218 research outputs found

    QoE-Centric Control and Management of Multimedia Services in Software Defined and Virtualized Networks

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    Multimedia services consumption has increased tremendously since the deployment of 4G/LTE networks. Mobile video services (e.g., YouTube and Mobile TV) on smart devices are expected to continue to grow with the emergence and evolution of future networks such as 5G. The end user’s demand for services with better quality from service providers has triggered a trend towards Quality of Experience (QoE) - centric network management through efficient utilization of network resources. However, existing network technologies are either unable to adapt to diverse changing network conditions or limited in available resources. This has posed challenges to service providers for provisioning of QoE-centric multimedia services. New networking solutions such as Software Defined Networking (SDN) and Network Function Virtualization (NFV) can provide better solutions in terms of QoE control and management of multimedia services in emerging and future networks. The features of SDN, such as adaptability, programmability and cost-effectiveness make it suitable for bandwidth-intensive multimedia applications such as live video streaming, 3D/HD video and video gaming. However, the delivery of multimedia services over SDN/NFV networks to achieve optimized QoE, and the overall QoE-centric network resource management remain an open question especially in the advent development of future softwarized networks. The work in this thesis intends to investigate, design and develop novel approaches for QoE-centric control and management of multimedia services (with a focus on video streaming services) over software defined and virtualized networks. First, a video quality management scheme based on the traffic intensity under Dynamic Adaptive Video Streaming over HTTP (DASH) using SDN is developed. The proposed scheme can mitigate virtual port queue congestion which may cause buffering or stalling events during video streaming, thus, reducing the video quality. A QoE-driven resource allocation mechanism is designed and developed for improving the end user’s QoE for video streaming services. The aim of this approach is to find the best combination of network node functions that can provide an optimized QoE level to end-users through network node cooperation. Furthermore, a novel QoE-centric management scheme is proposed and developed, which utilizes Multipath TCP (MPTCP) and Segment Routing (SR) to enhance QoE for video streaming services over SDN/NFV-based networks. The goal of this strategy is to enable service providers to route network traffic through multiple disjointed bandwidth-satisfying paths and meet specific service QoE guarantees to the end-users. Extensive experiments demonstrated that the proposed schemes in this work improve the video quality significantly compared with the state-of-the- art approaches. The thesis further proposes the path protections and link failure-free MPTCP/SR-based architecture that increases survivability, resilience, availability and robustness of future networks. The proposed path protection and dynamic link recovery scheme achieves a minimum time to recover from a failed link and avoids link congestion in softwarized networks

    Edge computing assisted adaptive mobile video streaming

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    Nearly all bitrate adaptive video content delivered today is streamed using protocols that run a purely client based adaptation logic. The resulting lack of coordination may lead to suboptimal user experience and resource utilization. As a response, approaches that include the network and servers in the adaptation process are emerging. In this article, we present an optimized solution for network assisted adaptation specifically targeted to mobile streaming in multi-access edge computing (MEC) environments. Due to NP-Hardness of the problem, we have designed a heuristic-based algorithm with minimum need for parameter tuning and having relatively low complexity. We then study the performance of this solution against two popular client-based solutions, namely Buffer-Based Adaptation (BBA) and Rate-Based Adaptation (RBA), as well as to another network assisted solution. Our objective is two fold: First, we want to demonstrate the efficiency of our solution and second to quantify the benefits of network-assisted adaptation over the client-based approaches in mobile edge computing scenarios. The results from our simulations reveal that the network assisted adaptation clearly outperforms the purely client-based DASH heuristics in some of the metrics, not all of them, particularly, in situations when the achievable throughput is moderately high or the link quality of the mobile clients does not differ from each other substantially

    Application-Aware Network Design Using Software Defined Networking for Application Performance Optimization for Big Data and Video Streaming

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    Title from PDF of title page viewed October 30, 2017Dissertation advisor: Deep MedhiVitaIncludes bibliographical references (pages 122-135)Thesis (Ph.D.)--School of Computing and Engineering. University of Missouri--Kansas City, 2017This dissertation investigates improvement in application performance. For applications, we consider two classes: Hadoop MapReduce and video streaming. The Hadoop MapReduce (M/R) framework has become the de facto standard for Big Data analytics. However, the lack of network-awareness of the default MapReduce resource manager in a traditional IP network can cause unbalanced job scheduling and network bottlenecks; such factors can eventually lead to an increase in the Hadoop MapReduce job completion time. Dynamic Video streaming over the HTTP (MPEG-DASH) is becoming the defacto dominating transport for today’s video applications. It has been implemented in today’s major media carriers such as Youtube and Netflix. It enables new video applications to fully utilize the existing physical IP network infrastructure. For new 3D immersive medias such as Virtual Reality and 360-degree videos are drawing great attentions from both consumers and researchers in recent years. One of the biggest challenges in streaming such 3D media is the high band width demands and video quality. A new Tile-based video is introduced in both video codec and streaming layer to reduce the transferred media size. In this dissertation, we propose a Software-Defined Network (SDN) approach in an Application-Aware Network (AAN) platform. We first present an architecture for our approach and then show how this architecture can be applied to two aforementioned application areas. Our approach provides both underlying network functions and application level forwarding logics for Hadoop MapReduce and video streaming. By incorporating a comprehensive view of the network, the SDN controller can optimize MapReduce work loads and DASH flows for videos by application-aware traffic reroute. We quantify the improvement for both Hadoop and MPEG-DASH in terms of job completion time and user’s quality of experience (QoE), respectively. Based on our experiments, we observed that our AAN platform for Hadoop MapReduce job optimization offer a significant improvement compared to a static, traditional IP network environment by reducing job run time by 16% to 300% for various MapReduce benchmark jobs. As for MPEG-DASH based video streaming, we can increase user perceived video bitrate by 100%.Introduction -- Research survey -- Proposed architecture -- AAN-SDN for Hadoop -- Study of User QoE Improvement for Dynamic Adaptive Streaming over HTTP (MPEG-DASH) -- AAN-SDN For MPEG-DASH -- Conclusion -- Appendix A. Mininet Topology Source Code For DASH Setup -- Appendix B. Hadoop Installation Source Code -- Appendix C. Openvswitch Installation Source Code -- Appendix D. HiBench Installation Guid

    FlexStream: SDN-Based Framework for Programmable and Flexible Adaptive Video Streaming

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    With the tremendous increase in video traffic fueled by smartphones, tablets, 4G LTE networks, and other mobile devices and technologies, providing satisfactory services to end users in terms of playback quality and a fair share of network resources become challenging. As a result, an HTTP video streaming protocol was invented and widely adopted by most video providers today with the goal of maximizing the user’s quality of experience. However, despite the intensive efforts of major video providers such as YouTube and Netflix to improve their players, several studies as well as our measurements indicate that the players still suffer from several performance issues including instability and sub-optimality in the video bitrate, stalls in the playback, unfairness in sharing the available bandwidth, and inefficiency with regard to network utilization, considerably degrading the user’s QoE. These issues are frequently experienced when several players start competing over a common bottleneck. Interestingly, the root cause of these issues is the intermittent traffic pattern of the HTTP adaptive protocol that causes the players to over-estimate the available bandwidth and stream unsustainable video bitrates. In addition, the wireless network standards today do not allow the network to have a fine-grain control over individual devices which is necessary for providing resource usage coordination and global policy enforcement. We show that enabling such a network-side control would drive each device to fairly and efficiently utilize the network resources based on its current context, which would result in maximizing the overall viewing experience in the network and optimizing the bandwidth utilization. In this dissertation, we propose FlexStream, a flexible and programmable Software-Defined Network (SDN) based framework that solves all the adaptive streaming problems mentioned above. We develop FlexStream on top of the SDN-based framework that extends SDN functionality to mobile end devices, allowing for a fine-grained control and management of bandwidth based on real time context-awareness and specified policy. We demonstrate that FlexStream can be used to manage video delivery for a set of end devices over WiFi and cellular links and can effectively alleviate common problems such as player instability, playback stalls, large startup delay, and inappropriate bandwidth allocation. FlexStream offloads several tasks such as monitoring and policy enforcement to end-devices, while a network element (i.e., Global Controller), which has a global view of a network condition, is primarily employed to manage the resource allocation. This also alleviates the need for intrusive, large and costly traffic management solutions within the network, or modifications to servers that are not feasible in practice. We define an optimization method within the global controller for resource allocation to maximize video QoE considering context information, such as screen size and user priority. All features of FlexStream are implemented and validated on real mobile devices over real Wi-Fi and cellular networks. To the best of our knowledge, FlexStream is the first implementation of SDN-based control in a live cellular network that does not require any internal network support for SDN functionality

    Optimizing IETF multimedia signaling protocols and architectures in 3GPP networks : an evolutionary approach

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    Signaling in Next Generation IP-based networks heavily relies in the family of multimedia signaling protocols defined by IETF. Two of these signaling protocols are RTSP and SIP, which are text-based, client-server, request-response signaling protocols aimed at enabling multimedia sessions over IP networks. RTSP was conceived to set up streaming sessions from a Content / Streaming Server to a Streaming Client, while SIP was conceived to set up media (e.g.: voice, video, chat, file sharing, …) sessions among users. However, their scope has evolved and expanded over time to cover virtually any type of content and media session. As mobile networks progressively evolved towards an IP-only (All-IP) concept, particularly in 4G and 5G networks, 3GPP had to select IP-based signaling protocols for core mobile services, as opposed to traditional SS7-based protocols used in the circuit-switched domain in use in 2G and 3G networks. In that context, rather than reinventing the wheel, 3GPP decided to leverage Internet protocols and the work carried on by the IETF. Hence, it was not surprise that when 3GPP defined the so-called Packet-switched Streaming Service (PSS) for real-time continuous media delivery, it selected RTSP as its signaling protocol and, more importantly, SIP was eventually selected as the core signaling protocol for all multimedia core services in the mobile (All-)IP domain. This 3GPP decision to use off-the-shelf IETF-standardized signaling protocols has been a key cornerstone for the future of All-IP fixed / mobile networks convergence and Next Generation Networks (NGN) in general. In this context, the main goal of our work has been analyzing how such general purpose IP multimedia signaling protocols are deployed and behave over 3GPP mobile networks. Effectively, usage of IP protocols is key to enable cross-vendor interoperability. On the other hand, due to the specific nature of the mobile domain, there are scenarios where it might be possible to leverage some additional “context” to enhance the performance of such protocols in the particular case of mobile networks. With this idea in mind, the bulk of this thesis work has consisted on analyzing and optimizing the performance of SIP and RTSP multimedia signaling protocols and defining optimized deployment architectures, with particular focus on the 3GPP PSS and the 3GPP Mission Critical Push-to-Talk (MCPTT) service. This work was preceded by a detailed analysis work of the performance of underlying IP, UDP and TCP protocol performance over 3GPP networks, which provided the best baseline for the future work around IP multimedia signaling protocols. Our contributions include the proposal of new optimizations to enhance multimedia streaming session setup procedures, detailed analysis and optimizations of a SIP-based Presence service and, finally, the definition of new use cases and optimized deployment architectures for the 3GPP MCPTT service. All this work has been published in the form of one book, three papers published in JCR cited International Journals, 5 articles published in International Conferences, one paper published in a National Conference and one awarded patent. This thesis work provides a detailed description of all contributions plus a comprehensive overview of their context, the guiding principles beneath all contributions, their applicability to different network deployment technologies (from 2.5G to 5G), a detailed overview of the related OMA and 3GPP architectures, services and design principles. Last but not least, the potential evolution of this research work into the 5G domain is also outlined as well.Els mecanismes de Senyalització en xarxes de nova generació es fonamenten en protocols de senyalització definits per IETF. En particular, SIP i RTSP són dos protocols extensibles basats en missatges de text i paradigma petició-resposta. RTSP va ser concebut per a establir sessions de streaming de continguts, mentre SIP va ser creat inicialment per a facilitar l’establiment de sessions multimèdia (veu, vídeo, xat, compartició) entre usuaris. Tot i així, el seu àmbit d’aplicació s’ha anat expandint i evolucionant fins a cobrir virtualment qualsevol tipus de contingut i sessió multimèdia. A mesura que les xarxes mòbils han anat evolucionant cap a un paradigma “All-IP”, particularment en xarxes 4G i 5G, 3GPP va seleccionar els protocols i arquitectures destinats a gestionar la senyalització dels serveis mòbils presents i futurs. En un moment determinat 3GPP decideix que, a diferència dels sistemes 2G i 3G que fan servir protocols basats en SS7, els sistemes de nova generació farien servir protocols estandarditzats per IETF. Quan 3GPP va començar a estandarditzar el servei de Streaming sobre xarxes mòbils PSS (Packet-switched Streaming Service) va escollir el protocol RTSP com a mecanisme de senyalització. Encara més significatiu, el protocol SIP va ser escollit com a mecanisme de senyalització per a IMS (IP Multimedia Subsystem), l’arquitectura de nova generació que substituirà la xarxa telefònica tradicional i permetrà el desplegament de nous serveis multimèdia. La decisió per part de 3GPP de seleccionar protocols estàndards definits per IETF ha representat una fita cabdal per a la convergència del sistemes All-IP fixes i mòbils, i per al desenvolupament de xarxes NGN (Next Generation Networks) en general. En aquest context, el nostre objectiu inicial ha estat analitzar com aquests protocols de senyalització multimèdia, dissenyats per a xarxes IP genèriques, es comporten sobre xarxes mòbils 3GPP. Efectivament, l’ús de protocols IP és fonamental de cara a facilitar la interoperabilitat de solucions diferents. Per altra banda, hi ha escenaris a on és possible aprofitar informació de “context” addicional per a millorar el comportament d’aquests protocols en al cas particular de xarxes mòbils. El cos principal del treball de la tesi ha consistit en l’anàlisi i optimització del rendiment dels protocols de senyalització multimèdia SIP i RTSP, i la definició d’arquitectures de desplegament, amb èmfasi en els serveis 3GPP PSS i 3GPP Mission Critical Push-to-Talk (MCPTT). Aquest treball ha estat precedit per una feina d’anàlisi detallada del comportament dels protocols IP, TCP i UDP sobre xarxes 3GPP, que va proporcionar els fonaments adequats per a la posterior tasca d’anàlisi de protocols de senyalització sobre xarxes mòbils. Les contribucions inclouen la proposta de noves optimitzacions per a millorar els procediments d’establiment de sessions de streaming multimèdia, l’anàlisi detallat i optimització del servei de Presència basat en SIP i la definició de nous casos d’ús i exemples de desplegament d’arquitectures optimitzades per al servei 3GPP MCPTT. Aquestes contribucions ha quedat reflectides en un llibre, tres articles publicats en Revistes Internacionals amb índex JCR, 5 articles publicats en Conferències Internacionals, un article publicat en Congrés Nacional i l’adjudicació d’una patent. La tesi proporciona una descripció detallada de totes les contribucions, així com un exhaustiu repàs del seu context, dels principis fonamentals subjacents a totes les contribucions, la seva aplicabilitat a diferents tipus de desplegaments de xarxa (des de 2.5G a 5G), així una presentació detallada de les arquitectures associades definides per organismes com OMA o 3GPP. Finalment també es presenta l’evolució potencial de la tasca de recerca cap a sistemes 5G.Postprint (published version

    Network-Based Management for Optimising Video Delivery

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    The past decade has witnessed a massive increase in Internet video traffic. The Cisco Visual Forecast index indicates that, by 2022, (79%) of the world's mobile data traffic will be video traffic. In order to increase the video streaming market revenue, service providers need to provide services to the end-users characterised by high Quality of Experience (QoE). However, delivering good-quality video services is a very challenging task due to the stringent constraints related to bandwidth and latency requirements in video streaming. Among the available streaming services, HTTP adaptive streaming (HAS) has become the de facto standard for multimedia delivery over the Internet. HAS is a pull-based approach, since the video player at the client side is responsible for adapting the requested video based on the estimated network conditions. Furthermore, HAS can traverse any firewall or proxy server that lets through standard HTTP data traffic over content delivery networks. Despite the great benefits HAS solutions bring, they also face challenges relating to quality fluctuations when they compete for a shared link. To overcome these issues, the network and video providers must exchange information and cooperate. In this context, Software Defined Networking (SDN) is an emerging technology used to deploy such architecture by providing centralised control for efficient and flexible network management. One of the first problems addressed in this thesis is that of providing QoE-level fairness for the competing HAS players and efficient resource allocation for the available network resources. This has been achieved by presenting a dynamic programming-based algorithm, based on the concept of Max-Min fairness, to provide QoE-level fairness among the competing HAS players. In order to deploy the proposed algorithm, an SDN-based architecture has been presented, named BBGDASH, that leverages the flexibility of the SDN’s management and control to deploy the proposed algorithm on the application and the network level. Another question answered by this thesis is that of how the proposed guidance approach maintains a balance between stability and scalability. To answer this question, a scalable guidance mechanism has been presented that provides guidance to the client without moving the entire control logic to an additional entity or relying purely on the client-side decision. To do so, the guidance scheme provides each client with the optimal bitrate levels to adapt the requested bitrate within the provided levels. Although the proposed BGGDASH can improve the QoE within a wired network, deploying it in a wireless network environment could result in sub-optimal decisions being made due to the high level of fluctuations in the wireless environment. In order to cope with this issue, two time series-based forecasting approaches have been presented to identify the optimal set of bitrate levels for each client based on the network conditions. Additionally, the implementation of the BBGDASH architecture has been extended by proposing an intelligent streaming architecture (named BBGDASH+). Finally, in order to evaluate the feasibility of deploying the bounding bitrate guidance with different network conditions, it has been evaluated under different network conditions to provide generic evaluations. The results show that the proposed algorithms can significantly improve the end-users QoE compared to other compared approaches

    On Accounting for Screen Resolution in Adaptive Video Streaming: QoE driven bandwidth sharing framework

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    International audienceScreen resolution along with network conditions are main objective factors impacting the user experience, in particular for video streaming applications. User terminals on their side feature more and more advanced characteristics resulting in different network requirements for good visual experience. Previous studies tried to link MOS (Mean Opinion Score) to video bitrate for different screen types (e.g., Common Intermediate Format (CIF), Quarter Common Intermediate Format (QCIF), and High Definition (HD)). We leverage such studies and formulate a QoE driven resource allocation problem to pinpoint the optimal bandwidth allocation that maximizes the QoE (Quality of Experience) over all users of a network service provider located behind the same bottleneck link, while accounting for the characteristics of the screens they use for video playout. For our optimization problem, QoE functions are built using curve fitting on datasets capturing the relationship between MOS, screen characteristics, and bandwidth requirements. We propose a simple heuristic based on Lagrangian relaxation and KKT (Karush Kuhn Tucker) conditions to efficiently solve the optimization problem. Our numerical simulations show that the proposed heuristic is able to increase overall QoE up to 20% compared to an allocation with a TCP look-alike strategy implementing max-min fairness

    Mobile Oriented Future Internet (MOFI)

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    This Special Issue consists of seven papers that discuss how to enhance mobility management and its associated performance in the mobile-oriented future Internet (MOFI) environment. The first two papers deal with the architectural design and experimentation of mobility management schemes, in which new schemes are proposed and real-world testbed experimentations are performed. The subsequent three papers focus on the use of software-defined networks (SDN) for effective service provisioning in the MOFI environment, together with real-world practices and testbed experimentations. The remaining two papers discuss the network engineering issues in newly emerging mobile networks, such as flying ad-hoc networks (FANET) and connected vehicular networks
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