Online Journal FKIP UM Metro (Universitas Muhammadiyah, Fakultas Keguruan dan Ilmu Pendidikan)
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    History of Rice Planting Tradition in Belitang Community (1937-1942)

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    This study discusses how the initial background of the formation of the tradition of planting rice in the Belitang community (1937-1939) and how the development of the tradition of planting rice in the Belitang community (1940-1942). This research uses historical research methods or historical research includes, heuristics, source criticism, interpretation, and historiography. This research uses sociological and anthropological approaches, data collection techniques in this study through observation, literature studies and interviews. The results showed that the beginning of the formation of the tradition of planting rice in the Belitang community occurred in 1937, 1938, and 1939. This is because the Dutch government in power in Belitang implemented ethical political policies, moving residents from Java Island and making irrigation canals. Furthermore, the development of rice planting traisi in the Belitang community in 1940, 1941, and 1942. In 1940 and 1941 there was no perfect way to grow rice, after Japan came to power in 1942, Japan implemented the Kinkyu Shokuryo Taisaku system which updated the agricultural system from tillage to rice planting techniques. In addition, the transmigation community also carries out a kind of ritual honoring the goddess Sri (goddess of rice) when planting rice using sesaje

    Do Butonese Women Need to Break the Cultural Taboos? (A Dilemma Among Butonese Women)

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    This research aims to analyze one of Indonesian ethnicity’s perspectives towards women empowerment and cultural taboos. In this context, the investigation focused on Butonese ethnic. Thus, this research employs ethnography research method. In attempt to gain the data, triangulations data collection techniques are employed including observation, FGD, and interview. The results reflected perceptions of Butonese Women from two different walk of life. In this case, the participants include housewives and career women. Butonese women proposed two different perspectives towards women empowerment. The first perspective is women empowerment considered as a radical resistance. Moreover, the second perspective claimed that women empowerment is an act of breaking the cultural taboos

    The Art of Ikat Weaning, Women, and the Transformation of Changes in Community's Socio-Cultural Life Sikka Maumere Flores NTT (Historical, Social, and Cultural Studies)

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    This research discusses the art of Ikat weaving, women, the meaning, and context of changes in the social cultural life of the people of Sikka Maumere Flores, NTT. The study uses qualitative descriptive methods in order to answer all the main problems in research using interview, observation, and documentation techniques. The main problem is the lack of actualization of growth and changes in Ikat Weaving Arts activities and contributions to society. The aim of the research is to find positive solutions for historical, socio-economic, and cultural change in Sikka Maumere. Sikka women are used as symbols who have a sense of artistry and are always articulate in weaving activities, showing a partner system that conveys the truth of the Flores tribe as an integral part of the Indonesian nation, directed at partners and co-workers with local cultural identity. The results of the research are significant: Women have had a positive impact on changes in Sikka Maumere Women's and Weaving Arts activities as an effort to preserve and develop a culture that adopts a global mindset but still acts to maintain local wisdom

    ANALISIS KEMAMPUAN KONEKSI MATEMATIS DALAM PEMECAHAN MASALAH MATEMATIKA DITINJAU DARI GAYA BELAJAR SISWA DI SMP

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    Pelajar yang berbeda memiliki kapasitas yang berbeda-beda untuk menghubungkan ide-ide kuantitatif. Untuk mengerjakan soal-soal matematika yang berkaitan dengan bentuk geometri bersisi bengkok, riset ini akan menguji kemampuan mata rantai matematis siswa kelas IX SMP dengan metode pembelajaran visual, auditorial, dan physical. Riset kualitatif deskriptif adalah riset ini. Dengan pemberian penilaian gaya belajar kepada 23 siswa kelas IX B SMP IT Ash-Shiddiiqi, riset ini dilaksanakan. memilih subjek yang memenuhi parameter yang telah ditetapkan untuk mengidentifikasi topik menggunakan metode pemilihan acak. Enam murid terdiri dari peserta studi, dua di antaranya mewakili setiap jenis metode pembelajaran. Menggunakan penilaian gaya belajar, prosedur pengujian, dan percakapan, taktik pengumpulan data digunakan. Minimisasi data, tampilan, dan tahap kesimpulan semuanya termasuk dalam proses analisis data. Hasil riset menampilkan yaitu subjek yang bergaya belajar visual 1 terpenuhi seluruh parameter kemampuan koneksi matematis serta seluruh parameter kemampuan pemecahan masalah, sedangkan subjek dengan gaya belajar visual 2, gaya belajar auditori 1, dan gaya belajar auditori 2 hanya memenuhi dua indikator. kemampuan koneksi matematis, dan subjek dengan gaya belajar kinestetik 1 dan 2 hanya memenuhi satu indikator kemampuan koneksi matematis. Dibandingkan dengan subjek dengan gaya belajar auditorial dan kinestetik,, subjek dengan gaya belajar visual memiliki kemampuan koneksi matematis yang lebih baik.  Different learners have varying capacities for connecting quantitative ideas. In order to solve mathematical issues involving curvilinear side space, this research will examine the mathematical link skills of junior high school students in grade IX with visual, auditorial, and physical learning methods. Descriptive qualitative research is what this study is. By administering a learning style assessment to 23 pupils in class IXB SMPIT Ash-Shiddiiqi, this study was carried out. choosing subjects that fit the established parameters in order to determine the issue using the random selection method. Six students participated in the study, two from each learning style per participant. Learning style surveys, testing procedures, and conversations were used to gather the research's data. Data minimization, display, and concluding stages were all included in the data analysis process. The findings indicated that subjects with visual learning style 1 satisfied all mathematical connection ability indicators as well as all problem-solving ability indicators, while subjects with visual learning style 2, auditory learning style 1, and auditory learning style 2, only satisfied two indicators of mathematical connection ability, and subjects with kinesthetic learning style 1 and 2 only satisfied one indicator of mathematical connection ability. Compared to subjects with auditorial and kinesthetic learning styles, subjects with visual learning styles have better mathematical connection ability

    PENGEMBANGAN LEMBAR KERJA SISWA DENGAN BANTUAN DIGITAL MIND MAPS UNTUK MELATIH KETERAMPILAN BERPIKIR KREATIF SISWA SMAN 8 KOTA BENGKULU

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    This study aims to determine the validity of worksheets with the help of digital mind maps to improve creative thinking skills in excretory system materials and know the response of teachers and students to LKS with the help of digital mind maps to practice creative thinking skills in the excretory system material. LKS development uses the ADDIE development model which is modified into 4 stages (Analysis, Design, Development, Implementation). The data collection technique in this study was carried out by distributing validation questionnaires which were used to test the validity of the developed product, while the response questionnaire was used to determine the responses of teachers and students to the developed product. The results of this study indicate that: 1) the results of validation by material experts and media experts on student worksheets with the help of digital mind maps get an average score of 3.51 with a very valid category. 2) Biology subject teachers' responses to student worksheets get an average score of 3.86 with a very practical category. Meanwhile, student responses to student worksheets get an average score of 3.24 in the practical category. Kata kunci: digital mind maps, keterampilan berpikir kreatif, LKS, sistem ekskres

    LITERASI MATEMATIKA SISWA GAYA KOGNITIF FIELD DEPENDENT DAN FIELD INDEPENDENT DALAM MENYELESAIKAN SOAL TRIGONOMETRI

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    Studi pendahuluan yang dilakukan peneliti membuktikan bahwa siswa belum mampu menerapkan konsep, prosedur, fakta dan alat-alat matematika. Hal ini mengakibatkan rendahnya literasi matematika contohnya dalam menerapkan rancangan model matematika. Penelitian. ini bertujuan untuk memperoleh deskripsi literasi matematika tipe gaya kognitif field independent (FD) dan field dependent (FI) pada siswa dalam menyelesaikan soal trigonometri. Subjek penelitian ini adalah 4 siswa kelas X SMA Negeri 1 Srengat terdiri dari kuat lemahnya kategori gaya kognitif field independent dan field dependent. Instrumen pada penelitian ini menggunakan lembar wawancara dan lembar tes yang terdiri dari GEFT dan tes literasi matematika. Analisis tes literasi matematika mengacu pada indikator dari tiga tahapan literasi matematika yang dikembangkan dari OECD (2021) yaitu merumuskan (formulate), menggunakan (employ), interpretasi (interprete). Hasil penelitian menunjukkan bahwa: (1) subjek FD lemah (FDL) mampu memenuhi satu tahapan literasi matematika merumuskan (formulate); (2) subjek FD kuat (FDK) mampu pada satu tahapan literasi matematika merumuskan (formulate); (3) subjek FI lemah (FIL) mampu menguasai ketiga tahapan literasi matematika dengan tahapan menggunakan (employ) konsep perbandingan trigonometri; (4) subjek FI kuat (FIK) mampu menguasai ketiga tahapan literasi matematika dengan tahapan menggunakan  (employ) konsep aturan sinus dalam segitiga sebarang. A preliminary study conducted by researchers proved that students were not yet able to apply mathematical concepts, procedures, facts and tools. This results in low mathematical literacy, for example in implementing mathematical model plans. This research aims to obtain a description of mathematical literacy types of Field Independent (FD) and Field Dependent (FI) cognitive styles in students in solving trigonometry problems. The subjects of this research were 4 class X students of SMA Negeri 1 Srengat consisting of strong and weak categories of Field Independent and Field Dependent cognitive styles. The instruments in this research used interview sheets and test sheets consisting of GEFT and mathematical literacy tests. The analysis of the mathematics literacy test refers to indicators from the three stages of mathematics literacy developed by OECD (2021), namely formulating, employing, interpreting. The results of the research show that: (1) weak FD (FDL) subjects are able to fulfill one stage of formulating mathematical literacy; (2) strong FD subjects (FDK) are able to formulate at one stage of mathematical literacy; (3) weak FI (FIL) subjects are able to master the third stage of mathematical literacy with the stage of using (using) the concept of trigonometric comparisons; (4) Strong FI (FIK) subjects are able to master the third stage of mathematical literacy with the stage of using (using) the concept of the sine rule in any triangle

    PENGEMBANGAN MODUL PERUBAHAN LINGKUNGAN MELALUI MODEL THINK PAIR SHARE TERINTEGRASIKAN NILAI-NILAI ISLAM UNTUK MENINGKATKAN HASIL BELAJAR SISWA

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    A module is a complex learning medium, which contains basic learning activities. An environmental change module that is integrated with Islamic values is needed because Islamic values make students aware of the importance of keeping the environment clean. Based on aspects of validity, practicality, and effectiveness, this research aims to determine the feasibility of an environmental change module that is integrated with Islamic values. The ADDIE development research model was applied in this research. The validation sheet is used to determine the validity of the model. The validity of the module obtained a percentage of 100% on the material component, 88% on the media component, and 95.8% on the Islamic integrity component. Teacher and student questionnaire answers are used to find out how practical the module is. Practical teacher response was 97.2% and student response was 88%. The effectiveness of the module is obtained through pretest and posttest assessment questionnaires and attitudes. The pretest and posttest effectiveness results obtained an n-Gain value of 0.80 with a percentage of 80% and effectiveness through attitude assessment obtained an average value of 90. With these results, the module was declared suitable for use. Therefore, it is hoped that this module can be used in educational and scientific media in the future.A module is a complex learning medium, which contains basic learning activities. An environmental change module that is integrated with Islamic values is needed because Islamic values make students aware of the importance of keeping the environment clean. Based on aspects of validity, practicality, and effectiveness, this research aims to determine the feasibility of an environmental change module that is integrated with Islamic values. The ADDIE development research model was applied in this research. The validation sheet is used to determine the validity of the model. The validity of the module obtained a percentage of 100% on the material component, 88% on the media component, and 95.8% on the Islamic integrity component. Teacher and student questionnaire answers are used to find out how practical the module is. Practical teacher response was 97.2% and student response was 88%. The effectiveness of the module is obtained through pretest and posttest assessment questionnaires and attitudes. The pretest and posttest effectiveness results obtained an n-Gain value of 0.80 with a percentage of 80% and effectiveness through attitude assessment obtained an average value of 90. With these results, the module was declared suitable for use. Therefore, it is hoped that this module can be used in educational and scientific media in the future

    PENGEMBANGAN MULTIMEDIA INTERAKTIF MENGGUNAKAN SCRATCH: SOLUSI PEMBELAJARAN DI ERA SOCIETY 5.0

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    AbstrakDi era society 5.0, perkembangan teknologi membuka peluang besar untuk meningkatkan kualitas pembelajaran. Salah satu caranya adalah dengan mengembangkan multimedia pembelajaran interaktif. Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran interaktif pada materi persamaan kuadrat menggunakan Scratch sekaligus menguji kelayakan. Metode yang digunakan untuk pengembangan media ini adalah penelitian pengembangan (RnD) menggunakan model 4D, yang terdiri dari define, design, develop, dan disseminate. Produk yang dihasilkan melalui penelitian pengembangan ini adalah multimedia interaktif yang dapat diakses secara online melalui laman Scratch. Berdasarkan penilaian dari lima orang pakar di bidang pendidikan matematika, multimedia berbasis ICT, dan evaluasi pembelajaran menunjukkan bahwa media yang dikembangkan menggunakan Scratch tersebut sangat layak untuk digunakan, baik dari aspek desain pembelajaran, aspek rekayasa, maupun komunikasi visual. Scratch yang memiliki fungsi utama untuk membuat game dan animasi, ternyata juga dapat dimanfaatkan untuk membuat multimedia pembelajaran yang interaktif. Sejalan dengan itu, tulisan ini menyarankan pemanfaatan Scratch untuk mengembangkan media pembelajaran pada materi lainnya sekaligus menguji efektivitas penggunaan media tersebut dalam meningkatkan kemampuan matematika dan computational thinking siswa.AbstractIn the era of society 5.0, technological developments open up great opportunities to improve the quality of learning. One way is to develop interactive learning multimedia. This study aims to develop interactive multimedia learning on quadratic equation material using Scratch and its testing feasibility. The method used for the development of this media is development research (RnD) using the Four-D Model (define, design, develop, and disseminate). The product produced through this development research is interactive multimedia which can be accessed online via the Scratch page. The assessment of five mathematics education experts, ICT-based multimedia, and learning evaluation shows that the media developed using Scratch is very suitable for learning design, engineering aspects, and visual communication. Scratch, which has the primary function of making games and animations, can also be used to create interactive multimedia learning. In line with that, this paper suggests using Scratch to develop learning media on other materials and test the effectiveness of using these media in improving students' mathematical and computational thinking skills

    PENGEMBANGAN ALUR BELAJAR BERBASIS REALISTIC MATHEMATICS EDUCATION PADA MATERI BARISAN DAN DERET

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    Penelitian ini bertujuan untuk mengetahui proses pengembangan produk alur belajar barisan dan deret berbasis Realistic Mathematics Education (RME). Penelitian pengembangan ini menggunakan kombinasi model pengembangan Plomp dan Gravemeijer & Cobb. Penelitian ini dilaksanakan berdasarkan hasil studi pendahuluan dimana masih banyaknya siswa terkendala belajar matematika dan menyelesaikan permasalahan sehari-hari matematika serta masih kurangnya guru membuat alur belajar berbasis masalah yang dekat dengan kehidupan sehari-hari siswa khususnya di Pasaman barat. Pada penelitian ini dilaksanakan uji validasi oleh ahli matematika, ahli bahasa dan ahli teknologi pendidikan serta uji kelayakan produk oleh guru dan siswa. Instrument pengumpulan data berupa lembar validasi, observasi, wawancara, angket dan catatan lapangan. Analisis data yang digunakan adalah statistik deskriptif dan teknik deskriptif. Dari hasil analisis diperoleh data validasi para ahli 0,77 dengan kriteria “valid” dan indeks Intraclass Correlation Coefficient (ICC) 0,54 kategori sedang. Sedangkan untuk buku guru diperoleh data validasi 0,75 kategori “valid” dan indeks ICC 0,72 kategori sedang. Validasi para ahli untuk buku siswa 0,77 dengan kategori “valid” dan indeks ICC 0,68 kategori sedang. Uji kelayakan produk oleh siswa (kelompok kecil) 80,91 % dengan kategori “praktis”dan uji kelayakan kelompok besar 82,71% dengan kriteria kriteria “praktis”. This study aims to determine the product development process for sequences and series based on Realistic Mathematics Education (RME). This development research uses a combination of the Plomp and Gravemeijer & Cobb development models. This research was carried out based on the results of a preliminary study where there were still many students who were constrained by learning mathematics and solving everyday math problems and there was still a lack of teachers making problem-based learning paths that were close to students' daily lives, especially in West Pasaman. In this study, validation tests were carried out by mathematicians, linguists and educational technologists as well as product feasibility tests by teachers and students. Data collection instruments were validation sheets, observations, interviews, questionnaires and field notes. Data analysis used is descriptive statistics and descriptive techniques. From the results of the analysis, the expert validation data was 0.77 with the criteria of "valid" and the Intraclass Correlation Coefficient (ICC) index was 0.54 in the moderate category. As for the teacher's book, the validation data was 0.75 in the "valid" category and the ICC index was 0.72 in the moderate category. Expert validation for student books is 0.77 in the "valid" category and the ICC index is 0.68 in the moderate category. Product feasibility test by students (small group) 80.91% with the "practical" category and large group feasibility test 82.71% with "practical" criteria

    PENGEMBANGAN LKPD BERBASIS DISCOVERY LEARNING DENGAN PENDEKATAN KONTEKSTUAL TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS

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    Penelitian ini bertujuan untuk mengembangkan Lembar Kerja Peserta Didik (LKPD) berbasis Discovery Learning dengan pendekatan kontekstual untuk meningkatkan kemampuan komunikasi matematis siswa. Jenis penelitian ini yaitu Research and Development (R&D). Teknik pengambilan subjek menggunakan purposive sampling. Teknik pengumpulan data menggunakan wawancara, observasi dan tes. Model R&D yang digunakan yaitu model pengembangan Borg and Gall yang dimodifikasi. Pengolahan dan analisis data pemecahan masalah matematis dilakukan dengan menggunakan uji statistik dengan software SPSS statistics versi 17.0. Hasil penelitian ini yaitu LKPD berbasis Discovery Learning dengan pendekatan konstekstual untuk meningkatkan kemampuan komunikasi matematis siswa sudah valid, praktis dan efektif dalam meningkatkan kemampuan komunikasi matematis siswa

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