1,862 research outputs found

    Architecture, colour and images. Ideas and designs by Friedensreich Hundertwasser

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    Colour, imagination, inspiration, amazement. These four words very fittingly describe the work of the Viennese artist/architect Friedrich Stowasser, better known as Hundertwasser (meaning hundred water), a master of organic thinking who between 1928 and 2000 worked and lived in Vienna, Venice and New Zealand. He uses eye-catching images to convey his ideas, forcefully expressive chromatic forms and patterns that betray a strong link with a re-interpreted geometric structure. This contribution, inspired by Hundertwasser’s works, intends to study the unique relationship between creativity, imagination and architecture based on sociological, cultural and psychological principles

    GPlates – Building a Virtual Earth Through Deep Time

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    GPlates is an open‐source, cross‐platform plate tectonic geographic information system, enabling the interactive manipulation of plate‐tectonic reconstructions and the visualization of geodata through geological time. GPlates allows the building of topological plate models representing the mosaic of evolving plate boundary networks through time, useful for computing plate velocity fields as surface boundary conditions for mantle convection models and for investigating physical and chemical exchanges of material between the surface and the deep Earth along tectonic plate boundaries. The ability of GPlates to visualize subsurface 3‐D scalar fields together with traditional geological surface data enables researchers to analyze their relationships through geological time in a common plate tectonic reference frame. To achieve this, a hierarchical cube map framework is used for rendering reconstructed surface raster data to support the rendering of subsurface 3‐D scalar fields using graphics‐hardware‐accelerated ray‐tracing techniques. GPlates enables the construction of plate deformation zones—regions combining extension, compression, and shearing that accommodate the relative motion between rigid blocks. Users can explore how strain rates, stretching/shortening factors, and crustal thickness evolve through space and time and interactively update the kinematics associated with deformation. Where data sets described by geometries (points, lines, or polygons) fall within deformation regions, the deformation can be applied to these geometries. Together, these tools allow users to build virtual Earth models that quantitatively describe continental assembly, fragmentation and dispersal and are interoperable with many other mapping and modeling tools, enabling applications in tectonics, geodynamics, basin evolution, orogenesis, deep Earth resource exploration, paleobiology, paleoceanography, and paleoclimate

    Extending indoor open street mapping environments to navigable 3D citygml building models: Emergency response assessment

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    © Authors 2018. Disaster scenarios in high-rise buildings such as the Address Downtown, Dubai or Grenfell Tower, London have showed ones again the importance of data information availability for emergency management in buildings. 3D visualization of indoor routing services using extensive and high quality geographic data sources is essential for spatial analysis in emergency responses. In order to facilitate emergency response simulations, a combination of geometrical, graphical and semantic information is essential. Successful and efficient emergency evacuation responses is facilitated by the availability of both digital static and dynamic information of the incident site. However, interruptions may be encountered with the availability of dynamic data, where static data developed using indoor navigation ontologies serve as an alternative to inform the first responders. Thus, it is necessary to obtain a firm, interactive and quasi-realistic virtual simulation of the building environments. Voxelized CityGML models imported into voxel based hazard simulation systems fits well into the simulation algorithm requirements (Groger et al., 2008; Moreno et.al, 2010). Therefore, the research investigates an alternative platform for generating CityGML spatial analysis models. LoD4 models are developed using Computer Aided Design (Auto CAD) 2D files, crowdsourced geo-data (OpenStreetMap) and open source tools. A combination of software packages is utilized for 3D reconstruction of building interiors. This process is achieved through a Java application developed by researchers at Heidelberg University. Conclusions drawn from the research validate the 3D CityGML model generation process as an international standard to effectively enhance the outcome of emergency evacuation simulations of high rise buildings

    Consistent Density Scanning and Information Extraction From Point Clouds of Building Interiors

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    Over the last decade, 3D range scanning systems have improved considerably enabling the designers to capture large and complex domains such as building interiors. The captured point cloud is processed to extract specific Building Information Models, where the main research challenge is to simultaneously handle huge and cohesive point clouds representing multiple objects, occluded features and vast geometric diversity. These domain characteristics increase the data complexities and thus make it difficult to extract accurate information models from the captured point clouds. The research work presented in this thesis improves the information extraction pipeline with the development of novel algorithms for consistent density scanning and information extraction automation for building interiors. A restricted density-based, scan planning methodology computes the number of scans to cover large linear domains while ensuring desired data density and reducing rigorous post-processing of data sets. The research work further develops effective algorithms to transform the captured data into information models in terms of domain features (layouts), meaningful data clusters (segmented data) and specific shape attributes (occluded boundaries) having better practical utility. Initially, a direct point-based simplification and layout extraction algorithm is presented that can handle the cohesive point clouds by adaptive simplification and an accurate layout extraction approach without generating an intermediate model. Further, three information extraction algorithms are presented that transforms point clouds into meaningful clusters. The novelty of these algorithms lies in the fact that they work directly on point clouds by exploiting their inherent characteristic. First a rapid data clustering algorithm is presented to quickly identify objects in the scanned scene using a robust hue, saturation and value (H S V) color model for better scene understanding. A hierarchical clustering algorithm is developed to handle the vast geometric diversity ranging from planar walls to complex freeform objects. The shape adaptive parameters help to segment planar as well as complex interiors whereas combining color and geometry based segmentation criterion improves clustering reliability and identifies unique clusters from geometrically similar regions. Finally, a progressive scan line based, side-ratio constraint algorithm is presented to identify occluded boundary data points by investigating their spatial discontinuity

    Emerging Technologies in Architectural Visualization: Implementation Strategies for Practice

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    Representation has always been a critical component in architectural practice and representational techniques have been evolving over time. The relatively recent advent of the digital media is revolutionizing architectural representation. Digital representation techniques are proving to be a more effective means of communicating the design to the client and the collaborative project team. The techniques are advancing so rapidly that it is becoming increasingly difficult to keep in pace with the digital acceleration and utilize these representation techniques in architectural practice. There is a wide difference between what is possible using digital architectural visualization and what is implemented in practice. The research explores the extent of utilization of these digital representation techniques and the challenges they pose in practical implementation. Employing a logical approach to selectively implement this digital procedural change in representation would help in realizing the strategic benefits of these rapidly progressing techniques

    The SSDC contribution to the improvement of knowledge by means of 3D data projections of minor bodies

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    The latest developments of planetary exploration missions devoted to minor bodies required new solutions to correctly visualize and analyse data acquired over irregularly shaped bodies. ASI Space Science Data Center (SSDC-ASI, formerly ASDC-ASI Science Data Center) worked on this task since early 2013, when started developing the web tool MATISSE (Multi-purpose Advanced Tool for the Instruments of the Solar System Exploration) mainly focused on the Rosetta/ESA space mission data. In order to visualize very high-resolution shape models, MATISSE uses a Python module (vtpMaker), which can also be launched as a stand-alone command-line software. MATISSE and vtpMaker are part of the SSDC contribution to the new challenges imposed by the "orbital exploration" of minor bodies: 1) MATISSE allows to search for specific observations inside datasets and then analyse them in parallel, providing high-level outputs; 2) the 3D capabilities of both tools are critical in inferring information otherwise difficult to retrieve for non-spherical targets and, as in the case for the GIADA instrument onboard Rosetta, to visualize data related to the coma. New tasks and features adding valuable capabilities to the minor bodies SSDC tools are planned for the near future thanks to new collaborations

    The Potential of Virtual Heritage Reconstruction in Lost Ansonborough

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    The virtual reconstruction of vanished heritage is a well-known practice in the preservation field. The constant development in computer technologies has been improving visualization and interpretation techniques for virtual reconstructions of no longer extant or inaccessible sites. Reconstruction projects of vanished heritage sites implement various approaches because of different challenges at each site. This research involves 3D reconstructions, as well as historical research of early nineteenth century residences, Radcliffe-King and Gabriel Manigault houses in the Ansonborough neighborhood of Charleston, South Carolina, USA. The demolition of these two mansions in the first half of the twentieth century leads to the loss of the residential character at the intersection of George and Meeting Streets in Ansonborough. Photogrammetry and rectification techniques established the dimensions and the scale for these buildings from salvaged architectural details and early photographs to recreate the lost residential character. Other sources, like maps and drawings are used to supplement the photographs and salvaged materials for virtual reconstruction

    Digital reconstructions and interactive visualisations of lost heritage as part of a virtual learning experience. Dissemination of heritage knowledge through digital guides and online platforms: A case study - Mackintosh House, 6 Florentine Street [dissertation]

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    The following project explores the use of digital technology in terms of popularizing and disseminating knowledge about lost heritage. It explores how use of latest information technology solutions can enhance learning experience by covering aspects that fail to be adequately represented with the use of traditional, non-digital means of transmitting knowledge. The general focus is given to the study of this how mobile applications integrating different recording and digital reconstruction technologies can be used to provide more complex and engaging ways of teaching about cultural heritage. Additionally, the role of online sharing platforms is being assessed in terms of making digital recordings more accessible to the public.To accurately assess the benefits of such digital tools, practical part of the project focuses on the case study of the Mackintosh House and its original premises. The history of those lost premises is introduced as a Unity engine based application that acts as a form of virtual guide. The guide is meant to enhance the visits to the Mackintosh House reassembled interiors by presenting users with additional knowledge about the building that no longer exists. Despite carefully recreated interiors, traditional exhibition at The Hunterian cannot offer the full scope of knowledge about the history of the original building that Mackintosh lived from 1906. There is a lack of sufficient visual information about the building itself. To address this problem, following project is exploring the process of creating and utilizing digital reconstruction techniques. With the use of 3d modelling software, Unity engine and some open sharing platforms, an interactive, visual guide is created. Another aim of the research is too assess the ways in which irreversibly lost context can be recreated digitally. It also reflects on the idea of this how heritage knowledge can be delivered in the context of the dynamic, highly democratized web. By using the different heritage sources, types of data, media together within virtual online environment - the researched subject can reach wider audience, and can be disseminated independently of static physical reconstructions

    Emergency Response Virtual Environment for Safe Schools

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    An intelligent emergency response virtual environment (ERVE) that provides emergency first responders, response planners, and managers with situational awareness as well as training and support for safe schools is presented. ERVE incorporates an intelligent agent facility for guiding and assisting the user in the context of the emergency response operations. Response information folders capture key information about the school. The system enables interactive 3D visualization of schools and academic campuses, including the terrain and the buildings' exteriors and interiors in an easy to use Web..based interface. ERVE incorporates live camera and sensors feeds and can be integrated with other simulations such as chemical plume simulation. The system is integrated with a Geographical Information System (GIS) to enable situational awareness of emergency events and assessment of their effect on schools in a geographic area. ERVE can also be integrated with emergency text messaging notification systems. Using ERVE, it is now possible to address safe schools' emergency management needs with a scaleable, seamlessly integrated and fully interactive intelligent and visually compelling solution
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