586 research outputs found
Comparativa de las estrategias comunicativas de los equipos de rugby vallisoletanos Silvestorm Salvador y VRAC Quesos Entrepinares
Este trabajo busca plasmar a través de un documental la situación especial que se da en
la ciudad de Valladolid con un deporte minoritario como el rugby y en dónde juegan los
dos mejores equipos de España, VRAC Quesos Entrepinares y Silverstorm Salvador. Al
margen de la gran rivalidad que ambos equipos tienen dentro del campo, el estudio
realizado pretende analizar qué estrategia siguen y de qué manera comunica cada uno de
los dos equipos con el objetivo de llegar en la mayor medida posible a una misma
audiencia, desde su presencia en las redes sociales hasta en los periódicos tradicionales
de la ciudad. Este proyecto nace por la convergencia de tres fenómenos que van de la
mano; la irrupción de la comunicación deportiva como especialidad científica, la
transición de las redes sociales como nuevas formas de comunicación de referencia y el
crecimiento del rugby como deporte minoritario. Para conseguir un reportaje en
profundidad, además de analizar los perfiles en redes sociales y las notas de prensa
publicadas en los periódicos: El Norte de Castilla, Diario de Valladolid y El Día de
Valladolid, en el mismo han participado Carlos Patino, y Jesús Rodríguez, jefes de
prensa de Silverstorm Salvador y VRAC Quesos Entrepinares respectivamente, y que
han servido como fuente de primera mano para poder entender cómo se gestiona este
trabajo desde dentro de los equipos.This work seeks to capture through a documentary the special situation that takes place
in the city of Valladolid with a minority sport like rugby and where the two best teams
of Spain play, VRAC Quesos Entrepinares and Silverstorm Salvador. Apart from the
great rivalry that both teams have within the field, the study aims to analyze which
strategy they follow and how each of the teams communicates with the aim of reaching
as much as possible the same audience, from their presence on social media to
traditional city newspapers. This project was born by the convergence of three
phenomena that go hand in hand, the emergence of sports communication as a scientific
specialty, the transition of social networks as new forms of reference communication
and the growth of rugby as a minority sport. To get an in-depth report., in addition to analyzing social media profiles and press releases published in the newspapers: El Norte
de Castilla, El Diario de Valladolid and El Día de Valladolid, Carlos Patino has
participated, and Jesús Rodriguez, press leaders of Silverstorm Salvador and VRAC
Quesos Entrepinares respectively, have served as a firsthand source to understand how
this work is managed from within the teams.Departamento de Historia Moderna, Contemporánea y de América, Periodismo y Comunicación Audiovisual y PublicidadGrado en Periodism
Control of Drosophila adult pattern by extradenticle
The homeobox gene extradenticle (exd) acts as a cofactor of the homeotic genes in the specification of larval patterns during embryogenesis. To study its role in adult patterns, we have generated clones of mutant exd- cells and examined their effect on the different body parts. In some regions, exd- clones exhibit homeotic transformations similar to those produced by known homeotic mutations such as Ultrabithorax (Ubx), labial (lab), spineless-aristapedia (ssa) or Antennapedia (Antp). In other regions, the lack of exd causes novel homeotic transformations producing ectopic eyes and legs. Moreover, exd is also required for functions normally not associated with homeosis, such as the maintenance of the dorsoventral pattern, the specification of subpatterns in adult appendages or the arrangement of bristles in the mesonotum and genitalia. Our findings indicate that exd is critically involved in adult morphogenesis, not only in the homeotic function but also in several other developmental processes.This work was supported by grants from the Dirección General de Investigación Científica y Técnica and the Human Frontier Science Program Organization and an institutional
grant from the Fundación Ramón ArecesPeer Reviewe
Deferred setting of scheduling attributes in Ada 2012
© Sáez Barona, S.; Crespo, A. | ACM, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Adda Letters, http://dx.doi.org/10.1145/2492312.2492322[EN] Some scheduling techniques, specially in multiprocessor systems, require changing several task attributes atomically to
avoid scheduling errors and artifacts. This work proposes to incorporate the deferred attribute setting mechanism to cope
with this problem in the next Ada 2012.This work was partially supported by the Vicerectorado de Investigacion of the Universidad Polit ´ ecnica de Valencia under grant PAID-06-10-2397 and European Project OVERSEE (ICT-2009 248333)Sáez Barona, S.; Crespo, A. (2013). Deferred setting of scheduling attributes in Ada 2012. Ada Letters. 33(1):93-100. https://doi.org/10.1145/2492312.2492322S9310033
Forming Teams for Teaching Programming based on Static Code Analysis
The use of team for teaching programming can be effective in the classroom
because it helps students to generate and acquire new knowledge in less time,
but these groups to be formed without taking into account some respects, may
cause an adverse effect on the teaching-learning process. This paper proposes a
tool for the formation of team based on the semantics of source code (SOFORG).
This semantics is based on metrics extracted from the preferences, styles and
good programming practices. All this is achieved through a static analysis of
code that each student develops. In this way, you will have a record of
students with the information extracted; it evaluates the best formation of
teams in a given course. The team's formations are based on programming styles,
skills, pair programming or with leader.Comment: 9 pages, 5 equations, 5 figures; IJCSI International Journal of
Computer Science Issues, Vol. 9, Issue 2, No 3, March 2012. ISSN (Online):
1694-081
Reuse of use cases diagrams: an approach based on ontologies and semantic web technologies
Software reuse is defined as the use of any artifact, or part thereof, created before, on a new Project. This practice has significant benefits in reducing costs and increasing quality and productivity in software development. Numerous approaches have been proposed aimed mostly at the source code reuse, but this type of reuse has its limitations because development platforms and technologies are constantly changing. Then, it is necessary to apply reuse over software artifacts created at higher levels of software life cycle such as requirements specification. This paper presents a tool for the reuse of use case diagrams by storing their information in OWL ontology and the use of Semantic Web technologies.Software reuse is defined as the use of any artifact, or part thereof, created before, on a new Project. This practice has significant benefits in reducing costs and increasing quality and productivity in software development. Numerous approaches have been proposed aimed mostly at the source code reuse, but this type of reuse has its limitations because development platforms and technologies are constantly changing. Then, it is necessary to apply reuse over software artifacts created at higher levels of software life cycle such as requirements specification. This paper presents a tool for the reuse of use case diagrams by storing their information in OWL ontology and the use of Semantic Web technologies
A Hardware Architecture for Scheduling Complex Real-Time Task Sets
The problem of jointly scheduling both hard deadline periodic tasks and soft aperiodic tasks has been the subject of considerable research in real-time systems. One of the most widely accepted solutions for this problem are slack stealing algorithms. However, these algorithms are rather impractical, since they all imply a considerable scheduler overhead. This paper faces the overhead problem by introducing a complete hardware architecture that implements slack stealing in hardware using an optimal algorithm redesigned to be implemented efficiently in hardware. The proposed solution is a circuit that behaves as a kind of sophisticated interrupt controller taking the task workload and the interrupts as inputs, and providing the highest priority task to be executed in the CPU. From the point of view of hardware design, the algorithm involves two main problems: first, to select the highest priority task at every moment and, second, to locate a set of slack gaps in a real-time computation. Locating slack gaps in a real-time computation is a problem that requires to “look forward in time” into the forecast schedule of a given workload. This paper analyses the different approaches for solving this problem and presents a novel architecture to solve it efficiently using a technique based on an event-driven simulation of the future of a real-time computation. A timing analysis of the proposed design is also presented
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