1,854 research outputs found

    Paralysis agitans

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    The relationship of storm severity to directionally resolved radio emissions

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    Directionally resolved atmospheric radio frequency emission data were acquired from thunderstorms occurring in the central and southwestern United States. In addition, RF sferic tracking data were obtained from hurricanes and tropical depressions occurring in the Gulf of Mexico. The data were acquired using a crossed baseline phase interferometer operating at a frequency of 2.001 MHz. The received atmospherics were tested for phase linearity across the array, and azimuth/elevation angles of arrival were computed in real time. A histogram analysis of sferic burst count versus azimuth provided lines of bearing to centers of intense electrical activity. Analysis indicates a consistent capability of the phase linear direction finder to detect severe meteorological activity to distances of 2000 km from the receiving site. The technique evidences the ability to discriminate severe storms from nonsevere storms coexistent in large regional scale thunderstorm activity

    Effect of Various Chlorides and Calcium Carbonate on Calcium Phosphorus, Sodium, Potassium and Chloride Balance and Their Relationship to Urinary Calculi in Lambs

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    Various salts have been used in ruminant rations in attempts to reduce the incidence of urinary calculi. The relative effectiveness of 0.5 and 1.5% levels of ammonium chloride, calcium chloride, sodium chloride and calcium carbonate for the prevention of urinary calculi in sheep has been reported previously (South Dakota Sheep Field Day Reports, 1965). The studies reported herein were conducted to further determine the edegree of protection afforded sheep against urinary calculi by the feeding of various salts, and to determine their effect on excretion and retention of the minerals

    Jonathan Edwards and Puritan Consciousness

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    A Class to Prepare Students to Manage Educational Debt

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    Precise targeted integration by a chimaeric transposase zinc-finger fusion protein

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    Transposons of the Tc1/mariner family have been used to integrate foreign DNA stably into the genome of a large variety of different cell types and organisms. Integration is at TA dinucleotides located essentially at random throughout the genome, potentially leading to insertional mutagenesis, inappropriate activation of nearby genes, or poor expression of the transgene. Here, we show that fusion of the zinc-finger DNA-binding domain of Zif268 to the C-terminus of ISY100 transposase leads to highly specific integration into TA dinucleotides positioned 6-17 bp to one side of a Zif268 binding site. We show that the specificity of targeting can be changed using Zif268 variants that bind to sequences from the HIV-1 promoter, and demonstrate a bacterial genetic screen that can be used to select for increased levels of targeted transposition. A TA dinucleotide flanked by two Zif268 binding sites was efficiently targeted by our transposase-Zif268 fusion, suggesting the possibility of designer ā€˜Z-transposasesā€™ that could deliver transgenic cargoes to chosen genomic locations

    Automatic mental processes, automatic actions and behaviours in game transfer phenomena: an empirical self-report study using online forum data

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    Previous studies have demonstrated that the playing of videogames can have both intended and unintended effects. The purpose of this study was to investigate the influence of videogames on playersā€™ mental processes and behaviours in day-to-day settings. A total of 1,023 self-reports from 762 gamers collected from online videogame forums were classified, quantified, described and explained. The data include automatic thoughts, sensations and impulses, automatic mental replays of the game in real life, and voluntary/involuntary behaviours with videogame content. Many gamers reported that they had responded ā€“ at least sometimes ā€“ to real life stimuli as if they were still playing videogames. This included overreactions, avoidances, and involuntary movements of limbs. These experiences lasted relatively short periods of time but in a minority of players were recurrent. The gamers' experiences appeared to be enhanced by virtual embodiment, repetitive manipulation of game controls, and their gaming habits. However, similar phenomena may also occur when doing other non-gaming activities. The implications of these game transfer experiences are discussed
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