70 research outputs found

    Alternative Market Structures for Derivatives

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    In this paper, we compare option contracts from a traditional derivatives exchange to bank-issued options, also referred to as covered warrants, whose markets have grown rapidly around the world in recent years. While bank-issued option markets and traditional derivatives exchanges exhibit significant structural differences such as the absence of a central counterparty for bank-issued options, they frequently exist side-by-side, and the empirical evidence shows that there is significant overlap in their product offerings. We examine trading costs and liquidity in both markets and find that bank-issued options have smaller quoted percentage bid-ask spreads than traditional option contracts by an average of 4.3%. The bid-ask spread difference manifests itself in a highly regular fashion in that ask (bid) prices for bank-issued options are consistently higher than comparable ask (bid) prices for traditional option contracts. The difference of the bid prices is larger than the difference of the ask prices resulting in smaller bid-ask spreads for bank-issued options. The empirical analysis also indicates that bid-ask spreads in either market are lowered by competition from the other market. We present a potential explanation for the co-existence of the two market structures which suggests that the bank-issued option market caters more towards retail investors with predominantly speculative motives while traditional derivatives exchanges may cater more towards institutional investors with predominantly hedging motives.Options, Market Design, Microstructure, Bid-Ask Spreads

    Competition among Alternative Option Market Structures: Evidence from Eurex vs. Euwax

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    We study option market design by providing a theoretical motivation and comprehensive empirical analysis of two fundamentally different option market structures, the Eurex derivatives exchange and Euwax, the world’s largest market for bank-issued options. These markets exist side-by- side, offering many options with identical or similar characteristics. We motivate the two market structures based on option investor clienteles which differ with respect to the probability of selling the option back to the dealer/issuer before maturity, which in turn affects the investors expected transaction costs. As suggested by the clientele argument, the most important empirical finding is that Euwax ask prices and bid prices are consistently higher than comparable Eurex ask prices and bid prices. The difference of the bid prices is larger, resulting in smaller Euwax bid-ask spreads, which makes Euwax preferable for investors with a high probability of early liquidation. We find that competition from one market reduces bid-ask spreads in the other market.Options, Market Design, Microstructure, Bid-Ask Spreads

    Betrachtungen der zwischenmenschlichen Beziehungen im BĂĽhnenwerk Neil LaButes

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    Neil LaButes BĂĽhnenwerke werden auf die Art und Weise wie die von ihm beschriebenen zwischenmenschlichen Beziehungen funktionieren bzw. existieren untersucht

    Die Wirkung von Schockwerbung im Bereich sozialer PR auf den Rezipienten untersucht anhand des Plakates

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    Im Mittelpunkt dieser Arbeit stand die vieldiskutierte Plakat-Kampagne der Kinderhilfsorganisation MÖWE aus dem Jahr 2006. Inwieweit dieses Bild dem Image der Organisation, der Bekanntheit der Organisation zuträglich war beziehungsweise hätte schaden können, aber auch welche Prozesse in jedem einzelnen Rezipienten durch den Anblick von Schockwerbung ausgelöst werden können, waren die Kernfragen dieser Arbeit. Der Schwerpunkt des Theorieteils lag vor allem in der Unterscheidung der Begriffe Werbung und Public Relations, sowie auf der Erläuterung im Rahmen dieser Studie wesentlicher psychologischer Aspekte und Prozesse. Als Methoden zur Untersuchung dieses Themas wurden neben einem Experteninterview, eine E-Mail Befragung, sowie eine persönliche Untersuchung durchgeführt. Im Rahmen der persönlichen Untersuchung wurden mittels EKG-Gerät Veränderungen im pysischen Bereich gemessen, um so einen Einblick in psychologische Prozesse zu erlangen, die beim Betrachten von Schockwerbung ausgelöst werden können

    Lexicon-based Sentiment Analysis in German: Systematic Evaluation of Resources and Preprocessing Techniques

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    We present the results of an evaluation study in the context of lexicon-based sentiment analysis resources for German texts. We have set up a comprehensive compilation of 19 sentiment lexicon resources and 20 sentiment-annotated corpora available for German across multiple domains. In addition to the evaluation of the sentiment lexicons we also investigate the influence of the following preprocessing steps and modifiers: stemming and lemmatization, part-of-speech-tagging, usage of emoticons, stop words removal, usage of valence shifters, intensifiers, and diminishers. We report the best performing lexicons as well as the influence of preprocessing steps and other modifications on average performance across all corpora. We show that larger lexicons with continuous values like SentiWS and SentiMerge perform best across the domains. The best performing configuration of lexicon and modifications considering the f1-value and accuracy averages across all corpora achieves around 67%. Preprocessing, especially stemming or lemmatization increases the performance consistently on average around 6% and for certain lexicons and configurations up to 16.5% while methods like the usage of valence shifters, intensifiers or diminishers rarely influence overall performance. We discuss domain-specific differences and give recommendations for the selection of lexicons, preprocessing and modifications

    The Mood Game - How to use the player’s affective state in a shoot’em up avoiding frustration and boredom

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    In this demo paper, we present a shoot'em up game similar to Space Invaders called the "Mood Game" that incorporates players' affective state into the game mechanics in order to enhance the gaming experience and avoid undesired emotions like frustration and boredom. By tracking emotions through facial expressions combined with self-evaluation, keystrokes and performance measures, we have developed a game logic that adapts the playing difficulty based on the player's emotional state. The implemented algorithm automatically adjusts the enemy spawn rate and enemy behavior, the amount of obstacles, the number and type of power ups and the game speed to provide a smooth game play for different player skills. The effects of our dynamic game balancing mechanism will be tested in future work

    Reviving a dying business - innovation in the funeral industry

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    This research aims to understand consumers’ perception and interaction with innovation and changes in the funeral industry. The industry represents both an evergreen and an attractive market, that is currently undergoing transformation due to digital transformation, changing business models, consumer preferences and evolving attitudes towards death. The research examines a survey sample of data on consumer behavior in the industry, focusing on funeral pre-planning and digital services. The acceptance of those services is tested for dependencies on socio-demographic variables and other factors. Planning depicts a useful tool to solve consumer vulnerability in the industry. The cultural stigma has to be targeted by education and information efforts
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