2,111 research outputs found

    Unsupervised Adaptation for Synthetic-to-Real Handwritten Word Recognition

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    Handwritten Text Recognition (HTR) is still a challenging problem because it must deal with two important difficulties: the variability among writing styles, and the scarcity of labelled data. To alleviate such problems, synthetic data generation and data augmentation are typically used to train HTR systems. However, training with such data produces encouraging but still inaccurate transcriptions in real words. In this paper, we propose an unsupervised writer adaptation approach that is able to automatically adjust a generic handwritten word recognizer, fully trained with synthetic fonts, towards a new incoming writer. We have experimentally validated our proposal using five different datasets, covering several challenges (i) the document source: modern and historic samples, which may involve paper degradation problems; (ii) different handwriting styles: single and multiple writer collections; and (iii) language, which involves different character combinations. Across these challenging collections, we show that our system is able to maintain its performance, thus, it provides a practical and generic approach to deal with new document collections without requiring any expensive and tedious manual annotation step.Comment: Accepted to WACV 202

    Text Line Segmentation of Historical Documents: a Survey

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    There is a huge amount of historical documents in libraries and in various National Archives that have not been exploited electronically. Although automatic reading of complete pages remains, in most cases, a long-term objective, tasks such as word spotting, text/image alignment, authentication and extraction of specific fields are in use today. For all these tasks, a major step is document segmentation into text lines. Because of the low quality and the complexity of these documents (background noise, artifacts due to aging, interfering lines),automatic text line segmentation remains an open research field. The objective of this paper is to present a survey of existing methods, developed during the last decade, and dedicated to documents of historical interest.Comment: 25 pages, submitted version, To appear in International Journal on Document Analysis and Recognition, On line version available at http://www.springerlink.com/content/k2813176280456k3

    Self-supervised adaptation for on-line script text recognition

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    We have recently developed in our lab a text recognizer for on-line texts written on a touch-terminal. We present in this paper several strategies to adapt this recognizer in a self-supervised way to a given writer and compare them to the supervised adaptation scheme. The baseline system is based on the activation-verification cognitive model. We have designed this recognizer to be writer-independent but it may be adapted to be writer-dependent in order to increase the recognition speed and rate. The classification expert can be iteratively modified in order to learn the particularities of a writer. The best self-supervised adaptation strategy is called prototype dynamic management and gets good results, close to those of the supervised methods. The combination of supervised and self-supervised strategies increases accuracy again. Results, presented on a large database of 90 texts (5,400 words) written by 38 different writers are very encouraging with an error rate lower than 10%

    A Computational Theory of Contextual Knowledge in Machine Reading

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    Machine recognition of off–line handwriting can be achieved by either recognising words as individual symbols (word level recognition) or by segmenting a word into parts, usually letters, and classifying those parts (letter level recognition). Whichever method is used, current handwriting recognition systems cannot overcome the inherent ambiguity in writingwithout recourse to contextual information. This thesis presents a set of experiments that use Hidden Markov Models of language to resolve ambiguity in the classification process. It goes on to describe an algorithm designed to recognise a document written by a single–author and to improve recognition by adaptingto the writing style and learning new words. Learning and adaptation is achieved by reading the document over several iterations. The algorithm is designed to incorporate contextual processing, adaptation to modify the shape of known words and learning of new words within a constrained dictionary. Adaptation occurs when a word that has previously been trained in the classifier is recognised at either the word or letter level and the word image is used to modify the classifier. Learning occurs when a new word that has not been in the training set is recognised at the letter level and is subsequently added to the classifier. Words and letters are recognised using a nearest neighbour classifier and used features based on the two–dimensional Fourier transform. By incorporating a measure of confidence based on the distribution of training points around an exemplar, adaptation and learning is constrained to only occur when a word is confidently classified. The algorithm was implemented and tested with a dictionary of 1000 words. Results show that adaptation of the letter classifier improved recognition on average by 3.9% with only 1.6% at the whole word level. Two experiments were carried out to evaluate the learning in the system. It was found that learning accounted for little improvement in the classification results and also that learning new words was prone to misclassifications being propagated

    Template Based Recognition of On-Line Handwriting

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    Software for recognition of handwriting has been available for several decades now and research on the subject have produced several different strategies for producing competitive recognition accuracies, especially in the case of isolated single characters. The problem of recognizing samples of handwriting with arbitrary connections between constituent characters (emph{unconstrained handwriting}) adds considerable complexity in form of the segmentation problem. In other words a recognition system, not constrained to the isolated single character case, needs to be able to recognize where in the sample one letter ends and another begins. In the research community and probably also in commercial systems the most common technique for recognizing unconstrained handwriting compromise Neural Networks for partial character matching along with Hidden Markov Modeling for combining partial results to string hypothesis. Neural Networks are often favored by the research community since the recognition functions are more or less automatically inferred from a training set of handwritten samples. From a commercial perspective a downside to this property is the lack of control, since there is no explicit information on the types of samples that can be correctly recognized by the system. In a template based system, each style of writing a particular character is explicitly modeled, and thus provides some intuition regarding the types of errors (confusions) that the system is prone to make. Most template based recognition methods today only work for the isolated single character recognition problem and extensions to unconstrained recognition is usually not straightforward. This thesis presents a step-by-step recipe for producing a template based recognition system which extends naturally to unconstrained handwriting recognition through simple graph techniques. A system based on this construction has been implemented and tested for the difficult case of unconstrained online Arabic handwriting recognition with good results

    Language Models for Handwritten Short Message Services

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    International audienceHandwriting is an alternative method for entering texts composing Short Message Services. However, a whole new language features the texts which are produced. They include for instance abbreviations and other consonantal writing which sprung up for time saving and fashion. We have collected and processed a significant number of such handwriting SMS, and used various strategies to tackle this challenging area of handwriting recognition. We proposed to study more specifically three different phenomena: consonant skeleton, rebus, and phonetic writing. For each of them, we compare the rough results produced by a standard recognition system with those obtained when using a specific language model

    Contributions to Pen & Touch Human-Computer Interaction

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    [EN] Computers are now present everywhere, but their potential is not fully exploited due to some lack of acceptance. In this thesis, the pen computer paradigm is adopted, whose main idea is to replace all input devices by a pen and/or the fingers, given that the origin of the rejection comes from using unfriendly interaction devices that must be replaced by something easier for the user. This paradigm, that was was proposed several years ago, has been only recently fully implemented in products, such as the smartphones. But computers are actual illiterates that do not understand gestures or handwriting, thus a recognition step is required to "translate" the meaning of these interactions to computer-understandable language. And for this input modality to be actually usable, its recognition accuracy must be high enough. In order to realistically think about the broader deployment of pen computing, it is necessary to improve the accuracy of handwriting and gesture recognizers. This thesis is devoted to study different approaches to improve the recognition accuracy of those systems. First, we will investigate how to take advantage of interaction-derived information to improve the accuracy of the recognizer. In particular, we will focus on interactive transcription of text images. Here the system initially proposes an automatic transcript. If necessary, the user can make some corrections, implicitly validating a correct part of the transcript. Then the system must take into account this validated prefix to suggest a suitable new hypothesis. Given that in such application the user is constantly interacting with the system, it makes sense to adapt this interactive application to be used on a pen computer. User corrections will be provided by means of pen-strokes and therefore it is necessary to introduce a recognizer in charge of decoding this king of nondeterministic user feedback. However, this recognizer performance can be boosted by taking advantage of interaction-derived information, such as the user-validated prefix. Then, this thesis focuses on the study of human movements, in particular, hand movements, from a generation point of view by tapping into the kinematic theory of rapid human movements and the Sigma-Lognormal model. Understanding how the human body generates movements and, particularly understand the origin of the human movement variability, is important in the development of a recognition system. The contribution of this thesis to this topic is important, since a new technique (which improves the previous results) to extract the Sigma-lognormal model parameters is presented. Closely related to the previous work, this thesis study the benefits of using synthetic data as training. The easiest way to train a recognizer is to provide "infinite" data, representing all possible variations. In general, the more the training data, the smaller the error. But usually it is not possible to infinitely increase the size of a training set. Recruiting participants, data collection, labeling, etc., necessary for achieving this goal can be time-consuming and expensive. One way to overcome this problem is to create and use synthetically generated data that looks like the human. We study how to create these synthetic data and explore different approaches on how to use them, both for handwriting and gesture recognition. The different contributions of this thesis have obtained good results, producing several publications in international conferences and journals. Finally, three applications related to the work of this thesis are presented. First, we created Escritorie, a digital desk prototype based on the pen computer paradigm for transcribing handwritten text images. Second, we developed "Gestures à Go Go", a web application for bootstrapping gestures. Finally, we studied another interactive application under the pen computer paradigm. In this case, we study how translation reviewing can be done more ergonomically using a pen.[ES] Hoy en día, los ordenadores están presentes en todas partes pero su potencial no se aprovecha debido al "miedo" que se les tiene. En esta tesis se adopta el paradigma del pen computer, cuya idea fundamental es sustituir todos los dispositivos de entrada por un lápiz electrónico o, directamente, por los dedos. El origen del rechazo a los ordenadores proviene del uso de interfaces poco amigables para el humano. El origen de este paradigma data de hace más de 40 años, pero solo recientemente se ha comenzado a implementar en dispositivos móviles. La lenta y tardía implantación probablemente se deba a que es necesario incluir un reconocedor que "traduzca" los trazos del usuario (texto manuscrito o gestos) a algo entendible por el ordenador. Para pensar de forma realista en la implantación del pen computer, es necesario mejorar la precisión del reconocimiento de texto y gestos. El objetivo de esta tesis es el estudio de diferentes estrategias para mejorar esta precisión. En primer lugar, esta tesis investiga como aprovechar información derivada de la interacción para mejorar el reconocimiento, en concreto, en la transcripción interactiva de imágenes con texto manuscrito. En la transcripción interactiva, el sistema y el usuario trabajan "codo con codo" para generar la transcripción. El usuario valida la salida del sistema proporcionando ciertas correcciones, mediante texto manuscrito, que el sistema debe tener en cuenta para proporcionar una mejor transcripción. Este texto manuscrito debe ser reconocido para ser utilizado. En esta tesis se propone aprovechar información contextual, como por ejemplo, el prefijo validado por el usuario, para mejorar la calidad del reconocimiento de la interacción. Tras esto, la tesis se centra en el estudio del movimiento humano, en particular del movimiento de las manos, utilizando la Teoría Cinemática y su modelo Sigma-Lognormal. Entender como se mueven las manos al escribir, y en particular, entender el origen de la variabilidad de la escritura, es importante para el desarrollo de un sistema de reconocimiento, La contribución de esta tesis a este tópico es importante, dado que se presenta una nueva técnica (que mejora los resultados previos) para extraer el modelo Sigma-Lognormal de trazos manuscritos. De forma muy relacionada con el trabajo anterior, se estudia el beneficio de utilizar datos sintéticos como entrenamiento. La forma más fácil de entrenar un reconocedor es proporcionar un conjunto de datos "infinito" que representen todas las posibles variaciones. En general, cuanto más datos de entrenamiento, menor será el error del reconocedor. No obstante, muchas veces no es posible proporcionar más datos, o hacerlo es muy caro. Por ello, se ha estudiado como crear y usar datos sintéticos que se parezcan a los reales. Las diferentes contribuciones de esta tesis han obtenido buenos resultados, produciendo varias publicaciones en conferencias internacionales y revistas. Finalmente, también se han explorado tres aplicaciones relaciones con el trabajo de esta tesis. En primer lugar, se ha creado Escritorie, un prototipo de mesa digital basada en el paradigma del pen computer para realizar transcripción interactiva de documentos manuscritos. En segundo lugar, se ha desarrollado "Gestures à Go Go", una aplicación web para generar datos sintéticos y empaquetarlos con un reconocedor de forma rápida y sencilla. Por último, se presenta un sistema interactivo real bajo el paradigma del pen computer. En este caso, se estudia como la revisión de traducciones automáticas se puede realizar de forma más ergonómica.[CA] Avui en dia, els ordinadors són presents a tot arreu i es comunament acceptat que la seva utilització proporciona beneficis. No obstant això, moltes vegades el seu potencial no s'aprofita totalment. En aquesta tesi s'adopta el paradigma del pen computer, on la idea fonamental és substituir tots els dispositius d'entrada per un llapis electrònic, o, directament, pels dits. Aquest paradigma postula que l'origen del rebuig als ordinadors prové de l'ús d'interfícies poc amigables per a l'humà, que han de ser substituïdes per alguna cosa més coneguda. Per tant, la interacció amb l'ordinador sota aquest paradigma es realitza per mitjà de text manuscrit i/o gestos. L'origen d'aquest paradigma data de fa més de 40 anys, però només recentment s'ha començat a implementar en dispositius mòbils. La lenta i tardana implantació probablement es degui al fet que és necessari incloure un reconeixedor que "tradueixi" els traços de l'usuari (text manuscrit o gestos) a alguna cosa comprensible per l'ordinador, i el resultat d'aquest reconeixement, actualment, és lluny de ser òptim. Per pensar de forma realista en la implantació del pen computer, cal millorar la precisió del reconeixement de text i gestos. L'objectiu d'aquesta tesi és l'estudi de diferents estratègies per millorar aquesta precisió. En primer lloc, aquesta tesi investiga com aprofitar informació derivada de la interacció per millorar el reconeixement, en concret, en la transcripció interactiva d'imatges amb text manuscrit. En la transcripció interactiva, el sistema i l'usuari treballen "braç a braç" per generar la transcripció. L'usuari valida la sortida del sistema donant certes correccions, que el sistema ha d'usar per millorar la transcripció. En aquesta tesi es proposa utilitzar correccions manuscrites, que el sistema ha de reconèixer primer. La qualitat del reconeixement d'aquesta interacció és millorada, tenint en compte informació contextual, com per exemple, el prefix validat per l'usuari. Després d'això, la tesi se centra en l'estudi del moviment humà en particular del moviment de les mans, des del punt de vista generatiu, utilitzant la Teoria Cinemàtica i el model Sigma-Lognormal. Entendre com es mouen les mans en escriure és important per al desenvolupament d'un sistema de reconeixement, en particular, per entendre l'origen de la variabilitat de l'escriptura. La contribució d'aquesta tesi a aquest tòpic és important, atès que es presenta una nova tècnica (que millora els resultats previs) per extreure el model Sigma- Lognormal de traços manuscrits. De forma molt relacionada amb el treball anterior, s'estudia el benefici d'utilitzar dades sintètiques per a l'entrenament. La forma més fàcil d'entrenar un reconeixedor és proporcionar un conjunt de dades "infinit" que representin totes les possibles variacions. En general, com més dades d'entrenament, menor serà l'error del reconeixedor. No obstant això, moltes vegades no és possible proporcionar més dades, o fer-ho és molt car. Per això, s'ha estudiat com crear i utilitzar dades sintètiques que s'assemblin a les reals. Les diferents contribucions d'aquesta tesi han obtingut bons resultats, produint diverses publicacions en conferències internacionals i revistes. Finalment, també s'han explorat tres aplicacions relacionades amb el treball d'aquesta tesi. En primer lloc, s'ha creat Escritorie, un prototip de taula digital basada en el paradigma del pen computer per realitzar transcripció interactiva de documents manuscrits. En segon lloc, s'ha desenvolupat "Gestures à Go Go", una aplicació web per a generar dades sintètiques i empaquetar-les amb un reconeixedor de forma ràpida i senzilla. Finalment, es presenta un altre sistema inter- actiu sota el paradigma del pen computer. En aquest cas, s'estudia com la revisió de traduccions automàtiques es pot realitzar de forma més ergonòmica.Martín-Albo Simón, D. (2016). Contributions to Pen & Touch Human-Computer Interaction [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/68482TESI
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