76 research outputs found

    Aiding the conservation of two wooden Buddhist sculptures with 3D imaging and spectroscopic techniques

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    The conservation of Buddhist sculptures that were transferred to Europe at some point during their lifetime raises numerous questions: while these objects historically served a religious, devotional purpose, many of them currently belong to museums or private collections, where they are detached from their original context and often adapted to western taste. A scientific study was carried out to address questions from Museo d'Arte Orientale of Turin curators in terms of whether these artifacts might be forgeries or replicas, and how they may have transformed over time. Several analytical techniques were used for materials identification and to study the production technique, ultimately aiming to discriminate the original materials from those added within later interventions

    An aesthetic for sustainable interactions in product-service systems?

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    Copyright @ 2012 Greenleaf PublishingEco-efficient Product-Service System (PSS) innovations represent a promising approach to sustainability. However the application of this concept is still very limited because its implementation and diffusion is hindered by several barriers (cultural, corporate and regulative ones). The paper investigates the barriers that affect the attractiveness and acceptation of eco-efficient PSS alternatives, and opens the debate on the aesthetic of eco-efficient PSS, and the way in which aesthetic could enhance some specific inner qualities of this kinds of innovations. Integrating insights from semiotics, the paper outlines some first research hypothesis on how the aesthetic elements of an eco-efficient PSS could facilitate user attraction, acceptation and satisfaction

    Beni Atlas': An interface for the informal city

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    A map is a chart or diagram that uses spatial relationships to communicate information. Through the medium of the map a desired goal can be impressed on people’s minds as a first step to changing the environment. The history of mapping shows that changes in technology brought about ideologies of progress that were communicated in maps. The digital revolution has brought about an image culture that is changing the way we connect with space. Instead of physical rules limiting the way we interact with space, we are now able to redefine it entirely. As architect Richard Wurman writes in the preface of The Exposed City, digital maps allow people “to see the things they’ve always seen but never seen,” and choose to respond to that new knowledge in space. Architects such as Richard Wurman, Buckminster Fuller, James Corner, Ole Bouman, Raoul Bunschoten and MVRDV, to name a few, have acknowledged the need to be involved in the design of digital mapping programs to maintain our position as advocates for quality built space. Digital mapping techniques are considered by many to be a tool of agency for marginalized people in the developing context. The last twenty years have seen a wave of “public participatory GIS (geographic information system)” programs being initiated in communities around the world. Digital maps offer the ability to store and represent an infinite amount of information, make it available to the masses, and apply techniques to make it dynamic and interactive. Beni Atlas explores mapping theory, analyses current employment of digital maps and then employs what is learned to the design for a mapping framework for the community of Beni in the eastern Democratic Republic of Congo in partnership with a local university. The design uses a framework methodology because the image of a map is never alone but is surrounded by a set of community programs and digital sequences that drive how a map is created, used, shared, stored, connected, etc. This framework is the atlas’ (prime) that is taken to a new level of possibility with the use of digital technology. The goal of the framework is to unite data from bottom-up and top down sources, provide clarity and understanding for users, and become a tool that allows for communication and partnership between different actors in the community

    VR Technologies in Cultural Heritage

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    This open access book constitutes the refereed proceedings of the First International Conference on VR Technologies in Cultural Heritage, VRTCH 2018, held in Brasov, Romania in May 2018. The 13 revised full papers along with the 5 short papers presented were carefully reviewed and selected from 21 submissions. The papers of this volume are organized in topical sections on data acquisition and modelling, visualization methods / audio, sensors and actuators, data management, restoration and digitization, cultural tourism

    The Digital Classicist 2013

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    This edited volume collects together peer-reviewed papers that initially emanated from presentations at Digital Classicist seminars and conference panels. This wide-ranging volume showcases exemplary applications of digital scholarship to the ancient world and critically examines the many challenges and opportunities afforded by such research. The chapters included here demonstrate innovative approaches that drive forward the research interests of both humanists and technologists while showing that rigorous scholarship is as central to digital research as it is to mainstream classical studies. As with the earlier Digital Classicist publications, our aim is not to give a broad overview of the field of digital classics; rather, we present here a snapshot of some of the varied research of our members in order to engage with and contribute to the development of scholarship both in the fields of classical antiquity and Digital Humanities more broadly

    The Digital Classicist 2013

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    This edited volume collects together peer-reviewed papers that initially emanated from presentations at Digital Classicist seminars and conference panels. This wide-ranging volume showcases exemplary applications of digital scholarship to the ancient world and critically examines the many challenges and opportunities afforded by such research. The chapters included here demonstrate innovative approaches that drive forward the research interests of both humanists and technologists while showing that rigorous scholarship is as central to digital research as it is to mainstream classical studies. As with the earlier Digital Classicist publications, our aim is not to give a broad overview of the field of digital classics; rather, we present here a snapshot of some of the varied research of our members in order to engage with and contribute to the development of scholarship both in the fields of classical antiquity and Digital Humanities more broadly

    VR Technologies in Cultural Heritage

    Get PDF
    This open access book constitutes the refereed proceedings of the First International Conference on VR Technologies in Cultural Heritage, VRTCH 2018, held in Brasov, Romania in May 2018. The 13 revised full papers along with the 5 short papers presented were carefully reviewed and selected from 21 submissions. The papers of this volume are organized in topical sections on data acquisition and modelling, visualization methods / audio, sensors and actuators, data management, restoration and digitization, cultural tourism
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