambient media, people are surrounded by lots of physical objects (media objects) for rendering the digital world in the natural environment. These media objects should interact with users in a way that is not disturbing for them. To address this issue, this work presents a design and automation strategy for augmenting the world around us with personalized ambient media services that behave in a considerate manner. That is, ambient services are capable of adjusting its obtrusiveness level (i.e., the extent to which each service intrudes the userÂżs mind) by using the appropriate media objects for each userÂżs situation.This work has been developed with the support of MICINN, under the project EVERYWARE TIN2010-18011, and the support of the Christian Doppler Forschungsgesellschaft and the BMWFJ, Austria.Serral Asensio, E.; Gil Pascual, M.; Valderas Aranda, PJ.; Pelechano Ferragud, V. (2014). Automating unobtrusive personalized services in ambient media environments. Multimedia Tools and Applications. 71(1):159-178. https://doi.org/10.1007/s11042-013-1634-2S159178711Bencomo N, Grace P, Flores-CortĂ©s CA, Hughes D, Blair GS (2008) Genie: supporting the model driven development of reflective, component-based adaptive systems. In: ICSE, pp 811–814Blumendorf M, Lehmann G, Albayrak S (2010) Bridging models and systems at runtime to build adaptive user interfaces. In: Proc. of EICS 2010. ACM, pp 9–18Brown DM (2010) Communicating design: developing web site documentation for design and planning, 2nd edn. New Riders PressCalinescu R (2011) When the requirements for adaptation and high integrity meet. In: Proceedings of the 8th workshop on assurances for self-adaptive systems, ASAS ’11. ACM, New York, pp 1–4Filieri A, Ghezzi C, Tamburrelli G (2011) Run-time efficient probabilistic model checking. In: Proceedings of the 33rd International Conference on Software Engineering, ICSE ’11. ACM, New York, pp 341–350Gershenfeld N, Krikorian R, Cohen D (2004) The internet of things. Sci Am 291(4):46–51Gibbs WW (2005) Considerate computing. Sci Am 292(1):54–61Gulliksen J, Goransson B, Boivie I, Blomkvist S, Persson J, Cajander A (2003) Key principles for user-centred systems design. Behav Inform Technol 22:397–409Hinckley K, Horvitz E (2001) Toward more sensitive mobile phones. In: Proc. of the UIST ’01, pp 191–192Ho J, Intille SS (2005) Using context-aware computing to reduce the perceived burden of interruptions from mobile devices. In: Proc. of CHI ’05. ACM, pp 909–918Horvitz E, Kadie C, Paek T, Hovel D (2003) Models of attention in computing and communication: from principles to applications. Commun ACM 46:52–59Ju W, Leifer L (2008) The design of implicit interactions: making interactive systems less obnoxious. Des Issues 24(3):72–84Kortuem G, Kawsar F, Fitton D, Sundramoorthy V (2010) Smart objects as building blocks for the internet of things. IEEE Internet Comput 14(1):44–51Lewis JR (1995) Ibm computer usability satisfaction questionnaires: psychometric evaluation and instructions for use. Int J Hum Comput Interact 7(1):57–78Lugmayr A, Risse T, Stockleben B, Laurila K, Kaario J (2009) Semantic ambient media—an introduction. Multimed Tools Appl 43(3):337–359Mattern F (2003) From smart devices to smart everyday objects. In: Proc. Smart Objects Conf. (SOC 03). Springer, pp 15–16Morin B, Barais O, Jezequel JM, Fleurey F, Solberg A (2009) Models run.time to support dynamic adaptation. Comput 42(10):44–51Nelson L, Churchill EF (2005) User experience of physical-digital object systems: implications for representation and infrastructure. Paper presented at smart object systems workshop, in cojunction with ubicomp 2005PaternĂČ F (2002) Concurtasktrees: an engineered approach to model-based design of interactive systems. In: L.E. Associates (ed) The handbook of analysis for human-computer interaction, pp 483–500PaternĂČ F (2003) From model-based to natural development. HCI International, pp 592–596Ramchurn SD, Deitch B, Thompson MK, Roure DCD, Jennings NR, Luck M (2004) Minimising intrusiveness in pervasive computing environments using multi-agent negotiation. MobiQuitous ’04, pp 364–372Runeson P, Höst M (2009) Guidelines for conducting and reporting case study research in software engineering. Empir Softw Eng 14(2):131–164Schmidt A (2000) Implicit human computer interaction through context. Pers Technol 4(2–3):191–199Serral E, Valderas P, Pelechano V (2010) Supporting runtime system evolution to adapt to user behaviour. In: Proc. of CAiSE’10, pp 378–392Serral E, Valderas P, Pelechano V (2010) Towards the model driven development of context-aware pervasive systems. PMC 6(2):254–280Siegemund F (2004) A context-aware communication platform for smart objects. In: Proc of the int conf on pervasive computing. Springer, pp 69–86Streitz NA, Rocker C, Prante T, Alphen Dv, Stenzel R, Magerkurth C (2005) Designing smart artifacts for smart environments. Comput 38(3):41–49. doi: 10.1109/MC.2005.92Thiesse F, Kohler M (2008) An analysis of usage-based pricing policies for smart products. Electron Mark 18(3):232–241. doi: 10.1080/10196780802265751Vastenburg MH, Keyson DV, de Ridder H (2008) Considerate home notification systems: a field study of acceptability of notifications in the home. 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    Towards concolic testing for hybrid systems

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    Hybrid systems exhibit both continuous and discrete behavior. Analyzing hybrid systems is known to be hard. Inspired by the idea of concolic testing (of programs), we investigate whether we can combine random sampling and symbolic execution in order to effectively verify hybrid systems. We identify a sufficient condition under which such a combination is more effective than random sampling. Furthermore, we analyze different strategies of combining random sampling and symbolic execution and propose an algorithm which allows us to dynamically switch between them so as to reduce the overall cost. Our method has been implemented as a web-based checker named HYCHECKER. HYCHECKER has been evaluated with benchmark hybrid systems and a water treatment system in order to test its effectiveness.CPCI-S(ISTP)[email protected]; [email protected]

    Metaverse marketing: how the metaverse will shape the future of consumer research and practice

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    The initial hype and fanfare from the Meta Platforms view of how the metaverse could be brought to life has evolved into an ongoing discussion of not only the metaverse's impact on users and organizations but also the societal and cultural implications of widespread usage. The potential of consumer interaction with brands within the metaverse has engendered significant debate within the marketing-focused discourse on the key challenges and transformative opportunities for marketers. Drawing on insights from expert contributors, this study examines the marketing implications of the hypothetical widespread adoption of the metaverse. We identify new research directions and propose a new framework offering valuable contributions for academia, practice, and policy makers. Our future research agenda culminates in a checklist for researchers which clarifies how the metaverse can be beneficial to digital marketing and advertising, branding, services, value creation, and consumer wellbeing

    Metaverse marketing: how the metaverse will shape the future of consumer research and practice

    Get PDF
    The initial hype and fanfare from the Meta Platforms view of how the metaverse could be brought to life has evolved into an ongoing discussion of not only the metaverse's impact on users and organizations but also the societal and cultural implications of widespread usage. The potential of consumer interaction with brands within the metaverse has engendered significant debate within the marketing-focused discourse on the key challenges and transformative opportunities for marketers. Drawing on insights from expert contributors, this study examines the marketing implications of the hypothetical widespread adoption of the metaverse. We identify new research directions and propose a new framework offering valuable contributions for academia, practice, and policy makers. Our future research agenda culminates in a checklist for researchers which clarifies how the metaverse can be beneficial to digital marketing and advertising, branding, services, value creation, and consumer wellbeing

    Flying to Quality: Cultural Influences on Online Reviews

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    Customers increasingly consult opinions expressed online before making their final decisions. However, inherent factors such as culture may moderate the criteria and the weights individuals use to form their expectations and evaluations. Therefore, not all opinions expressed online match customers’ personal preferences, neither can firms use this information to deduce general conclusions. Our study explores this issue in the context of airline services using Hofstede’s framework as a theoretical anchor. We gauge the effect of each dimension as well as that of cultural distance between the passenger and the airline on the overall satisfaction with the flight as well as specific service factors. Using topic modeling, we also capture the effect of culture on review text and identify factors that are not captured by conventional rating scales. Our results provide significant insights for airline managers about service factors that affect more passengers from specific cultures leading to higher satisfaction/dissatisfaction
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