12 research outputs found

    Bringing the Inert to Life: The Activation of Animate Beings

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    Animist cultures around the world are based on interactions among humans and other-than-human beings. Humans are active agents in this process and often establish alliances with other-than-human beings to accomplish a variety of goals. The means of establishing these alliances is an emerging area of interest in studies of animist ontologies. We demonstrate here that these allies are often object-persons specifically made or modified by humans to have desired spiritual and physical properties. Examples of common object-persons range from domestic residences to shamanic drums to sacred bundles used for ritual activities. We further establish that object-persons go through a life cycle typically starting with a process that activates and modifies latent agency. We demonstrate this process using case studies from the North American Southwest, especially during the Medio period (AD 1200 to 1450) occupation of the Casas Grandes region of northwestern Mexico and the southwestern United States. Our primary examples are the creation of three Mesoamerican-style ballcourts and a water reservoir at Paquimé, which is the ceremonial and political center of the Medio period world. These examples reflect the underlying animistic ontology of this culture and provide a case study of the relationship between material religion and ritual practice that frames animistic religious practices

    The Reality of Casas Grandes Potters: Realistic Portraits of Spirits and Shamans

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    Most Native American groups believed in a form of animism in which spirit essence(s) infused forces of nature (e.g., the wind and thunder), many living plants and creatures, and many inanimate objects. This animism created other-than-human persons in which spirits were fused with matter that allowed them to interact with and even influence humans. Art in Western culture tends to denote “imagination”, and many scholars studying Native American art bring a similar perspective to their analyses. However, many Native Americans do not equate art with imagination in the same way, but instead use art to realistically portray these other-than-human persons, even when they are not typically visible in the natural world (e.g., the Southwestern horned-plumed serpent). Here, we apply a cognitive framework to evaluate the interplay of spirits at various levels that were created as Casas Grandes artisans used art as a means of depicting the inherent structure of the Casas Grandes spirit world. In doing so, they created links between ceremonially important objects such as pots and spirits that transformed these objects into newly created animated beings. The art thus simultaneously reflected the structure of the unseen world while also helping to determine the characteristics of these newly created other-than-human persons. One technique commonly used was to decorate objects with literal depictions of spirit beings (e.g., horned-plumed serpents) that would produce a natural affinity among the ceremonial objects and the spirit creatures. This affinity in turn allowed the animated ceremonial objects to mediate the interaction between humans and spirits. This approach transcends a view in which Casas Grandes art is considered symbolically significant and instead emphasizes the art as a component that literally helped create other-than-human collaborators that aided Casas Grandes people as they navigate ontologically significant relationships
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