82 research outputs found

    Prikaz slobodnog prostora za dvonožne hodajuće robote

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    Motion planning for biped walking robots is a highly demanding task because of the complex kinematics of such machines and the many degrees of freedom involved. One approach to dealing with this problem is to determine a feasible path in a reduced configuration space of the robot and then to perform the motion planning by searching for an appropriate sequence of steps which allows the locomotion along this path. In this work, a novel method for creating a free space representation for biped walking robots is presented. The method rests upon the approximation of the robot by a set of 3D hulls whose shapes allow efficient determination of feasible paths in a 3D configuration space, involving stepping over obstacles and changing the walking level. The robot’s environment is partitioned into two regions. In the first region, 2D motion planning can be performed, while the complexity of 3D motion planning in the second region can be significantly reduced by considering only a restricted set of paths sufficient for solving a wide range of locomotion tasks.Planiranje kretanja dvonožnih hodajućih robota predstavlja iznimno zahtjevan zadatak zbog složenosti kinematike takvih strojeva i velikog broja stupnjeva slobode gibanja. Jedan pristup tom problemu je da se prvo pronađe izvediva staza u reduciranom konfiguracijskom prostoru robota te da se zatim traži odgovarajući niz koraka koji omogućuje kretanje tom stazom. U ovom radu predstavljena je nova metoda stvaranja prikaza slobodnog prostora za dvonožne hodajuće robote. Metoda se temelji na aproksimaciji robota skupom jednostavnih trodimenzionalnih geometrijskih tijela čiji oblici omogućuju učinkovito određivanje izvedivih staza u 3D konfiguracijskom prostoru, koje mogu uključivati prekoračivanje prepreka te prelazak između hodnih površina različitih visina. Okolina robota dijeli se na dva područja. U prvom području može se primijeniti 2D planiranje koraka, dok se složenost 3D planiranja koraka u drugom području može značajno smanjiti tako što se pri planiranju uzima u obzir samo jedan reducirani skup staza, koji je pak dostatan za rješavanje velikog broja praktičnih zadataka

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Locomoção bípede adaptativa a partir de uma única demonstração usando primitivas de movimento

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    Doutoramento em Engenharia EletrotécnicaEste trabalho aborda o problema de capacidade de imitação da locomoção humana através da utilização de trajetórias de baixo nível codificadas com primitivas de movimento e utilizá-las para depois generalizar para novas situações, partindo apenas de uma demonstração única. Assim, nesta linha de pensamento, os principais objetivos deste trabalho são dois: o primeiro é analisar, extrair e codificar demonstrações efetuadas por um humano, obtidas por um sistema de captura de movimento de forma a modelar tarefas de locomoção bípede. Contudo, esta transferência não está limitada à simples reprodução desses movimentos, requerendo uma evolução das capacidades para adaptação a novas situações, assim como lidar com perturbações inesperadas. Assim, o segundo objetivo é o desenvolvimento e avaliação de uma estrutura de controlo com capacidade de modelação das ações, de tal forma que a demonstração única apreendida possa ser modificada para o robô se adaptar a diversas situações, tendo em conta a sua dinâmica e o ambiente onde está inserido. A ideia por detrás desta abordagem é resolver o problema da generalização a partir de uma demonstração única, combinando para isso duas estruturas básicas. A primeira consiste num sistema gerador de padrões baseado em primitivas de movimento utilizando sistemas dinâmicos (DS). Esta abordagem de codificação de movimentos possui propriedades desejáveis que a torna ideal para geração de trajetórias, tais como a possibilidade de modificar determinados parâmetros em tempo real, tais como a amplitude ou a frequência do ciclo do movimento e robustez a pequenas perturbações. A segunda estrutura, que está embebida na anterior, é composta por um conjunto de osciladores acoplados em fase que organizam as ações de unidades funcionais de forma coordenada. Mudanças em determinadas condições, como o instante de contacto ou impactos com o solo, levam a modelos com múltiplas fases. Assim, em vez de forçar o movimento do robô a situações pré-determinadas de forma temporal, o gerador de padrões de movimento proposto explora a transição entre diferentes fases que surgem da interação do robô com o ambiente, despoletadas por eventos sensoriais. A abordagem proposta é testada numa estrutura de simulação dinâmica, sendo que várias experiências são efetuadas para avaliar os métodos e o desempenho dos mesmos.This work addresses the problem of learning to imitate human locomotion actions through low-level trajectories encoded with motion primitives and generalizing them to new situations from a single demonstration. In this line of thought, the main objectives of this work are twofold: The first is to analyze, extract and encode human demonstrations taken from motion capture data in order to model biped locomotion tasks. However, transferring motion skills from humans to robots is not limited to the simple reproduction, but requires the evaluation of their ability to adapt to new situations, as well as to deal with unexpected disturbances. Therefore, the second objective is to develop and evaluate a control framework for action shaping such that the single-demonstration can be modulated to varying situations, taking into account the dynamics of the robot and its environment. The idea behind the approach is to address the problem of generalization from a single-demonstration by combining two basic structures. The first structure is a pattern generator system consisting of movement primitives learned and modelled by dynamical systems (DS). This encoding approach possesses desirable properties that make them well-suited for trajectory generation, namely the possibility to change parameters online such as the amplitude and the frequency of the limit cycle and the intrinsic robustness against small perturbations. The second structure, which is embedded in the previous one, consists of coupled phase oscillators that organize actions into functional coordinated units. The changing contact conditions plus the associated impacts with the ground lead to models with multiple phases. Instead of forcing the robot’s motion into a predefined fixed timing, the proposed pattern generator explores transition between phases that emerge from the interaction of the robot system with the environment, triggered by sensor-driven events. The proposed approach is tested in a dynamics simulation framework and several experiments are conducted to validate the methods and to assess the performance of a humanoid robot

    Acquisition and distribution of synergistic reactive control skills

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    Learning from demonstration is an afficient way to attain a new skill. In the context of autonomous robots, using a demonstration to teach a robot accelerates the robot learning process significantly. It helps to identify feasible solutions as starting points for future exploration or to avoid actions that lead to failure. But the acquisition of pertinent observationa is predicated on first segmenting the data into meaningful sequences. These segments form the basis for learning models capable of recognising future actions and reconstructing the motion to control a robot. Furthermore, learning algorithms for generative models are generally not tuned to produce stable trajectories and suffer from parameter redundancy for high degree of freedom robots This thesis addresses these issues by firstly investigating algorithms, based on dynamic programming and mixture models, for segmentation sensitivity and recognition accuracy on human motion capture data sets of repetitive and categorical motion classes. A stability analysis of the non-linear dynamical systems derived from the resultant mixture model representations aims to ensure that any trajectories converge to the intended target motion as observed in the demonstrations. Finally, these concepts are extended to humanoid robots by deploying a factor analyser for each mixture model component and coordinating the structure into a low dimensional representation of the demonstrated trajectories. This representation can be constructed as a correspondence map is learned between the demonstrator and robot for joint space actions. Applying these algorithms for demonstrating movement skills to robot is a further step towards autonomous incremental robot learning

    Affective Computing

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    This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (Chapters 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (Chapters 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (Chapters 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (Chapters 17 to 22) we present applications related to affective computing

    Engineering derivatives from biological systems for advanced aerospace applications

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    The present study consisted of a literature survey, a survey of researchers, and a workshop on bionics. These tasks produced an extensive annotated bibliography of bionics research (282 citations), a directory of bionics researchers, and a workshop report on specific bionics research topics applicable to space technology. These deliverables are included as Appendix A, Appendix B, and Section 5.0, respectively. To provide organization to this highly interdisciplinary field and to serve as a guide for interested researchers, we have also prepared a taxonomy or classification of the various subelements of natural engineering systems. Finally, we have synthesized the results of the various components of this study into a discussion of the most promising opportunities for accelerated research, seeking solutions which apply engineering principles from natural systems to advanced aerospace problems. A discussion of opportunities within the areas of materials, structures, sensors, information processing, robotics, autonomous systems, life support systems, and aeronautics is given. Following the conclusions are six discipline summaries that highlight the potential benefits of research in these areas for NASA's space technology programs

    Climbing and Walking Robots

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    With the advancement of technology, new exciting approaches enable us to render mobile robotic systems more versatile, robust and cost-efficient. Some researchers combine climbing and walking techniques with a modular approach, a reconfigurable approach, or a swarm approach to realize novel prototypes as flexible mobile robotic platforms featuring all necessary locomotion capabilities. The purpose of this book is to provide an overview of the latest wide-range achievements in climbing and walking robotic technology to researchers, scientists, and engineers throughout the world. Different aspects including control simulation, locomotion realization, methodology, and system integration are presented from the scientific and from the technical point of view. This book consists of two main parts, one dealing with walking robots, the second with climbing robots. The content is also grouped by theoretical research and applicative realization. Every chapter offers a considerable amount of interesting and useful information

    Humanoid robot control of complex postural tasks based on learning from demostration

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    Mención Internacional en el título de doctorThis thesis addresses the problem of planning and controlling complex tasks in a humanoid robot from a postural point of view. It is motivated by the growth of robotics in our current society, where simple robots are being integrated. Its objective is to make an advancement in the development of complex behaviors in humanoid robots, in order to allow them to share our environment in the future. The work presents different contributions in the areas of humanoid robot postural control, behavior planning, non-linear control, learning from demonstration and reinforcement learning. First, as an introduction of the thesis, a group of methods and mathematical formulations are presented, describing concepts such as humanoid robot modelling, generation of locomotion trajectories and generation of whole-body trajectories. Next, the process of human learning is studied in order to develop a novel method of postural task transference between a human and a robot. It uses the demonstrated action goal as a metrics of comparison, which is codified using the reward associated to the task execution. As an evolution of the previous study, this process is generalized to a set of sequential behaviors, which are executed by the robot based on human demonstrations. Afterwards, the execution of postural movements using a robust control approach is proposed. This method allows to control the desired trajectory even with mismatches in the robot model. Finally, an architecture that encompasses all methods of postural planning and control is presented. It is complemented by an environment recognition module that identifies the free space in order to perform path planning and generate safe movements for the robot. The experimental justification of this thesis was developed using the humanoid robot HOAP-3. Tasks such as walking, standing up from a chair, dancing or opening a door have been implemented using the techniques proposed in this work.Esta tesis aborda el problema de la planificación y control de tareas complejas de un robot humanoide desde el punto de vista postural. Viene motivada por el auge de la robótica en la sociedad actual, donde ya se están incorporando robots sencillos y su objetivo es avanzar en el desarrollo de comportamientos complejos en robots humanoides, para que en el futuro sean capaces de compartir nuestro entorno. El trabajo presenta diferentes contribuciones en las áreas de control postural de robots humanoides, planificación de comportamientos, control no lineal, aprendizaje por demostración y aprendizaje por refuerzo. En primer lugar se desarrollan un conjunto de métodos y formulaciones matemáticas sobre los que se sustenta la tesis, describiendo conceptos de modelado de robots humanoides, generación de trayectorias de locomoción y generación de trayectorias del cuerpo completo. A continuación se estudia el proceso de aprendizaje humano, para desarrollar un novedoso método de transferencia de una tarea postural de un humano a un robot, usando como métrica de comparación el objetivo de la acción demostrada, que es codificada a través del refuerzo asociado a la ejecución de dicha tarea. Como evolución del trabajo anterior, se generaliza este proceso para la realización de un conjunto de comportamientos secuenciales, que son de nuevo realizados por el robot basándose en las demostraciones de un ser humano. Seguidamente se estudia la ejecución de movimientos posturales utilizando un método de control robusto ante imprecisiones en el modelado del robot. Para analizar, se presenta una arquitectura que aglutina los métodos de planificación y el control postural desarrollados en los capítulos anteriores. Esto se complementa con un módulo de reconocimiento del entorno y extracción del espacio libre para poder planificar y generar movimientos seguros en dicho entorno. La justificación experimental de la tesis se ha desarrollado con el robot humanoide HOAP-3. En este robot se han implementado tareas como caminar, levantarse de una silla, bailar o abrir una puerta. Todo ello haciendo uso de las técnicas propuestas en este trabajo.Programa Oficial de Doctorado en Ingeniería Eléctrica, Electrónica y AutomáticaPresidente: Manuel Ángel Armada Rodríguez.- Secretario: Luis Santiago Garrido Bullón.- Vocal: Sylvain Calino
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