10 research outputs found

    Generating 3D volumetric meshes of internal and external fruit structure

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    International audienceTwo essential functions in determining fruit quality are the transport and accumulation of water and dry matter to various fruit tissues. Since water and carbon are delivered to fruit tissues through a complex vasculature system, the internal fruit structure and pattern of vasculature may have a significant impact on their distribution within the fruit. The aim of this work is to provide methods for generating fruit structure that can be integrated with models of fruit function and used to investigate such effects. To this end, we have developed a modelling pipeline in the OpenAlea platform that involves two steps: (1) generating a 3D volumetric mesh representation of the entire fruit, and (2) generating a complex network of vasculature that is embedded within this mesh. To create the 3D volumetric mesh, we use reconstruction algorithms from the 3D mesh generation package of the Computational Geometry Algorithms Library. To generate the pattern of vasculature within this volumetric mesh, we use an algorithmic approach from PlantScan3D software that was designed to reconstruct tree architecture from laser scanner data. We have applied our modelling pipeline to generate the internal and external geometry of a cherry tomato fruit using Magnetic Resonance Imaging data as input. These kinds of applications of our pipeline demonstrate its ability to create species-specific models of fruit structure with relatively low effort. In another work, the volumetric meshes will be combined with models of function to form integrative computational fruit models, which will help to investigate the effects of fruit structure on quality

    Flow-based fabrication: An integrated computational workflow for design and digital additive manufacturing of multifunctional heterogeneously structured objects

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    Structural hierarchy and material organization in design are traditionally achieved by combining discrete homogeneous parts into functional assemblies where the shape or surface is the determining factor in achieving function. In contrast, biological structures express higher levels of functionality on a finer scale through volumetric cellular constructs that are heterogeneous and complex. Despite recent advancements in additive manufacturing of functionally graded materials, the limitations associated with computational design and digital fabrication of heterogeneous materials and structures frame and limit further progress. Conventional computer-aided design tools typically contain geometric and topologic data of virtual constructs, but lack robust means to integrate material composition properties within virtual models. We present a seamless computational workflow for the design and direct digital fabrication of multi-material and multi-scale structured objects. The workflow encodes for and integrates domain-specific meta-data relating to local, regional and global feature resolution of heterogeneous material organizations. We focus on water-based materials and demonstrate our approach by additively manufacturing diverse constructs associating shape-informing variable flow rates and material properties to mesh-free geometric primitives. The proposed workflow enables virtual-to-physical control of constructs where structural, mechanical and optical gradients are achieved through a seamless design-to-fabrication tool with localized control. An enabling technology combining a robotic arm and a multi-syringe multi nozzle deposition system is presented. Proposed methodology is implemented and full-scale demonstrations are included

    Foundry: Hierarchical Material Design for Multi-Material Fabrication

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    We demonstrate a new approach for designing functional material definitions for multi-material fabrication using our system called Foundry. Foundry provides an interactive and visual process for hierarchically designing spatially-varying material properties (e.g., appearance, mechanical, optical). The resulting meta-materials exhibit structure at the micro and macro level and can surpass the qualities of traditional composites. The material definitions are created by composing a set of operators into an operator graph. Each operator performs a volume decomposition operation, remaps space, or constructs and assigns a material composition. The operators are implemented using a domain-specific language for multi-material fabrication; users can easily extend the library by writing their own operators. Foundry can be used to build operator graphs that describe complex, parameterized, resolution-independent, and reusable material definitions. We also describe how to stage the evaluation of the final material definition which in conjunction with progressive refinement, allows for interactive material evaluation even for complex designs. We show sophisticated and functional parts designed with our system.National Science Foundation (U.S.) (1138967)National Science Foundation (U.S.) (1409310)National Science Foundation (U.S.) (1547088)National Science Foundation (U.S.). Graduate Research Fellowship ProgramMassachusetts Institute of Technology. Undergraduate Research Opportunities Progra

    Generating 3D volumetric meshes of internal and external fruit structure

    Get PDF
    International audienceTwo essential functions in determining fruit quality are the transport and accumulation of water and dry matter to various fruit tissues. Since water and carbon are delivered to fruit tissues through a complex vasculature system, the internal fruit structure and pattern of vasculature may have a significant impact on their distribution within the fruit. The aim of this work is to provide methods for generating fruit structure that can be integrated with models of fruit function and used to investigate such effects. To this end, we have developed a modelling pipeline in the OpenAlea platform that involves two steps: (1) generating a 3D volumetric mesh representation of the entire fruit, and (2) generating a complex network of vasculature that is embedded within this mesh. To create the 3D volumetric mesh, we use reconstruction algorithms from the 3D mesh generation package of the Computational Geometry Algorithms Library. To generate the pattern of vasculature within this volumetric mesh, we use an algorithmic approach from PlantScan3D software that was designed to reconstruct tree architecture from laser scanner data. We have applied our modelling pipeline to generate the internal and external geometry of a cherry tomato fruit using Magnetic Resonance Imaging data as input. These kinds of applications of our pipeline demonstrate its ability to create species-specific models of fruit structure with relatively low effort. In another work, the volumetric meshes will be combined with models of function to form integrative computational fruit models, which will help to investigate the effects of fruit structure on quality

    Patient-specific anatomical illustration via model-guided texture synthesis

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    Medical illustrations can make powerful use of textures to attractively, effectively, and efficiently visualize the appearance of the surface or cut surface of anatomic structures. It can do this by implying the anatomic structure's physical composition and clarifying its identity and 3-D shape. Current visualization methods are only capable of conveying detailed information about the orientation, internal structure, and other local properties of the anatomical objects for a typical individual, not for a particular patient. Although one can derive the shape of the individual patient's object from CT or MRI, it is important to apply these illustrative techniques to those particular shapes. In this research patient-specific anatomical illustrations are created by model-guided texture synthesis (MGTS). Given 2D exemplar textures and model-based guidance information as input, MGTS uses exemplar-based texture synthesis techniques to create patient-specific surface and solid textures. It consists of three main components. The first component includes a novel texture metamorphosis approach for creating interpolated exemplar textures given two exemplar textures. This component uses an energy optimization scheme derived from optimal control principles that utilizes intensity and structure information in obtaining the transformation. The second component consists of creating the model-based guidance information, such as directions and layers, for that specific model. This component uses coordinates implied by discrete medial 3D anatomical models (m-reps). The last component accomplishes exemplar-based texture synthesis by textures whose characteristics are spatially variant on and inside the 3D models. It considers the exemplar textures from the first component and guidance information from the second component in synthesizing high-quality, high-resolution solid and surface textures. Patient-specific illustrations with a variety of textures for different anatomical models, such as muscles and bones, are shown to be useful for our clinician to comprehend the shape of the models under radiation dose and to distinguish the models from one another

    Volumetric modeling with diffusion surfaces

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    The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such as smoothly varying colors seen in vegetables and fruits are difficult to model. In this paper, we propose a representation called diffusion surfaces (DSs) to enable modeling such objects. DSs consist of 3D surfaces with colors defined on both sides, such that the interior colors in the volume are obtained by diffusing colors from nearby surfaces. A straightforward way to compute color diffusion is to solve a volumetric Poisson equation with the colors of the DSs as boundary conditions, but it requires expensive volumetric meshing which is not appropriate for interactive modeling. We therefore propose to interpolate colors only locally at user-defined cross-sections using a modified version of the positive mean value coordinates algorithm to avoid volumetric meshing. DSs are generally applicable to model many different kinds of objects with internal structures. As a case study, we present a simple sketch-based interface for modeling objects with rotational symmetries that can also generate random variations of models. We demonstrate the effectiveness of our approach through various DSs models with simple non-photorealistic rendering techniques enabled by DSs. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Color, shading, shadowing, and textur

    Volumetric modeling with diffusion surfaces

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