38 research outputs found
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Employing the Gini coefficient to measure participation inequality in treatment-focused Digital Health Social Networks
Digital Health Social Networks (DHSNs) are common; however, there are few metrics that can be used to identify participation inequality. The objective of this study was to investigate whether the Gini coefficient, an economic measure of statistical dispersion traditionally used to measure income inequality, could be employed to measure DHSN inequality. Quarterly Gini coefficients were derived from four long-standing DHSNs. The combined data set included 625,736 posts that were generated from 15,181 actors over 18,671 days. The range of actors (8–2323), posts (29–28,684), and Gini coefficients (0.15–0.37) varied. Pearson correlations indicated statistically significant associations between number of actors and number of posts (0.527–0.835, p < .001), and Gini coefficients and number of posts (0.342–0.725, p < .001). However, the association between Gini coefficient and number of actors was only statistically significant for the addiction networks (0.619 and 0.276, p < .036). Linear regression models had positive but mixed R2 results (0.333–0.527). In all four regression models, the association between Gini coefficient and posts was statistically significant (t = 3.346–7.381, p < .002). However, unlike the Pearson correlations, the association between Gini coefficient and number of actors was only statistically significant in the two mental health networks (t = −4.305 and −5.934, p < .000). The Gini coefficient is helpful in measuring shifts in DHSN inequality. However, as a standalone metric, the Gini coefficient does not indicate optimal numbers or ratios of actors to posts, or effective network engagement. Further, mixed-methods research investigating quantitative performance metrics is required
Exploring the Affordances of Digital Toys for Young Children's Active Play
This paper reviewed 66 commercial digital toys for young children's (3 to 5 years old) active play, aiming to explore their features, affordances, and play activities they facilitate. Results show active play is invited predominantly through physical affordances. Digital features can act as prompts, provide feedback, and engage attention. For HCI researchers this paper contributes insights into gaps and design opportunities: 1) many digital toys target broader age groups, and more work is needed to consider young children's developmental abilities and interests in the design; 2) many digital toys do not elicit direct physical/digital responses from children's physical and embodied inputs; and 3) future research can design play sequences through providing age-appropriate affordances, prompts, and feedback that encourage active play, without restricting children's imagination and free play. The outcomes of this study can inform the design of new digital toys for children's active play, to benefit their motor skills development
Studying Self-Care with Generative AI Tools: Lessons for Design
The rise of generative AI presents new opportunities for the understanding and practice of self-care through its capability to generate varied content, including self-care suggestions via text and images, and engage in dialogue with users over time. However, there are also concerns about accuracy and trustworthiness of self-care advice provided via AI. This paper reports our findings from workshops, diaries, and interviews with five researchers and 24 participants to explore their experiences and use of generative AI for self-care. We analyze our findings to present a framework for the use of generative AI to support five types of self-care, – advice seeking, mentorship, resource creation, social simulation, and therapeutic self-expression – mapped across two dimensions – expertise and modality. We discuss how these practices shift the role of technologies for self-care from merely offering information to offering personalized advice and supporting creativity for reflection, and we offer suggestions for using the framework to investigate new self-care designs
Donald J. Jamison Sr. v. Utah Home Fire Insurance Company : Brief of Respondent
Appeal from the Judgment of the Third Judicial District Court, Salt Lake County- Honorable Stewart M. Hanson, Jr
The development of a video retrieval system using a clinician-led approach
Patient video taken at home can provide valuable insights into the recovery progress during a programme of physical therapy, but is very time consuming for clinician review. Our work focussed on (i) enabling any patient to share information about progress at home, simply by sharing video and (ii) building intelligent systems to support Physical Therapists (PTs) in reviewing this video data and extracting the necessary detail. This paper reports the development of the system, appropriate for future clinical use without reliance on a technical team, and the clinician involvement in that development. We contribute an interactive content-based video retrieval system that significantly reduces the time taken for clinicians to review videos, using human head movement as an example. The system supports query-by-movement (clinicians move their own body to define search queries) and retrieves the essential fine-grained movements needed for clinical interpretation. This is done by comparing sequences of image-based pose estimates (here head rotations) through a distance metric (here Fréchet distance) and presenting a ranked list of similar movements to clinicians for review. In contrast to existing intelligent systems for retrospective review of human movement, the system supports a flexible analysis where clinicians can look for any movement that interests them. Evaluation by a group of PTs with expertise in training movement control showed that 96% of all relevant movements were identified with time savings of as much as 99.1% compared to reviewing target videos in full. The novelty of this contribution includes retrospective progress monitoring that preserves context through video, and content-based video retrieval that supports both fine-grained human actions and query-by-movement. Future research, including large clinician-led studies, will refine the technical aspects and explore the benefits in terms of patient outcomes, PT time, and financial savings over the course of a programme of therapy. It is anticipated that this clinician-led approach will mitigate the reported slow clinical uptake of technology with resulting patient benefit
Promoting Self-Care of Diabetic Foot Ulcers Through a Mobile Phone App: User-Centered Design and Evaluation.
BACKGROUND: Without effective self-care, people with diabetic foot ulcers (DFUs) are at risk of prolonged healing times, hospitalization, amputation, and reduced quality of life. Despite these consequences, adherence to DFU self-care remains low. New strategies are needed to engage people in the self-care of their DFUs. OBJECTIVE: This study aimed to evaluate the usability and potential usefulness of a new mobile phone app to engage people with DFUs in self-care. METHODS: We developed a new mobile phone app, MyFootCare, to engage people with DFUs through goals, progress monitoring, and reminders in self-care. Key features included novel visual analytics that automatically extract and monitor DFU size information from mobile phone photos of the foot. A functional prototype of MyFootCare was created and evaluated through a user-centered design process with 11 participants with DFUs. Data were collected through semistructured interviews discussing existing self-care practices and observations of MyFootCare with participants. Data were analyzed qualitatively through thematic analysis. RESULTS: Key themes were as follows: (1) participants already used mobile phone photos to monitor their DFU progress; (2) participants had limited experience with using mobile phone apps; (3) participants desired the objective DFU size data provided by the tracking feature of MyFootCare to monitor their DFU progress; (4) participants were ambivalent about the MyFootCare goal image and diary features, commenting that these features were useful but also that it was unlikely that they would use them; and (5) participants desired to share their MyFootCare data with their clinicians to demonstrate engagement in self-care and to reflect on their progress. CONCLUSIONS: MyFootCare shows promising features to engage people in DFU self-care. Most notably, ulcer size data are useful to monitor progress and engage people. However, more work is needed to improve the usability and accuracy of MyFootCare, that is, by refining the process of taking and analyzing photos of DFUs and removing unnecessary features. These findings open the door for further work to develop a system that is easy to use and functions in everyday life conditions and to test it with people with DFUs and their carers
Patient-Generated Health Photos and Videos Across Health and Well-being Contexts: Scoping Review
BACKGROUND: Patient-generated health data are increasingly used to record health and well-being concerns and engage patients in clinical care. Patient-generated photographs and videos are accessible and meaningful to patients, making them especially relevant during the current COVID-19 pandemic. However, a systematic review of photos and videos used by patients across different areas of health and well-being is lacking. OBJECTIVE: This review aims to synthesize the existing literature on the health and well-being contexts in which patient-generated photos and videos are used, the value gained by patients and health professionals, and the challenges experienced. METHODS: Guided by a framework for scoping reviews, we searched eight health databases (CINAHL, Cochrane Library, Embase, PsycINFO, PubMed, MEDLINE, Scopus, and Web of Science) and one computing database (ACM), returning a total of 28,567 studies. After removing duplicates and screening based on the predefined inclusion criteria, we identified 110 relevant articles. Data were charted and articles were analyzed following an iterative thematic approach with the assistance of NVivo software (version 12; QSR International). RESULTS: Patient-generated photos and videos are used across a wide range of health care services (39/110, 35.5% articles), for example, to diagnose skin lesions, assess dietary intake, and reflect on personal experiences during therapy. In addition, patients use them to self-manage health and well-being concerns (33/110, 30%) and to share personal health experiences via social media (36/110, 32.7%). Photos and videos create significant value for health care (59/110, 53.6%), where images support diagnosis, explanation, and treatment (functional value). They also provide value directly to patients through enhanced self-determination (39/110, 35.4%), social (33/110, 30%), and emotional support (21/110, 19.1%). However, several challenges emerge when patients create, share, and examine photos and videos, such as limited accessibility (16/110, 14.5%), incomplete image sets (23/110, 20.9%), and misinformation through photos and videos shared on social media (17/110, 15.5%). CONCLUSIONS: This review shows that photos and videos engage patients in meaningful ways across different health care activities (eg, diagnosis, treatment, and self-care) for various health conditions. Although photos and videos require effort to capture and involve challenges when patients want to use them in health care, they also engage and empower patients, generating unique value. This review highlights areas for future research and strategies for addressing these challenges
