363,713 research outputs found

    Automating the transformation-based analysis of visual languages

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s00165-009-0114-yWe present a novel approach for the automatic generation of model-to-model transformations given a description of the operational semantics of the source language in the form of graph transformation rules. The approach is geared to the generation of transformations from Domain-Specific Visual Languages (DSVLs) into semantic domains with an explicit notion of transition, like for example Petri nets. The generated transformation is expressed in the form of operational triple graph grammar rules that transform the static information (initial model) and the dynamics (source rules and their execution control structure). We illustrate these techniques with a DSVL in the domain of production systems, for which we generate a transformation into Petri nets. We also tackle the description of timing aspects in graph transformation rules, and its analysis through their automatic translation into Time Petri netsWork sponsored by the Spanish Ministry of Science and Innovation, project METEORIC (TIN2008-02081/TIN) and by the Canadian Natural Sciences and Engineering Research Council (NSERC)

    Re-mining item associations: methodology and a case study in apparel retailing

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    Association mining is the conventional data mining technique for analyzing market basket data and it reveals the positive and negative associations between items. While being an integral part of transaction data, pricing and time information have not been integrated into market basket analysis in earlier studies. This paper proposes a new approach to mine price, time and domain related attributes through re-mining of association mining results. The underlying factors behind positive and negative relationships can be characterized and described through this second data mining stage. The applicability of the methodology is demonstrated through the analysis of data coming from a large apparel retail chain, and its algorithmic complexity is analyzed in comparison to the existing techniques

    A conceptual approach to gene expression analysis enhanced by visual analytics

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    The analysis of gene expression data is a complex task for biologists wishing to understand the role of genes in the formation of diseases such as cancer. Biologists need greater support when trying to discover, and comprehend, new relationships within their data. In this paper, we describe an approach to the analysis of gene expression data where overlapping groupings are generated by Formal Concept Analysis and interactively analyzed in a tool called CUBIST. The CUBIST workflow involves querying a semantic database and converting the result into a formal context, which can be simplified to make it manageable, before it is visualized as a concept lattice and associated charts

    Changing boundaries and meanings of middle class houses in Sri Lanka

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    Houses are distinctively organised spatial networks that embody social norms and meaning of a given culture. Normally it is accepted that visually identifiable house ‘types’ which also closely fit the culture of a group are adopted by society. In Sri Lanka, there was popular house ‘types’ among the middle class until about 1980. Today, house forms of the middle class are diverse with apparent new trends in recent years. If contemporary middle class house forms are not visually characterized by type/s, how does ‘culture’ influence house form? This paper explores whether there are ‘types’ with distinctive spatial networks among the diverse house forms and the nature of embodied social norms. In the context of apparent change, such exploration advances the understanding of the association of house form and culture for the contemporary society of Sri Lanka. By using space syntax analysis, this paper argues that although eclectic in visual appearance, middle class houses share a cultural ‘gene’ in their spatial configuration as a ‘genotype’ that operate beneath the visual. Analysis of forty houses revealed that an older genotype named as the O model is diminishing and that a new genotype named as the M model had stabilised after 1980. The contemporary ‘genotype’ classifies space to accommodate meanings of a new everyday home life. The older genotype which classified space to accommodate meaning of a by-gone lifestyle is no longer popular. The negotiation between the new genotype and heterogeneous phenotypes allow for the affirming of class solidarities in new ways in contemporary Sri Lank

    Learning to communicate computationally with Flip: a bi-modal programming language for game creation

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    Teaching basic computational concepts and skills to school children is currently a curricular focus in many countries. Running parallel to this trend are advances in programming environments and teaching methods which aim to make computer science more accessible, and more motivating. In this paper, we describe the design and evaluation of Flip, a programming language that aims to help 11–15 year olds develop computational skills through creating their own 3D role-playing games. Flip has two main components: 1) a visual language (based on an interlocking blocks design common to many current visual languages), and 2) a dynamically updating natural language version of the script under creation. This programming-language/natural-language pairing is a unique feature of Flip, designed to allow learners to draw upon their familiarity with natural language to “decode the code”. Flip aims to support young people in developing an understanding of computational concepts as well as the skills to use and communicate these concepts effectively. This paper investigates the extent to which Flip can be used by young people to create working scripts, and examines improvements in their expression of computational rules and concepts after using the tool. We provide an overview of the design and implementation of Flip before describing an evaluation study carried out with 12–13 year olds in a naturalistic setting. Over the course of 8 weeks, the majority of students were able to use Flip to write small programs to bring about interactive behaviours in the games they created. Furthermore, there was a significant improvement in their computational communication after using Flip (as measured by a pre/post-test). An additional finding was that girls wrote more, and more complex, scripts than did boys, and there was a trend for girls to show greater learning gains relative to the boys

    Using association rule mining to enrich semantic concepts for video retrieval

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    In order to achieve true content-based information retrieval on video we should analyse and index video with high-level semantic concepts in addition to using user-generated tags and structured metadata like title, date, etc. However the range of such high-level semantic concepts, detected either manually or automatically, usually limited compared to the richness of information content in video and the potential vocabulary of available concepts for indexing. Even though there is work to improve the performance of individual concept classifiers, we should strive to make the best use of whatever partial sets of semantic concept occurrences are available to us. We describe in this paper our method for using association rule mining to automatically enrich the representation of video content through a set of semantic concepts based on concept co-occurrence patterns. We describe our experiments on the TRECVid 2005 video corpus annotated with the 449 concepts of the LSCOM ontology. The evaluation of our results shows the usefulness of our approach

    Crossing Selma\u27s Bridge: Integrating Visual Discovery Strategy and Young Adult Literature to Promote Dialogue and Understanding

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    Urban communities, separated by race and class, experience a disproportionate number of gun deaths, police shootings, crime, violent and nonviolent protests, as well as disparities in housing, education, and employment. These discussions are visual and textual, appearing in both traditional and social media outlets. How do adolescents read and make sense of these images? We discuss integrating a Social Studies practice, Visual Discovery Strategy, with Young Adult Literature to provide students with the skills to both critique images from the events in their lives and produce responses through both traditional and digital methods
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