1,679 research outputs found

    Using Regression Discontinuity Design to Identify the Effect of Zoning

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    We test the effect of minimum lot zoning on rural-to-urban land use conversion using Regression Discontinuity Design (RDD), a technique that exploits natural discontinuities in the data to identify causal effects. Observations are drawn from either size of a discontinuous minimum lot size zoning boundary. Using these selected sub-samples, a binary discrete choice model of residential land use change is estimated using parcel-level data and other spatially explicit data from an exurban county that lies on the fringes of Cleveland, Ohio. Results show that controlling for unobserved correlation in the data clearly identifies a negative and significant effect of larger minimum lot size zoning on the probability of conversion to a residential use.Land Economics/Use,

    Do Voluntary Pollution Reduction Programs (VPRs) Spur Innovation in Environmental Technology

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    In the context of the EPA's 33/50 program, we study whether a VPR can prompt firms to develop new environmental technologies that yield future emission reduction benefits. Because pollutant reductions generally require costly reformulations of products and/or production processes, environmental over-compliance induced by a VPR may potentially spur environmental innovation that can reduce these costs. Conversely, a VPR may induce a participating firm to divert resources from environmental research to environmental monitoring and compliance activities that yield short-term benefits in reduced emissions. We find evidence that higher rates of 33/50 program participation are associated with significant reductions in the number of successful environmental patent applications four to six years after the program ended; these results suggest a negative relationship between the 33/50 program and longer-run environmental innovation.Research and Development/Tech Change/Emerging Technologies,

    SEMI-AUTOMATED PRODUCTION AND FILTERING OF SATELLITE DERIVED WATER QUALITY PARAMETERS

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    This paper describes the semi-automated procedure implemented for the production of Water Quality Parameters (WQP) maps obtained processing Sentinel-3 and Landsat-8 imagery in the framework of SIMILE Interreg project. The processing chain includes the use of the C2RCC processor to obtain Chl-a (Chlorophyll-a) and TSM (Total Suspended Matter) and the Barsi method to produce maps of water surface temperature. The maps were filtered to exclude anomalous values due for example to clouds, water reflection (such as glint), or mixed pixels and compared to in-situ data. The filtering included an outlier rejection performed with the 36 rule. The values singled out as local anomalies where checked with respect to possible local behaviours, such as the presence of very small gulfs and inflow/outflow streams and providing guidelines with visual examples, to support the operator. The idea of a procedure as much as possible automated and guided is to foster the WQP maps production after the end of SIMILE project

    Analysis of Hybrid Air Vehicles using Computational Fluid Dynamics

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    This paper presents an aerodynamic study of bodies related to lighter than air vehicles, using Computational Fluid Dynamics. The work begins with the validation of the CFD method using a 6:1 prolate spheroid. The validated method is then employed for the study of the flow around a shape similar to the Airlander aircraft of Hybrid Air Vehicles Ltd. An overview of the flow around is presented, supported by pressure survey, flow visualisation and transitional flow effects. The sensitivity of the transition location to the Reynolds number is also demonstrated, and the role of each component of the vehicle is analysed in terms of its effect on the flow-field, the lift and drag, and stability in pitch. It was found that the fins contributed the most to increase the lift and drag coefficients

    The genetics of situs inversus without primary ciliary dyskinesia

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    Situs inversus (SI), a left-right mirror reversal of the visceral organs, can occur with recessive Primary Ciliary Dyskinesia (PCD). However, most people with SI do not have PCD, and the etiology of their condition remains poorly studied. We sequenced the genomes of 15 people with SI, of which six had PCD, as well as 15 controls. Subjects with non-PCD SI in this sample had an elevated rate of left-handedness (five out of nine), which suggested possible developmental mechanisms linking brain and body laterality. The six SI subjects with PCD all had likely recessive mutations in genes already known to cause PCD. Two non-PCD SI cases also had recessive mutations in known PCD genes, suggesting reduced penetrance for PCD in some SI cases. One non-PCD SI case had recessive mutations in PKD1L1, and another in CFAP52 (also known as WDR16). Both of these genes have previously been linked to SI without PCD. However, five of the nine non-PCD SI cases, including three of the left-handers in this dataset, had no obvious monogenic basis for their condition. Environmental influences, or possible random effects in early development, must be considered

    Testing solar panels for small-size satellites: the UPMSAT-2 mission

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    At present, the development of small-size satellites by universities, companies and research institutions have become a usual practice, which is spread rapidly. In this kind of projects the cost play a significant role. One of the main points are the Assembly, Integration and Test (AIT) plans, which carries out an associated cost for simulating the environmental conditions. For instance, in the power subsystems test and, in particular in the solar panels testing, the irradiance and temperature conditions might be the optimum so the performances of the system are next to real operational conditions.
 To reproduce the environmental conditions in terms of irradiance, solar simulators are usually used, which carries an associated increase of cost for testing equipments. The aim of this paper is to present an alternative and unexpenssive way to perform the AIT plans on spacecraft power subsystems, from a testing campaign performed using outdoor clean-sky conditions and an isolation system to protect the panels. A post-process of the measured data is therefore needed, taking into account the conditions in which the test has been accomplished. The I-V characteristics obtained are compared with a theorical 1-diode/2-resistor equivalent electric circuit, achieving enough precision based solely in the manufacturer data

    Satellite laser ranging work at the Goddard Space Flight Center

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    Laser ranging systems, their range and accuracy capabilities, and planned improvements for future systems are discussed, the systems include one fixed and two mobile lasers ranging systems. They have demonstrated better than 10 cm accuracy both on a carefully surveyed ground range and in regular satellite ranging operations. They are capable of ranging to all currently launched retroreflector equipped satellites with the exception of Timation III. A third mobile system is discussed which will be accurate to better than 5 cm and will be capable of ranging to distant satellites such as Timation III and LAGEOS

    An experimental study of fog and cloud computing in CEP-based Real-Time IoT applications

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    Internet of Things (IoT) has posed new requirements to the underlying processing architecture, specially for real-time applications, such as event-detection services. Complex Event Processing (CEP) engines provide a powerful tool to implement these services. Fog computing has raised as a solution to support IoT real-time applications, in contrast to the Cloud-based approach. This work is aimed at analysing a CEP-based Fog architecture for real-time IoT applications that uses a publish-subscribe protocol. A testbed has been developed with low-cost and local resources to verify the suitability of CEP-engines to low-cost computing resources. To assess performance we have analysed the effectiveness and cost of the proposal in terms of latency and resource usage, respectively. Results show that the fog computing architecture reduces event-detection latencies up to 35%, while the available computing resources are being used more efficiently, when compared to a Cloud deployment. Performance evaluation also identifies the communication between the CEP-engine and the final users as the most time consuming component of latency. Moreover, the latency analysis concludes that the time required by CEP-engine is related to the compute resources, but is nonlinear dependent of the number of things connected

    Trauma histories of men and women in residential drug treatment: The Scottish evidence

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    This article focuses on self-reported child neglect and abuse in residential drug treatment drawing on data from clients in Scotland collected 1996-1999. It notes the lack of adoption of regular screening using validated tools of childhood trauma in men and women. The authors’ findings suggest that the prevalence of childhood abuse histories are higher in female drug users than male drug users but recognises that even with standardised tools there is a wealth of diverse categories of severity of abuse that warn against broad treatment plans for ‘the traumatised’

    Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-Making Scenarios for Autistic Adolescents

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    The relationship between decision-making and emotions has been extensively studied in both theoretical and empirical research. Game Theory-based paradigms utilizing socio-economic and trust-based contexts have been established to elicit specific emotional responses in autistic individuals. Serious games, incorporating cohesive storylines and multiple interactions within these contexts, can serve as engaging tools for emotion elicitation in autistic individuals. As autistic adolescents tend to show higher engagement with games, we aimed to investigate applicability in this population. To achieve this, we developed a mobile serious game that combines four socio-economic and trust-based game paradigms, aiming to evoke specific emotions of varying intensities during different interactions. This paper presents the outcomes of a preliminary experiment involving thirteen participants. The results show that the game’s designed interactions successfully elicited emotional responses aligning with the expectations derived from literature in non-game applications
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