113 research outputs found

    Voremetur Project: proposal for the digital cataloguing of museum objects on media art

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    Purpose The purpose of this paper is to describe the creation of a catalogue of museum objects associated with two media art collections. The proposal was formulated under the Voremetur "Vocabularios para una Red de Archivos y Colecciones de Media Art y sus efectos: metaliteracy y turismo de conocimiento" (thesauri for networked media art archives and collections and their effects: metaliteracy and knowledge tourism) (HAR2016-75949-C2-1-R). Collection characteristics and typologies are discussed along with the difficulties encountered and the interoperability of the platform chosen with other Web resources that foster visibility. Design/methodology/approach This paper describes a case study and a review of the protocols and standards used to catalogue media art collections. Digitised descriptions were processed with Omeka software in conjunction with the expanded Dublin Core metadata schema. This paper also reviews the literature on the conceptualisation of these collections and the challenges involved in their conservation and management. Findings The result was the creation of a digital repository for two media art collections: one linked to Espacio P; and the other the outcome of digitising part of the MIDECIANT collection (Archivo Media ART AEMA). Originality/value The methodology innovates the description and analysis of museum objects on media art in Spain. The proposed cataloguing method can be replicated and used to describe similar collections and lays the grounds for creating a Spanish network of media art archives and collectionsThis work was supported by the Ministerio De Economía y Competitividad (Spain) (HAR2016-75949-C2-1-R)

    Raising the visibility of protected data: A pilot data catalog project

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    Sharing research data that is protected for legal, regulatory, or contractual reasons can be challenging and current mechanisms for doing so may act as barriers to researchers and discourage data sharing. Additionally, the infrastructure commonly used for open data repositories does not easily support responsible sharing of protected data. This chapter presents a case study of an academic university library’s work to configure the existing institutional data repository to function as a data catalog. By engaging in this project, university librarians strive to enhance visibility and access to protected datasets produced at the institution and cultivate a data sharing culture

    Adopting Dublin Core with modifications: Challenges and requirements to develop a standard metadata for UM Memory

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    UM Memory was initiated by the University of Malaya Library to build up digital photo collection. It was officially launched by Royal Professor Ungku A. Aziz on 22 September 2011 and his historical photo in the University was the first online exhibition displayed in UM Memory. The purpose of this initiative is to make the Library photo collection accessible to the public through complete metadata. Metadata of the item must be informative in order to capture the digital user’s interest. Several challenges have been faced by the librarians because no standard has been recorded as a guideline since this project was the pioneer project for historical images repository in the University of Malaya. This paper presents the steps taken by the librarians to produce a proper metadata standard to be used in UM Memory. It compares few established metadata from several institutions worldwide and also discusses the significance of excellence pledge for metadata. Several considerations need to be highlighted to confirm the metadata can represent the images in the portal effectively

    Cyberactivism as emergent language in Venezuela: Proposal of documentation and digital preservation using Omeka software

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    Purpose: The purpose of this study is to present a conceptual analysis to artistic manifestation represented through graphic and multimedia pieces that are available in social media networks as document-speeches in relation to protests in Venezuela during April-July, 2017. Also, this paper proposes the implementation of digital documentation tool that allows retrieval, organization, systematization and preservation of visual contents. Design/methodology/approach: Semiotic analysis based on 44 artistic pieces (images and videos) posted on Twitter, Instagram and YouTube to protest in Venezuela against the government of Nicolás Maduro in 2017. The authors defined a metadata group for content creation of multimedia and testing information retrieval from general data, textual contents, file formats and semiotic description using Omeka software. Findings: The digital documentation of artivism proposed has the potential to sustain over time as documents likely to be studied. It also constitutes an important analysis and a historical reconstruction, which must be taken into consideration to conduct research in the future political and social process of Venezuela. Social implications: Cyber-artivism, a concept related to online activism, is conceived as an artistic expression mediated by technologies and social media emerging in the context of social environments with a political–demographic character. Originality/value: Digital preservation of multimedia contents by their semiotic and historic value as artistic cyber-activism

    Collaborating with GLAM Institutions

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    This essay cluster features three essays by students which reflect on their experiences developing digital scholarly resources in collaboration with the GLAM sector (the acronym for galleries, libraries, archives, and museums). Each essay focuses on a particular project: a digital exhibit of Redpath Museum’s precious seahorse collection, a digital collection of Renaissance books published by the printer-publisher Aldus Manutius held at Simon Fraser University Library Special Collections, and a digital exhibit of Victorian-era Pre-Raphaelite books hosted by the University of Victoria Library. In describing these projects, these essays reveal emerging models of digital pedagogy involving collaboration among students, faculty, and librarians. Lisa Goddard and Rebecca Dowson, academic librarians specialized in digital scholarship from the University of Victoria and Simon Fraser University, respond to these essays, offering their perspective on what student–GLAM collaborations add to the mission of academic libraries.   Résumé Ce regroupement de dissertation se compose de trois dissertations écrites par des étudiants qui réfléchissent à leurs expériences acquises en développant des ressources universitaires numériques en collaboration avec le secteur GLAM (l’acronyme anglais pour 'Galleries, Libraries, Archives and Museums', ou Galeries, Bibliothèques, Archives et Musées). Chaque dissertation se focalise sur un projet particulier : sur une exposition numérique de la collection précieuse d’hippocampes du Musée Redpath ; sur une collection numérique de livres de la Renaissance publiés par l’imprimeur-éditeur Aldus Manutius, ce qui se trouve dans les Collections Spéciales de la Bibliothèque de l’Université Simon Fraser ; et sur une exposition numérique de livres Pré-Raphaelite venant de l’époque victorienne qui a eu lieu à la Bibliothèque de l’Université de Victoria. En décrivant ces projets, ces dissertations révèlent des modèles émergents de pédagogie numérique qui nécessitent la collaboration entre des étudiants, des membres de faculté et des bibliothécaires. Lisa Goddard et Rebecca Dowson, des bibliothécaires académiques qui se spécialisent dans l’érudition numérique de l’Université de Victoria et de l’Université Simon Fraser, répondent à ces dissertations, en donnant leur perspective sur ce que les collaborations étudiant-GLAM contribuent à la mission des bibliothèques académiques.   Mots-clés: institutions GLAM; humanités numériques (DH); exposition numérique; curation numérique; métadonnées descriptives; pédagogie numériqu

    Library Instruction for Digital Humanities Pedagogy in Undergraduate Classes

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    Digital humanities pedagogy has an experimental, DIY sensibility and uses technology to help students engage with course material. There is an ongoing conversation among faculty who share assignments and tools with one another and it is important for librarians to be a part of that. By partnering with professors who are teaching digital humanities techniques, librarians can build on their role as instructors and reflect the emerging identity of the library as an active and productive space on campus and not only a warehouse of primary and secondary sources. Furthermore, connecting the library to digital humanities work will create new ways for users to work with library collections and give the library a low-stakes way to experiment with emerging tools

    Towards unified retrieval system for GLAM institutions in India: Designing a prototype for biblio-cultural information space

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    75-91Generally, the galleries, libraries, archives, and museums (GLAM) of developing countries use two different information representation and retrieval systems to manage bibliographic datasets and cultural-heritage objects. These software-centric systems create different retrieval silos, and end users need to hop from one retrieval interface to another with diverse search techniques for an all-encompassing search. A centrally indexed biblio-cultural information system in place of multiple retrieval silos, as a single-window search mechanism for bibliographic and cultural resources, may help users of GLAM find the required information with ease. This study is an attempt to design a technical framework towards this goal of a unified system of retrieval by applying different domain-specific open-source applications related to a library software ecosystem, and open standards. The methodology, based on open-source software and open standards, may well be adopted by libraries with complex information management needs

    Implementing the International Image Interoperability Framework (IIIF) for accessibility and reuse of cultural heritage resources on the web – Challenges and Advantages

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    The accessibility of images-based resources is important for the practice of research, teaching and knowledge transfer in the Social Sciences and the Humanities. In the past twenty-five years, Cultural Heritage Institutions (CHIs) have been digitizing and providing millions of digital surrogates of their artefacts, paintings, books, maps, manuscripts and other objects in digital repositories and web platforms. However, most of those digital resources are still locked up in silos which means they lack interoperability and reusability. To address this issue, the International Image Interoperability Framework (IIIF) was created in 2011 by technologists from Stanford University, The British Library and The Bodleian Library, The National Library of Norway and The National Library of France (BnF). This study will address the challenges and advantages of the IIIF’s implementation in digital repositories of CHIs and how the IIIF can enhance research, teaching and knowledge transfer in the social sciences and humanities. This study will also look at the IIIF implementation scenario in Europe and in Portugal through qualitative analysis of professionals’ responses to a questionnaire.A acessibilidade de recursos baseados em imagens é importante para a prática da investigação, ensino e transferência de conhecimentos nas Ciências Sociais e Humanas. Nos últimos vinte e cinco anos, as Instituições de Património Cultural (CHIs) têm vindo a digitalizar e a fornecer milhões de substitutos digitais dos seus artefactos, pinturas, livros, mapas, manuscritos e outros objetos em repositórios digitais e plataformas web. No entanto, a maioria desses recursos digitais ainda se encontram encerrados em silos, o que significa que lhes falta interoperabilidade e reutilização. Para abordar esta questão, o International Image Interoperability Framework (IIIF) foi criado em 2011 por tecnólogos da Universidade de Stanford, The British Library e The Bodleian Library, The National Library of Norway e The National Library of France (BnF). Este estudo abordará os desafios e vantagens da implementação do IIIF em repositórios digitais de instituições culturais e universidades e como o IIIF pode melhorar a investigação, o ensino e a transferência de conhecimento nas ciências sociais e humanas. Este estudo analisará também o cenário de implementação da IIIF em Portugal através da análise qualitativa das respostas dos profissionais a um questionário

    Adaptivity of 3D web content in web-based virtual museums : a quality of service and quality of experience perspective

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    The 3D Web emerged as an agglomeration of technologies that brought the third dimension to the World Wide Web. Its forms spanned from being systems with limited 3D capabilities to complete and complex Web-Based Virtual Worlds. The advent of the 3D Web provided great opportunities to museums by giving them an innovative medium to disseminate collections' information and associated interpretations in the form of digital artefacts, and virtual reconstructions thus leading to a new revolutionary way in cultural heritage curation, preservation and dissemination thereby reaching a wider audience. This audience consumes 3D Web material on a myriad of devices (mobile devices, tablets and personal computers) and network regimes (WiFi, 4G, 3G, etc.). Choreographing and presenting 3D Web components across all these heterogeneous platforms and network regimes present a significant challenge yet to overcome. The challenge is to achieve a good user Quality of Experience (QoE) across all these platforms. This means that different levels of fidelity of media may be appropriate. Therefore, servers hosting those media types need to adapt to the capabilities of a wide range of networks and devices. To achieve this, the research contributes the design and implementation of Hannibal, an adaptive QoS & QoE-aware engine that allows Web-Based Virtual Museums to deliver the best possible user experience across those platforms. In order to ensure effective adaptivity of 3D content, this research furthers the understanding of the 3D web in terms of Quality of Service (QoS) through empirical investigations studying how 3D Web components perform and what are their bottlenecks and in terms of QoE studying the subjective perception of fidelity of 3D Digital Heritage artefacts. Results of these experiments lead to the design and implementation of Hannibal
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