1,716 research outputs found

    Accelerating Deep Action Recognition Networks for Real-Time Applications

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    In this work, the authors propose several techniques for accelerating a modern action recognition pipeline. This article reviewed several recent and popular action recognition works and selected two of them as part of the tools used for improving the aforementioned acceleration. Specifically, temporal segment networks (TSN), a convolutional neural network (CNN) framework that makes use of a small number of video frames for obtaining robust predictions which have allowed to win the first place in the 2016 ActivityNet challenge, and MotionNet, a convolutional-transposed CNN that is capable of inferring optical flow RGB frames. Together with the last proposal, this article integrated a new software for decoding videos that takes advantage of NVIDIA GPUs. This article shows a proof of concept for this approach by training the RGB stream of the TSN network in videos loaded with NVIDIA Video Loader (NVVL) of a subset of daily actions from the University of Central Florida 101 dataset

    A Review on Deep Learning Techniques for Video Prediction

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    The ability to predict, anticipate and reason about future outcomes is a key component of intelligent decision-making systems. In light of the success of deep learning in computer vision, deep-learning-based video prediction emerged as a promising research direction. Defined as a self-supervised learning task, video prediction represents a suitable framework for representation learning, as it demonstrated potential capabilities for extracting meaningful representations of the underlying patterns in natural videos. Motivated by the increasing interest in this task, we provide a review on the deep learning methods for prediction in video sequences. We firstly define the video prediction fundamentals, as well as mandatory background concepts and the most used datasets. Next, we carefully analyze existing video prediction models organized according to a proposed taxonomy, highlighting their contributions and their significance in the field. The summary of the datasets and methods is accompanied with experimental results that facilitate the assessment of the state of the art on a quantitative basis. The paper is summarized by drawing some general conclusions, identifying open research challenges and by pointing out future research directions.This work has been funded by the Spanish Government PID2019-104818RB-I00 grant for the MoDeaAS project, supported with Feder funds. This work has also been supported by two Spanish national grants for PhD studies, FPU17/00166, and ACIF/2018/197 respectively

    UnrealROX+: An Improved Tool for Acquiring Synthetic Data from Virtual 3D Environments

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    Synthetic data generation has become essential in last years for feeding data-driven algorithms, which surpassed traditional techniques performance in almost every computer vision problem. Gathering and labelling the amount of data needed for these data-hungry models in the real world may become unfeasible and error-prone, while synthetic data give us the possibility of generating huge amounts of data with pixel-perfect annotations. However, most synthetic datasets lack from enough realism in their rendered images. In that context UnrealROX generation tool was presented in 2019, allowing to generate highly realistic data, at high resolutions and framerates, with an efficient pipeline based on Unreal Engine, a cutting-edge videogame engine. UnrealROX enabled robotic vision researchers to generate realistic and visually plausible data with full ground truth for a wide variety of problems such as class and instance semantic segmentation, object detection, depth estimation, visual grasping, and navigation. Nevertheless, its workflow was very tied to generate image sequences from a robotic on-board camera, making hard to generate data for other purposes. In this work, we present UnrealROX+, an improved version of UnrealROX where its decoupled and easy-to-use data acquisition system allows to quickly design and generate data in a much more flexible and customizable way. Moreover, it is packaged as an Unreal plug-in, which makes it more comfortable to use with already existing Unreal projects, and it also includes new features such as generating albedo or a Python API for interacting with the virtual environment from Deep Learning frameworks.Spanish Government PID2019-104818RB-I00 grant for the MoDeaAS project, supported with Feder funds. This work has also been supported by Spanish national grants for PhD studies FPU17/00166,ACIF/2018/197 and UAFPU2019-13. Experiments were made possible by a generous hardware donation from NVIDIA

    3DCNN Performance in Hand Gesture Recognition Applied to Robot Arm Interaction

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    In the past, methods for hand sign recognition have been successfully tested in Human Robot Interaction (HRI) using traditional methodologies based on static image features and machine learning. However, the recognition of gestures in video sequences is a problem still open, because current detection methods achieve low scores when the background is undefined or in unstructured scenarios. Deep learning techniques are being applied to approach a solution for this problem in recent years. In this paper, we present a study in which we analyse the performance of a 3DCNN architecture for hand gesture recognition in an unstructured scenario. The system yields a score of 73% in both accuracy and F1. The aim of the work is the implementation of a system for commanding robots with gestures recorded by video in real scenarios.This work was funded by the Ministry of Economy, Industry and Competitiveness from the Spanish Government through the DPI2015-68087-R and the pre-doctoral grant BES-2016-078290, by the European Commission and FEDER funds through the project COMMANDIA (SOE2/P1/F0638), action supported by Interreg-V Sudoe

    A robotic platform for customized and interactive rehabilitation of persons with disabilities

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    In this work, we have developed a multisensor system for rehabilitation and interaction with persons with motor and cognitive disabilities. The system enables them to perform different therapies using multiple modes of interaction (head and body pose, hand gestures, voice, touch and gaze) depending on the type and degree of disability. Through a training process, the system can be customized enabling the definition of patients’ own gestures for each sensor. The system is integrated with a range of applications for rehabilitation. Examples of these applications are puzzle solving, mazes and text writing using predictive text tools. The system also provides a flexible and modular framework for the development of new applications oriented towards novel rehabilitation therapies. The proposed system has been integrated in a mobile robotic platform and uses low-cost sensors allowing to perform non-intrusive rehabilitation therapies at home. Videos showing the proposed system and users interacting in different ways (multimodal) are available on our project website www.rovit.ua.es/patente/.This work has been funded by the Spanish Government TIN2016-76515-R grant for the COMBAHO project, supported with Feder funds. This work has also been supported by a Spanish national grant for PhD studies FPU15/04516

    Measurement of the cosmic ray spectrum above 4×10184{\times}10^{18} eV using inclined events detected with the Pierre Auger Observatory

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    A measurement of the cosmic-ray spectrum for energies exceeding 4×10184{\times}10^{18} eV is presented, which is based on the analysis of showers with zenith angles greater than 6060^{\circ} detected with the Pierre Auger Observatory between 1 January 2004 and 31 December 2013. The measured spectrum confirms a flux suppression at the highest energies. Above 5.3×10185.3{\times}10^{18} eV, the "ankle", the flux can be described by a power law EγE^{-\gamma} with index γ=2.70±0.02(stat)±0.1(sys)\gamma=2.70 \pm 0.02 \,\text{(stat)} \pm 0.1\,\text{(sys)} followed by a smooth suppression region. For the energy (EsE_\text{s}) at which the spectral flux has fallen to one-half of its extrapolated value in the absence of suppression, we find Es=(5.12±0.25(stat)1.2+1.0(sys))×1019E_\text{s}=(5.12\pm0.25\,\text{(stat)}^{+1.0}_{-1.2}\,\text{(sys)}){\times}10^{19} eV.Comment: Replaced with published version. Added journal reference and DO

    Energy Estimation of Cosmic Rays with the Engineering Radio Array of the Pierre Auger Observatory

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    The Auger Engineering Radio Array (AERA) is part of the Pierre Auger Observatory and is used to detect the radio emission of cosmic-ray air showers. These observations are compared to the data of the surface detector stations of the Observatory, which provide well-calibrated information on the cosmic-ray energies and arrival directions. The response of the radio stations in the 30 to 80 MHz regime has been thoroughly calibrated to enable the reconstruction of the incoming electric field. For the latter, the energy deposit per area is determined from the radio pulses at each observer position and is interpolated using a two-dimensional function that takes into account signal asymmetries due to interference between the geomagnetic and charge-excess emission components. The spatial integral over the signal distribution gives a direct measurement of the energy transferred from the primary cosmic ray into radio emission in the AERA frequency range. We measure 15.8 MeV of radiation energy for a 1 EeV air shower arriving perpendicularly to the geomagnetic field. This radiation energy -- corrected for geometrical effects -- is used as a cosmic-ray energy estimator. Performing an absolute energy calibration against the surface-detector information, we observe that this radio-energy estimator scales quadratically with the cosmic-ray energy as expected for coherent emission. We find an energy resolution of the radio reconstruction of 22% for the data set and 17% for a high-quality subset containing only events with at least five radio stations with signal.Comment: Replaced with published version. Added journal reference and DO

    Measurement of the Radiation Energy in the Radio Signal of Extensive Air Showers as a Universal Estimator of Cosmic-Ray Energy

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    We measure the energy emitted by extensive air showers in the form of radio emission in the frequency range from 30 to 80 MHz. Exploiting the accurate energy scale of the Pierre Auger Observatory, we obtain a radiation energy of 15.8 \pm 0.7 (stat) \pm 6.7 (sys) MeV for cosmic rays with an energy of 1 EeV arriving perpendicularly to a geomagnetic field of 0.24 G, scaling quadratically with the cosmic-ray energy. A comparison with predictions from state-of-the-art first-principle calculations shows agreement with our measurement. The radiation energy provides direct access to the calorimetric energy in the electromagnetic cascade of extensive air showers. Comparison with our result thus allows the direct calibration of any cosmic-ray radio detector against the well-established energy scale of the Pierre Auger Observatory.Comment: Replaced with published version. Added journal reference and DOI. Supplemental material in the ancillary file
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