206 research outputs found

    A survey of scheduling problems with setup times or costs

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    Author name used in this publication: C. T. NgAuthor name used in this publication: T. C. E. Cheng2007-2008 > Academic research: refereed > Publication in refereed journalAccepted ManuscriptPublishe

    A comprehensive review and evaluation of permutation flowshop heuristics to minimize flowtime

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    [EN] In recent years, a large number of heuristics have been proposed for the minimization of the total or mean flowtime/completion time of the well-known permutation flowshop scheduling problem. Although some literature reviews and comparisons have been made, they do not include the latest available heuristics and results are hard to compare as no common benchmarks and computing platforms have been employed. Furthermore, existing partial comparisons lack the application of powerful statistical tools. The result is that it is not clear which heuristics, especially among the recent ones, are the best. This paper presents a comprehensive review and computational evaluation as well as a statistical assessment of 22 existing heuristics. From the knowledge obtained after such a detailed comparison, five new heuristics are presented. Careful designs of experiments and analyses of variance (ANOVA) techniques are applied to guarantee sound conclusions. The comparison results identify the best existing methods and show that the five newly presented heuristics are competitive or better than the best performing ones in the literature for the permutation flowshop problem with the total completion time criterionThis research is partially supported by National Science Foundation of China (60874075, 61174187), and Science Foundation of Shandong Province, China (BS2010DX005), and Postdoctoral Science Foundation of China (20100480897). Ruben Ruiz is partially funded by the Spanish Ministry of Science and Innovation, under the project "SMPA-Advanced Parallel Multiobjective Sequencing: Practical and Theorerical Advances" with reference DPI2008-03511/DPI and by the Small and Medium Industry of the Generalitat Valenciana (IMPIVA) and by the European Union through the European Regional Development Fund (FEDER) inside the R+D program "Ayudas dirigidas a Institutos Tecnologicos de la Red IMPIVA" during the year 2011, with project number IMDEEA/2011/142.Pan, Q.; Ruiz García, R. (2013). A comprehensive review and evaluation of permutation flowshop heuristics to minimize flowtime. Computers and Operations Research. 40(1):117-128. https://doi.org/10.1016/j.cor.2012.05.018S11712840

    An efficient discrete artificial bee colony algorithm for the blocking flow shop problem with total flowtime minimization

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    This paper presents a high performing Discrete Artificial Bee Colony algorithm for the blocking flow shop problem with flow time criterion. To develop the proposed algorithm, we considered four strategies for the food source phase and two strategies for each of the three remaining phases (employed bees, onlookers and scouts). One of the strategies tested in the food source phase and one implemented in the employed bees phase are new. Both have been proved to be very effective for the problem at hand. The initialization scheme named HPF2(¿, µ) in particular, which is used to construct the initial food sources, is shown in the computational evaluation to be one of the main procedures that allow the DABC_RCT to obtain good solutions for this problem. To find the best configuration of the algorithm, we used design of experiments (DOE). This technique has been used extensively in the literature to calibrate the parameters of the algorithms but not to select its configuration. Comparing it with other algorithms proposed for this problem in the literature demonstrates the effectiveness and superiority of the DABC_RCTPeer ReviewedPostprint (author’s final draft

    Techniques for Proving Approximation Ratios in Scheduling

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    The problem of finding a schedule with the lowest makespan in the class of all flowtime-optimal schedules for parallel identical machines is an NP-hard problem. Several approximation algorithms have been suggested for this problem. We focus on algorithms that are fast and easy to implement, rather than on more involved algorithms that might provide tighter approximation bounds. A set of approaches for proving conjectured bounds on performance ratios for such algorithms is outlined. These approaches are used to examine Coffman and Sethi's conjecture for a worst-case bound on the ratio of the makespan of the schedule generated by the LD algorithm to the makespan of the optimal schedule. A significant reduction is achieved in the size of a hypothesised minimal counterexample to this conjecture

    An iterated greedy heuristic for no-wait flow shops with sequence dependent setup times, learning and forgetting effects

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    [EN] This paper addresses a sequence dependent setup times no-wait flowshop with learning and forgetting effects to minimize total flowtime. This problem is NP-hard and has never been considered before. A position-based learning and forgetting effects model is constructed. Processing times of operations change with the positions of corresponding jobs in a schedule. Objective increment properties are deduced and based on them three accelerated neighbourhood construction heuristics are presented. Because of the simplicity and excellent performance shown in flowshop scheduling problems, an iterated greedy heuristic is proposed. The proposed iterated greedy algorithm is compared with some existing algorithms for related problems on benchmark instances. Comprehensive computational and statistical tests show that the presented method obtains the best performance among the compared methods. (C) 2018 Elsevier Inc. All rights reserved.This work is supported by the National Natural Science Foundation of China (Nos. 61572127, 61272377), the Collaborative Innovation Center of Wireless Communications Technology and the Key Natural Science Fund for Colleges and Universities in Jiangsu Province (No. 12KJA630001). Ruben Ruiz is partially supported by the Spanish Ministry of Economy and Competitiveness(MINECO), under the project "SCHEYARD - Optimization of Scheduling Problems in Container Yards" with reference DPI2015-65895-R.Li, X.; Yang, Z.; Ruiz García, R.; Chen, T.; Sui, S. (2018). An iterated greedy heuristic for no-wait flow shops with sequence dependent setup times, learning and forgetting effects. Information Sciences. 453:408-425. https://doi.org/10.1016/j.ins.2018.04.038S40842545

    A game-theoretic and hybrid genetic meta-heuristics model for security-assured scheduling of independent jobs in computational grids

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    Scheduling independent tasks in Computational Grids commonly arises in many Grid-enabled large scale applications. Much of current research in this domain is focused on the improvement of the efficiency of the Grid schedulers, both at global and local levels, which is the basis for Grid systems to leverage large computing capacities. However, unlike traditional scheduling, in Grid systems security requirements are very important to scheduling tasks/applications to Grid resources. The objective is thus to achieve efficient and secure allocation of tasks to machines. In this paper we propose a new model for secure scheduling at the Grid sites by combining game-theoretic and genetic-based meta-heuristic approaches. The game-theoretic model takes into account the realistic feature that Grid users usually perform independently of each other. The scheduling problem is then formalized as a noncooperative non-zero sum game with Nash equilibria as the solutions. The game cost function is minimized, at global and user levels, by using four genetic-based hybrid meta-heuristics. We have evaluated the proposed model through a static benchmark of instances, for which we have measured two basic metrics, namely the makespan and flowtime. The obtained results suggest that it is more resilient for the Grid users (and local schedulers) to tolerate some job delays defined as additional scheduling cost due to security requirements instead of taking a risk of allocating at unreliable resources.Peer ReviewedPostprint (published version

    BALANCING TRADE-OFFS IN ONE-STAGE PRODUCTION WITH PROCESSING TIME UNCERTAINTY

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    Stochastic production scheduling faces three challenges, first the inconsistencies among key performance indicators (KPIs), second the trade-offs between the expected return and the risk for a portfolio of KPIs, and third the uncertainty in processing times. Based on two inconsistent KPIs of total completion time (TCT) and variance of completion times (VCT), we propose our trade-off balancing (ToB) heuristic for one-stage production scheduling. Through comprehensive case studies, we show that our ToB heuristic with preference =0.0:0.1:1.0 efficiently and effectively addresses the three challenges. Moreover, our trade-off balancing scheme can be generalized to balance a number of inconsistent KPIs more than two. Daniels and Kouvelis (DK) proposed a scheme to optimize the worst-case scenario for stochastic production scheduling and proposed the endpoint product (EP) and endpoint sum (ES) heuristics to hedge against processing time uncertainty. Using 5 levels of coefficients of variation (CVs) to represent processing time uncertainty, we show that our ToB heuristic is robust as well, and even outperforms the EP and ES heuristics on worst-case scenarios at high levels of processing time uncertainty. Moreover, our ToB heuristic generates undominated solution spaces of KPIs, which not only provides a solid base to set up specification limits for statistical process control (SPC) but also facilitates the application of modern portfolio theory and SPC techniques in the industry

    Deterministic Assembly Scheduling Problems: A Review and Classification of Concurrent-Type Scheduling Models and Solution Procedures

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    Many activities in industry and services require the scheduling of tasks that can be concurrently executed, the most clear example being perhaps the assembly of products carried out in manufacturing. Although numerous scientific contributions have been produced on this area over the last decades, the wide extension of the problems covered and the lack of a unified approach have lead to a situation where the state of the art in the field is unclear, which in turn hinders new research and makes translating the scientific knowledge into practice difficult. In this paper we propose a unified notation for assembly scheduling models that encompass all concurrent-type scheduling problems. Using this notation, the existing contributions are reviewed and classified into a single framework, so a comprehensive, unified picture of the field is obtained. In addition, a number of conclusions regarding the state of the art in the topic are presented, as well as some opportunities for future research.Ministerio de Ciencia e Innovación español DPI2016-80750-
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