1,145 research outputs found
A counting multidimensional innovation index for SMEs
We developed a
C
ounting
Multidimensional Innovation Index
(MII)
framework
for
measuring and benchmarking innovation of Small and Medium Enterprises
(SMEs)
,
groups
of SMEs,
industries
, regions,
and countries
.
The
methodology behind the
MII
is similar
to the
methodology behind
the
United Nations Multi
dimensional Poverty Index and
follows the
innovation definitions stipulated
by
the
OECD
Oslo Manual
,
cover
ing
dime
n
s
ions
and
partial
indicators
suggested
by
this Ma
nual
and/or adapted
from
the In
novation Union Scoreboard
(IUS)
and
from
the Global Innovation Index
(GII)
.
T
o
illustrate
the MII
framework
, a
survey
was conducted
among
SME
s
of the
metalworking industry in Portugal
.info:eu-repo/semantics/publishedVersio
A counting multidimensional innovation index for SMEs
Purpose: The purpose of this paper is to develop a multidimensional innovation index (MII) framework for measuring and benchmarking multidimensional innovation of small and medium enterprises (SMEs) and groups of SMEs. Design/methodology/approach: A counting dual cut-off method is employed. First, output and input
innovation profiles and composite scores of individual SMEs are computed. Second, a set of four composite innovation indices are generated characterizing the group of SMEs under analysis: MIIo and MIIi measure multidimensional output and input innovation, respectively; while MIIr and MIIa assess the ratio and average of MIIo and MIIi, respectively. To test the MII framework, a survey was conducted among SMEs of the metalworking industry in Portugal. Findings: In 2012, about 28.9 percent (42.2 percent) SMEs of the Portuguese metalworking industry were determined to be multidimensional output (input) innovative. The average percentage of dimensions for which output (input) innovative SMEs were innovative was 65.0 percent (66.0 percent). Thus, the industry MII vector was (MIIo; MIIi; MIIr; MIIa)¼ (0.188, 0.279, 0.674; 0.233). Significant differences were found across the industry, individual SMEs’ multidimensional output and input innovation scores, enabling the identification of groups of SMEs, which can be characterized and compared by computing the corresponding and specific MII vectors. Research limitations/implications: The research has limitations because of the small size of the sample and the benchmarking possibilities it provides. Originality/value
The novelty of the MII framework lies in the counting dual cut-off method employed.info:eu-repo/semantics/acceptedVersio
Sentiment Analysis on Product-Service Systems
The main goal of this dissertation is to develop a tool to help each company reduce the
amount of failed product-service systems that were avoidable due previous experience.
By using tools and ideas already available and build them in a way they can interact with
each other, this tool aims to give designers a better as faster way to view data. This was
identified as a possible improvement since for the past 20 years the economy evolved
into a consumer driven market, this led to the development of an extremely competitive
economy. Companies need to strive for innovation and quality of products and services,
faster than never. Products and services also need to match the expectations and needs
of customers. Analyzing where product and service systems are lacking in terms of
customer requirements is crucial. Currently it might take some time for information
to travel from customer to producer, since the connection may include stores and local
representatives before reaching the products’ and services’ designers. Although this
information is readily available in social networks, the issue resides in efficiently merging
and showing it in a simple and meaningful way to the designer of new products and
systems. By shortening the time spent for information travel between costumer and
producer, might lead to better and more innovative products
Shaping the future of urban mobility - potentiating car alternatives, increasing environmental and socioeconomic welfare given car usage and the rise of electric vehicles
Mass transport and sof tmodesplay a critical role in solving the major it yofurb an mobility problems that emerged in the last decades. Despite the benefits of the se transportation types, their usage in Portugal is still below its European peer san dfurther below the desired levels. The car usagere duction, particularly in city centers, should be amain concern of decision-makersasitinterferesinsocialwelfare.Havingtodealwiththecar,alternatively-poweredvehiclesappearasasolutiontofacetheenvironmentalproblemsraisedbytheexcessiveGHGemissionstotheatmosphere
Towards useful and usable interaction design tools: CanonSketch
Despite all the effort dedicated to bringing better User-Centered Design (UCD) tools to market, current studies show that the industry
is still dominated by tools that do not support the activities and workstyles of designers. Also, there is a growing need for interaction
design tools aimed at software engineers, a problem related to bringing usability into the software engineering processes.
We propose a new workstyle model that can be effectively used to envision, design and evaluate a new generation of innovative interaction and software design tools, aimed at integrating usability and software engineering.
We illustrate the effectiveness of our model by describing a new tool, called CanonSketch, that was built in order to support UCD in
terms of the dimensions in our workstyle model. We also describe an evaluation study aimed at contrasting paper prototyping with our
tool as well as the level of workstyle support.info:eu-repo/semantics/publishedVersio
Aesthetics and Emotions according to William James
publishersversionpublishe
Revision, Application and Evaluation of Electronic Markets in Portugal
The electronic markets are information systems used for several different organizational entities, within one or several levels in economic value chains. Electronic markets are considered platforms of commercial
transactions between companies or business to business platforms.
According to Bakos (1998), play a central role in the economy, facilitating the exchange of information, goods, services, and payments. In the process, they create economic value for buyers, sellers, market intermediaries, and for society at large. The objectives of this paper are: to perform the identification of the current state and evolution of B2B markets in Portugal; characterize the platform features of these markets;
and finally, to create a guideline set to support companies that pretend to adhere to these markets.info:eu-repo/semantics/publishedVersio
IPO impact on industry incumbents
The creation of an innovative company is suggestive of change in an industry. To test
that change this paper tests the impact of IPOs on industry incumbents. IPOs are found
to happen in industries that exhibited positive abnormal returns for up to 5 years before
the IPO date. The IPO date is found to coincide with the end of that industry abnormal
return profile. This paper suggests this evidence is consistent with the IPO acting as
mechanism of enforcing market efficiency at the industry level
Surface Reconstruction From 3D Point Clouds
The triangulation of a point cloud of a 3D object is a complex problem, since it
depends on the complexity of the shape of such object, as well as on the density
of points generated by a specific scanner.
In the literature, there are essentially two approaches to the reconstruction of
surfaces from point clouds: interpolation and approximation. In general, interpolation
approaches are associated with simplicial methods; that is, methods
that directly generate a triangle mesh from a point cloud. On the other hand,
approximation approaches generate a global implicit function — that represents
an implicit surface — from local shape functions, then generating a triangulation
of such implicit surface.
The simplicial methods are divided into two families: Delaunay and mesh growing.
Bearing in mind that the first of the methods presented in this dissertation
falls under the category of mesh growing methods, let us focus our attention
for now on these methods. One of the biggest problems with these methods is
that, in general, they are based on the establishment of dihedral angle bounds
between adjacent triangles, as needed to make the decision on which triangle
to add to the expansion mesh front. Typically, other bounds are also used for
the internal angles of each triangle. In the course of this dissertation, we will
see how this problem was solved.
The second algorithm introduced in this dissertation is also a simplicial method
but does not fit into any of the two families mentioned above, which makes
us think that we are in the presence of a new family: triangulation based on
the atlas of charts or triangle stars. This algorithm generates an atlas of the
surface that consists of overlapping stars of triangles, that is, one produces a
total surface coverage, thus solving one of the common problems of this family
of direct triangulation methods, which is the appearance of holes or incomplete
triangulation of the surface.
The third algorithm refers to an implicit method, but, unlike other implicit
methods, it uses an interpolation approach. That is, the local shape functions
interpolate the points of the cloud. It is, perhaps, one of a few implicit methods
that we can find in the literature that interpolates all points of the cloud.
Therefore, one of the biggest problems of the implicit methods is solved, which
has to do with the smoothing of the surface sharp features resulting from the blending of the local functions into the global function.
What is common to the three methods is the interpolation approach, either in
simple or implicit methods, that is, the linearization of the surface subject to
reconstruction. As will be seen, the linearization of the neighborhood of each
point allows us to solve several problems posed to the surface reconstruction
algorithms, namely: point sub‐sampling, non‐uniform sampling, as well as sharp
features.A triangulação de uma nuvem de pontos de um objeto 3D é um problema complexo,
uma vez que depende da complexidade da forma desse objeto, assim
como da densidade dos pontos extraídos desse objeto através de um scanner 3D
particular.
Na literatura, existem essencialmente duas abordagens na reconstrução de superfícies
a partir de nuvens de pontos: interpolação e aproximação. Em geral, as
abordagens de interpolação estão associadas aos métodos simpliciais, ou seja,
a métodos que geram diretamente uma malha de triângulos a partir de uma
nuvem de pontos. Por outro lado, as abordagens de aproximação estão habitualmente
associadas à geração de uma função implícita global —que representa
uma superfície implícita— a partir de funções locais de forma, para em seguida
gerar uma triangulação da dita superfície implícita.
Os métodos simpliciais dividem‐se em duas famílias: triangulação de Delaunay
e triangulação baseada em crescimento progressivo da triangulação (i.e., mesh
growing). Tendo em conta que o primeiro dos métodos apresentados nesta dissertação
se enquadra na categoria de métodos de crescimento progressivo, foquemos
a nossa atenção por ora nestes métodos. Um dos maiores problemas
destes métodos é que, em geral, se baseiam no estabelecimento de limites de
ângulos diédricos (i.e., dihedral angle bounds) entre triângulos adjacentes, para
assim tomar a decisão sobre qual triângulo acrescentar à frente de expansão da
malha. Tipicamente, também se usam limites para os ângulos internos de cada
triângulo. No decorrer desta dissertação veremos como é que este problema foi
resolvido.
O segundo algoritmo introduzido nesta dissertação também é um método simplicial,
mas não se enquadra em nenhuma das duas famílias acima referidas, o que
nos faz pensar que estaremos na presença de uma nova família: triangulação
baseada em atlas de vizinhanças sobrepostas (i.e., atlas of charts) ou estrelas
de triângulos (i.e., triangle star). Este algoritmo gera um atlas da superfície
que é constituído por estrelas sobrepostas de triângulos, ou seja, produz‐se a
cobertura total da superfície, resolvendo assim um dos problemas comuns desta
família de métodos de triangulação direta que é o do surgimento de furos ou de
triangulação incompleta da superfície.
O terceiro algoritmo refere‐se a um método implícito, mas, ao invés de grande parte dos métodos implícitos, utiliza uma abordagem de interpolação. Ou seja,
as funções locais de forma interpolam os pontos da nuvem. É, talvez, um dos
poucos métodos implícitos que podemos encontrar na literatura que interpola
todos os pontos da nuvem. Desta forma resolve‐se um dos maiores problemas dos
métodos implícitos que é o do arredondamento de forma resultante do blending
das funções locais que geram a função global, em particular ao longo dos vincos
da superfície (i.e., sharp features).
O que é comum aos três métodos é a abordagem de interpolação, quer em
métodos simpliciais quer em métodos implícitos, ou seja a linearização da superfície
sujeita a reconstrução. Como se verá, a linearização da vizinhança de
cada ponto permite‐nos resolver vários problemas colocados aos algoritmos de
reconstrução de superfícies, nomeadamente: sub‐amostragem de pontos (point
sub‐sampling), amostragem não uniforme (non‐uniform sampling), bem como
formas vincadas (sharp features)
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