20 research outputs found

    The Effects of a Period of Selected Physical Activity on Improving Manipulative and Locomotors Skills of Children with Neuropsychological Learning Disabilities

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    Background: the aim of this research was to investigate the effects of a period of selected physical activity on improving the fundamental skills of manipulation and locomotion in children with neuropsychological learning disabilities. Methods: The present research was semi-experimental. A total of 30 students with neuropsychological learning disorders with an average age of 7.76 participated in this research selected by available sampling. The instrument utilized in this research was the test of Gross Motor Skills. After performing the pretest of locomotor and manipulative skills, the participants were classified homogeneously into experimental and control groups. The experimental group, in addition to taking part in their routine classes at school, also participated in twelve 45-min sessions (three sessions per week) in the Spark program. The control group took part in only their own routine classes. By the end of the 12th session, a posttest was performed. The data were analyzed through covariance analysis in SPSS 22. The significance level was considered as P<0.05. Results: the results showed that in the variables of locomotion (running (P<0.001), hopping (P=0.001) and long jump (P=0.001), as well as manipulative variables (kicking (P<0.001), overhead throwing (P<0.001) and catching (P=0.0001) there was a significant difference between the experimental and control groups. Based on the main differences, the experimental group displayed better performance compared to the control group. Conclusion: overall, it can be stated that a 12-session course based on a selected physical activity can result in improved locomotor and manipulative skills in children with neuropsychological learning disorder

    Effects of external focus of attention on learning static balance among girls with ADHD

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    Summary Study aim: The purpose of this study was to examine the effects of adopting an external focus of attention on motor learning among girls with ADHD aged seven and eleven years.Material and methods: Twenty-four seven-year-old and 24 eleven-year-old female children with symptoms of ADHD were randomly assigned to groups receiving either external focus of attention (EXT) instructions or internal focus of attention (INT) instructions, making four experimental groups: EXT-7, INT-7, EXT-11, and INT-11. Participants performed a pretest followed by five training blocks under an external or internal instruction and were then given a retention test one day later. After training, we employed a manipulation check to verify the children’s type and intensity of focus.Results: Adopting an external focus of attention, compared to an internal focus of attention, led to better motor learning among girls with ADHD (F1, 44 = 5.08, p = 0.029, η2 = 0.10). In addition, adopting an external focus of attention reduced the children’s tendency to focus on self. Older children performed better than younger children in balance time (F1, 44 = 16.10, p &lt; 0.001, η2 = 0.26).Conclusions: Our results indicate that propositions of the OPTIMAL theory can be extended to children with ADHD

    Sedentary Behavior in Children by Wearable Cameras: Development of an Annotation Protocol

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    Introduction There is increasing evidence that not all types of sedentary behavior have the same harmful effects on children's health. Hence, there has been a growing interest in the use of wearable cameras. The aim of this study is to develop a protocol to categorize children's wearable camera data into sedentary behavior components. Methods Wearable camera data were collected in 3 different samples of children in 2014. A development sample (3 children aged 4–8 years) was used to design the annotation protocol. A training sample (4 children aged 10 years) was used to train 3 different coders. The independent reliability sample (14 children aged 9–11 years) was used for independent coding of wearable camera images and to estimate inter-rater agreement. Data were analyzed in 2018. Cohen's Îș was calculated for every rater pair on a per-participant basis. Means and SDs were then calculated across per-participant Îș scores. Results A total of 41,651 images from 14 participants were considered for analysis. Inter-rater agreement over all raters over all the sedentary behavior components was almost perfect (mean Îș=0.85, 95% CI=0.83, 0.87). Inter-rater reliability for screen-based sedentary behavior (mean Îș=0.72, 95% CI=0.62, 0.82) and nonscreen sedentary behavior (Îș=0.69, 95% CI=0.65, 0.72) showed substantial agreement. Inter-rater reliability for location (Îș=0.91, 95% CI=0.88, 0.93) showed almost perfect agreement. Conclusions A reliable annotation protocol to categorize wearable camera data of children into sedentary behavior components was developed. Once applied to larger samples in children, this protocol can ultimately help to better understand the potential harms of screen time and sedentary behavior in children

    Effects of a dynamic virtual reality environment on muscle activation in older female adults: a cross-sectional study

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    The use of virtual reality (VR) in older adults promotes improvements in mobility, strength, and balance. Changes in neuromuscular activation have been found to be associated with these improvements; however, during VR activities, this aspect has not been thoroughly investigated. The aim of this study was to investigate neuromuscular activation among older female adults during VR activities. Sixteen older female adults, with the use of VR, performed dynamic punching movements involving elbow flexion/extension for one minute, and the muscle activation of the bicep brachii was recorded with electromyography (EMG) and normalized to the maximal voluntary isometric contraction of elbow flexion. The one-minute activity was divided into three time phases: 0–10 s, 25–35 s, and 50–60 s. The five highest EMG amplitude values (%) in each phase were selected and averaged. Differences between phases were analyzed using repeated ANOVA (αadj = 0.017). The EMG amplitude for the first phase was 39.1 ± 2.6%, that for the second phase was 44.8 ± 3.0%, and that for the third phase was 49.6 ± 3.1%. Statistically significant differences were found in all phases, with the first phase demonstrating a lower EMG amplitude (%) compared to the second (p = 0.002) and third phases (p = 0.000). The third phase demonstrated a higher EMG amplitude (%) compared to the second phase (p = 0.025). Engagement in VR activities can have significant effects on neuromuscular activation in older female adults, with our findings revealing a significant increase in the EMG amplitude within one minute of commencing a dynamic and challenging activity such as virtual boxing

    Does Physical Activity Mediate the Associations between Physical Literacy and Mental Health during the COVID-19 Post-Quarantine Era among Adolescents in Cyprus?

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    Despite its importance, physical literacy has received scant scholarly attention, notwithstanding the obvious link between physical activity and health promotion (including but not limited to mental health). The purpose of this study was threefold: first, to explore the self-perceived physical literacy, the self-reported physical activity, and the mental health status of adolescents who study in secondary education schools in Cyprus and the potential association of those variables; second, to explore any potential statistically significant gender differences across the variables under examination; and third, to explore whether there is a mediating role of physical activity in the relationship between adolescent Cypriots’ physical literacy and their mental health in the post-quarantine period. A total of 285 students, aged 13–18, from regular middle and high schools in Cyprus participated in this study. Physical literacy was measured using the Perceived Physical Literacy Instrument (PPLI). The Depression, Anxiety, and Stress Scale-21 (DASS-21) was utilized to measure mental health status. Physical activity was measured using the Physical Activity Questionnaire for Adolescents (PAQ-A). Independent sample t-tests were computed to analyze gender differences. The Pearson correlation test was used to compute bidirectional associations between research variables. Structural equation modeling was used to assess structural associations between research variables. The findings revealed statistically significant differences among boys and girls on depression (p = 0.0032), anxiety (p = 0.008), and stress levels (p = 0.003). Statistically significant and negative correlations had been found among PL and depression, anxiety, and stress levels (all p < 0.001), while PL was significantly and positively associated with physical activity (p < 0.001). Despite having only indirect effects on mental health (b = 0.51, T = −10.11, p < 0.001), physical literacy was found to have substantial direct effects on physical activity levels (b = 0.46, T = 8.66, p < 0.001). In addition, physical activity has significant indirect effects on mental health (b = 0.19, T = 5.48, p < 0.001). In summary, physical activity has significantly mediated the associations between physical literacy and mental health. Given these findings, it is important to put strategies in place to build up physical literacy and increase physical activity among Cypriot adolescents

    Establishing and delivering sport and physical activity to rural youth communities across Europe: practical learning through ‘fire soul’ stories

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    Low levels of youth sport and physical activity is a concern across the world with many strategies implemented to promote its positive benefits and correlation to young people’s health and wellbeing. Little data exist on the specific context of establishing and developing sport and physical activity in rural areas, nor on the role undertaken by social actors working to facilitate this within their local communities; the ‘fire souls’. The study’s purpose therefore was to learn more about FS’ work in rural areas, especially relating to activities targeting children and young people, and provide practical insight to guide similar projects in other rural European settings. A qualitative narrative study was conducted that interviewed 42 Fire Souls in 7 European countries using the ‘Freytag Pyramid’ structure. Following Framework Thematic Analysis the higher order themes; Motivation to make a difference, Challenges to start and maintain, and Overcoming Issues and Maximising Resources were identified. Findings support previous research exploring worker motivation and emphasise the positive role of sport and physical activity in supporting local communities’ health, well-being, and cohesion. The study provides original multi-country, multi-site and multi-activity insights, as well as practical learnings to guide future Sport for Development work in rural settings

    Self-Refereeing System in Ultimate during the Joint Junior Ultimate Championship in Three Different Divisions—A Different Way to Promote Fair-Play?

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    In ultimate games governed by the World Flying Disc Federation (WFDF), all competitors also take on the role of referee. The players discuss disputed calls with each other during the game, and then follow rules designed for these situations to determine how the play continues. The number one rule of the sport is to respect the spirit of the game (SOTG), which encourages competitive play while preserving mutual respect and minimizing the risk of injury. The use of SOTG in ultimate in the framework of self-arbitration as a moral practice aligns well with other tools of critical pedagogy. For this study, the SOTG scores of the WFDF Joint Junior Ultimate Championship (JJUC 2022) were analyzed. A total of 1009 players from 19 countries competed in 434 self-refereed games (29 national teams in the WJUC Under-20 (U20) tournament and 20 teams in the EYUC Under-17 (U17) tournament). All the scores from the individual criteria correlated well with the overall scores, but for the most part, they did not correlate with each other. Our experience with the scoring system has highlighted the importance of participants understanding the meaning of the results and how they may lead to a constructive reflection to improve exceptions, including scores representing fouls and rules knowledge. The findings provide important information for physical education teachers, coaches, and sport consultants and may be of use to design SOTG programs that could foster the experience of sportsmanship and to facilitate the ethical conduct of athletes in either recreative or in competitive contexts

    Physical literacy in Europe: The current state of implementation in research, practice, and policy

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    Background/objective The holistic concept of physical literacy (PL) embraces different person-centered qualities (physical, cognitive, affective/psychological) necessary to lead physically active lifestyles. PL has recently gained increasing attention globally and Europe is no exception. However, scientific endeavors summarizing the current state of PL in Europe are lacking. Therefore, the goal of this study was to comprehensively assess and compare the implementation of PL in research, policy, and practice across the continent. Methods We assembled a panel of experts representing 25 European countries. Employing a complementary mixed-methods design, the experts first prepared reviews about the current state of PL in their countries (categories: research, practice/policy). The reviews underwent comparative document analysis, ensuring a transnational four-eyes principle. For re-validation purposes, the representatives completed a quantitative survey with questions reflecting the inductive themes from the document analysis. Results The document analysis resulted in ten disjunct themes (related to “concept”, “research”, “practice/policy”, “future/prospect”) and yielded a heterogenous PL situation in Europe. The implementation state was strongly linked to conceptual discussions (e.g., existence of competing approaches), linguistic issues (e.g., translations), and country-specific traditions. Despite growing scholarly attention, PL hesitantly permeates practice and policy in most countries. Nevertheless, the experts largely anticipate increasing popularity of PL for the future. Conclusion Despite the heterogeneous situation across Europe, the analysis has uncovered similarities among the countries, such as the presence of established yet not identical concepts. Research should intensify academic activities (conceptual-linguistic elaborations, empirical work) before PL may gain further access into practical and political spheres in the long term

    Assessing ethical behavior and self-control in elite ultimate championships: a cross-sectional study using the spirit of the game scoring system

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    IntroductionImplementing a self-refereeing system presents a unique challenge in sports education, particularly in academic and training settings where officiated sports prevail. However, Ultimate Frisbee stands out by entrusting players with both athlete and referee roles, introducing distinctive ethical complexities. This manuscript is intended to evaluate ethical behavior and self-control within the Spirit of the Game (SOTG) scoring system in Elite Ultimate. To address these, Ultimate employs the (SOTG) scoring system, integral since the sport's inception in the late 1980s. SOTG aims to enhance and evaluate athletes’ ethical conduct. This study evaluates SOTG's effectiveness in elite-level Ultimate, analyzing variations across divisions and age groups in three high-level tournaments.MethodsUsing a cross-sectional design, data were collected from five international Ultimate tournaments in 2022. Teams spanned diverse age groups (under 17 to over 50) and divisions (women's, mixed, open). Post-match, teams assessed opponents’ SOTG in five domains: Rules knowledge, fouls, fairness, attitude/self-control, and communication. Ratings used a 5-point Likert scale (“poor” to “excellent”). An overall SOTG score was calculated by aggregating domain scores.ResultsOur study consistently revealed high SOTG scores, reflecting strong sportsmanship. “Positive attitude and self-control” consistently ranked highest, while “Knowledge and use of the rules” scored lowest. Divisional differences in SOTG were statistically insignificant. Notably, WMUCC2022 (participants aged 30+) had significantly higher SOTG scores, possibly indicating age-related self-control improvement or evolving sport culture. Lower rules knowledge scores may stem from linguistic translation challenges.ConclusionSelf-refereeing promotes ethical behavior across divisions and age groups. SOTG underscores sportsmanship's importance and aligns with International Olympic Committee (IOC) and with Sustainable Development Goals (SDGs), particularly SDG 3, 4, 5 and 16 fostering a fairer, healthier, and more peaceful world
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