22 research outputs found
Pengembangan Model Pembelajaran Kooperatif Berbasis Literasi Berkarakter dengan Game Who Am I
The development of a cooperative learning model based on literacy character with the game Who am I aims to improve literacy activities, and student learning outcomes in elementary school. This research method is Research and Development (R&D). The approach used in research is Research & Development. This research uses descriptive qualitative data analysis techniques. The sample in this study was grade V students of Soekarno Hatta Elementary School who numbered 10 students. Data collection is done by observation, interviewing and data collection related to learning models so as to get information as a cooperative learning model development planning. A cooperative model based on literacy character with the Who am I game that has been tested limited shows literacy activities run 100%, students are active in Q&A activities in the game, and learning results show all students complete with an average learning outcome of 80.3. In conclusion, the cooperative learning model based on literacy in the character of the game Who am I is effective in improving the literacy activities of grade V students at SD Soekarno Hatta, is seen from the improvement of learning outcomes and assessment.
Keywords: Game Who am I, Literacy, Cooperative Learnin
Pengembangan Website Pembelajaran Digital pada Perkuliahan Pendidikan IPA Kelas Tinggi
Penelitian ini bertujuan untuk mengembangkan website pembelajaran digital untuk perkuliahan pendidikan IPA kelas tinggi. Metode penelitian ini menggunakan metode penelitian dan pengembangan mengacu pada tahapan yang disampaikan oleh (Sugiyono, 2013). Instrumen pengumpulan data dalam penelitian ini adalah lembar validasi, dan lembar angket respon peserta didik dan soal tes. Subjek pada penelitian ini adalah 73 mahasiswa PGSD Universitas Muhammadiyah Kotabumi. Hasil validasi menunjukkan bahwa persentase validitas yang diperoleh sebesar 83,3% dengan kategori sangat baik. Hasil uji coba menunjukkan bahwa website pembelajaran digital merupakan alternatif pilihan yang praktis sebagai pembelajaran jarak jauh dimasa pandemi covid-19, dengan tingkat ketuntasan klasikal posttest yang mencerminkan hasil belajar mahasiswa sebesar 84,85% dengan kategori sangat baik
PENERAPAN MEDIA PEMBELAJARAN KARTU BERGAMBAR DALAM MENINGKATKAN HASIL BELAJAR SISWA KELAS V SD NEGERI 4 TANJUNG AMAN
The media is a communication tool for teacher interaction with students which is a series of teaching and learning activities in schools. In the learning process the teacher has obstacles in conveying knowledge to students. The teacher needs media to be able to help attract the attention of students so that learning objectives are achieved. Picture card learning media can help teachers effectively achieve learning objectives in the teaching and learning process. This study applies a picture card learning media to students in class V SD Negeri 4 Tanjung Aman. The aim is to find out the improvement in student learning outcomes after the teacher applies the pictorial card learning media to fifth grade students of SD Negeri 4 Tanjung Aman. In this study using a design that is the Initial Test - The Final Group Single Test (The One Group Pretest - posttest). The learning outcomes in this study were obtained by the fifth grade students before and after the implementation of the pictorial card media, to find out the improvement in the learning outcomes of the fifth grade students of SD Negeri 4 Tanjung Aman. shows that the mean or posttest average is higher than the pretest. Mean posttest 62.22 and mean pretest 46.25, so there is an increase in learning outcomes after the application of the pictorial card media to fifth grade students of SD Negeri 4 Tanjung Aman
The correlation and influence of intercultural communication in creating social harmonization between ethnicities
Different cultural backgrounds can cause conflict and friction. Individual differences are the cause, differences in understanding and expectations. The impact of the development of the times requires humans to eliminate the group ego for a harmonious relationship between human beings. This is in the diversity of tribes that require the community to live in a harmonious relationship. This research has the title Correlation Regarding the Effect of Intercultural Communication in Creating Inter-Ethnic Harmonization. The aim is to see the extent of the influence of intercultural communication in creating harmonization between the Sumendo and Sundanese ethnic groups in Sindang Marga Village, Tanjung Raja District, North Lampung Regency. The problem formulation of this research is how the influence of intercultural communication in creating harmonization between the Sumendo and Sundanese ethnic groups in Sindang Marga Village, Tanjung Raja District, North Lampung Regency. The method used in this study is the quantitative method. The results of this study were 10 respondents (20%) in the high category and 8 respondents in the medium category (16%), as many as 7 respondents (14%) in the low category and as many as 5 respondents. (10%) are in the very low category. Thus it can be concluded that most respondents are in the category of very high intercultural communication influence. Meanwhile, from 50 respondents, 21 people (42%) answered the question of inter-ethnic social harmonization variables and were in the very high category. A total of 9 respondents (18%) were in the high category, as many as 10 respondents (20%) were in the medium category, as many as 5 respondents (10%) were in the low and very low categories. Thus it can be concluded that most respondents are in the category of very high inter-ethnic social harmonization
Blended Learning in an Effort to Overcome Learning Materials in Elementary Schools
Blended learning is an innovative learning model that integrates relevant technology with learning. This study aims to describe the application of blended learning and its effect on students at the elementary school level as an effort to overcome the risk of falling behind in subject matter after the Covid-19 pandemic. This research uses a case study approach, including qualitative methods. Data collection techniques with interviews, observation and documentation. The analysis technique uses Cresswell analysis. The research results show that the application of blended learning in Sukarno Hatta elementary school is included in several learning models. These models are station rotation models, blog models, online learning, and independent learning. Blended learning can be a valuable alternative for managing student learning at the elementary school level. By utilizing technology and combining various models of approaches, we can overcome the backwardness of learning materials from the effects of changes in the world's education cycle, especially after Covid-19
Need Assessment of Islamic Teaching Materials Character-Based Entrepreneurship in University
The implementation of entrepreneurship education emphasizes the cognitive aspect, so it has not created the entrepreneurial character yet. Besides, the unavailability of teaching materials for students related to entrepreneurship education in achieving learning outcomes. This study aims to obtain an overview of the needs assessment for preparing character-based entrepreneurship teaching materials at the University of Muhammadiyah Kotabumi. The method used was qualitative research based on the post-positivism philosophy. Data collection techniques were observations, interviews and documentation studies by testing the validity of the data using triangulation. The results of this study can be seen from the aspects of material substance (Excellent character, The character of the Prophet Muhammad in business, and Character of a Successful Entrepreneur From Zero), content structure aspects (Introduction, Presentation, and Closing), presentation and linguistic factors (Attractive presentation, Accuracy, Digestibility, Illustrations, and Completeness), assignment aspects (Observation, Making a business plan, and Entrepreneurial practice) and character-based question types (Assignments, Midterm exams, and Semester exams). This study indicates the need for character-based entrepreneurship teaching materials with the substance of character-based teaching materials using structures, criteria, question forms and assignments in university entrepreneurship teaching materials
PENGEMBANGAN BAHAN AJAR BERBENTUK VIDEO PEMBELAJARAN BERBASIS DATA COVID-19 UNTUK MENINGKATKAN KEWASPADAAN MAHASISWA TERHADAP HOAKS
AbstrakPenelitian ini bertujuan untuk mengetahui: 1) kelayakan bahan ajar berbasis data covid-19 untuk meningkatkan kewaspadaan mahasiswa Muhammadiyah terhadap hoaks, dan (2) capaian pembelajaran mahasiswa Universitas Muhammadiyah Kotabumi terkait kewaspadaan terhadap hoaks. Penelitian ini menggunakan metode Research & Development (R & D) dengan model pengembangan Borg & Gall yang telah dimodifikasi sehingga hanya menggunakan 7 tahap saja. Prosedur pengembangan dalam penelitian ini mencakup: : (1) observasi dan pengumpulan informasi, (2) perencanaan desain produk, (3) pengembangan desain produk, (4) validasi desain produk, (5) perbaikan desain, (6) uji coba awal dan (7) revisi produk. Instrumen yang digunakan dalam penelitian ini berupa: pedoman wawancara, lembar validasi, angket tanggapan pengguna, serta tes kewaspadaam terhadap hoaks. Subjek penelitian pada tahap pengumpulan data adalah 12 mahasiswa sedangkan pada tahap ujicoba awal produk adalah 24 mahasiswa semester 3 prodi Pendidikan Matematika yang sedang menempuh matakuliah Statistika. Teknik analisis data dalam penelitian ini menggunakan pendekatan: (1) deskriptif kuantitatif untuk mengolah data skor dari penilaian ahli dan respon mahasiswa terhadap tes kewaspadaan terhadap hoaks, sedangkan (2) deskriptif kualitatif untuk mendeskripsikan data berupa: (a) komentar saran perbaikan dari ahli pada saat proses validasi serta (b) hasil wawancara pada saat melakukan observasi. Hasil penelitian ini menunjukkan bahwa: 1) Bahan ajar berbasis data covid-19 berbentuk video yang dikembangkan layak untuk digunakan dengan kategori penilaian sangat baik; dan 2) Capaian pembelajaran mahasiswa Universitas Muhammadiyah Kotabumi terkait kewaspadaan terhadap hoaks cukup baik.Kata kunci: Bahan Ajar; Covid-19; Hoaks; Video dan Waspada AbstractThis study aims to determine: 1) the feasibility of Covid-19 data-based teaching materials to increase awareness of Muhammadiyah students against hoaxes, and (2) the learning outcomes of Muhammadiyah Kotabumi University students regarding awareness of hoaxes. This study uses the Research & Development (R & D) method with the modified Borg & Gall development model so that it only uses 7 stages. The development procedure in this study includes: (1) observation and information collection, (2) product design planning, (3) product design development, (4) product design validation, (5) design improvement, (6) initial trial and error. (7) product revision. The instruments used in this study were: interview guides, validation sheets, user response questionnaires, and tests for hoax alerts. The research subjects at the data collection stage were 12 students while at the initial trial stage the product was 24 students in the 3rd semester of Mathematics Education study program who were taking Statistics courses. Data analysis techniques in this study used the following approaches: (1) quantitative descriptive to process score data from expert assessments and student responses to the hoax awareness test, while (2) qualitative descriptive to describe data in the form of: (a) comments on suggestions for improvement from experts during the validation process and (b) the results of interviews during observations. The results of this study indicate that: 1) Covid-19 data-based teaching materials in the form of videos developed are suitable for use with very good assessment categories; and 2) The learning achievement of Muhammadiyah Kotabumi University students regarding awareness of hoaxes is quite good.Keywords: Alert; Covid-19; Hoax; Teaching materials; and Vide
The Impact of Blockchain Technology Effectiveness in Indonesia's Learning System
This research investigates the integration of blockchain technology in vocational education in Indonesia, evaluating its impact on database system learning outcomes. Involving 86 Indonesian students, this study aims to assess the effectiveness of blockchain in improving students’ understanding, skills, and academic performance. Using a quasi-experimental design, the findings of this study showed a significant improvement in learning outcomes, as evidenced by the analysis of pre-test and post-test scores. The measure of the effectiveness of the improvement in learning outcomes, with a substantial increase of approximately 46.50%, emphasizes the positive influence of blockchain technology on student achievement in the database systems course. The findings of this study will contribute valuable information to educational institutions, policy makers, and educators who wish to incorporate new technologies such as blockchain into their learning systems. The implication of this research is to provide recommendations in optimizing the integration of blockchain technology, which significantly affects learning outcomes in database systems. This is realized through facilitating fast and efficient access to learning materials, fostering a more interactive and engaging learning environment, and enhancing students’ understanding of industry practices. The integration of blockchain into database systems learning not only improves the quality of learning but also equips students for a successful career in information technology
Uncovering Critical Thinking and Mathematical Representation Skills of Pre-Service Elementary Teachers Through Cognitive Style
This study examines the critical thinking and mathematical representation abilities of pre-service elementary school teachers’ students (PESTS) through the lens of field-dependent (FD) and field-independent (FI) cognitive styles. Using a qualitative descriptive approach, 39 participants completed the Group Embedded Figures Test (GEFT), problem-solving tasks, and semi-structured interviews to assess cognitive styles and representation skills. Results indicate that FD participants struggled with problem-solving, relying on prior experiences, providing superficial solutions, and using primarily symbolic and numerical representations with limited abstraction. In contrast, FI participants demonstrated more assertive critical thinking, systematically employing diverse representations including symbols, mathematical expressions, and verbal explanations to solve problems independently. These differences underscore the need for differentiated instruction, with the FD learners requiring structured support to enhance critical thinking and broaden their representation skills. The FI learners should be challenged with abstract and complex tasks to enhance their skills further. Personalized, adaptive learning strategies are essential to preparing future educators for the challenges of 21st-century teaching
