6,445 research outputs found
Final Report for the Period 1 July 1952 to 15 September 1953
Wright Air Force Development Center. United States Air Force.Contract AF 33(616)-170Expenditure Order No. R 449-37 AW-
High pressure air valve Patent
Development and characteristics of high pressure control valv
Remotely operated high pressure valve protects test personnel
High pressure valve used in testing certain spacecraft systems is safely opened and closed by a remotely stationed operator. The valve is self-regulating in that if the incoming pressure drops below a desired value the valve will automatically close, warning the operator that the testing pressure has dropped to an undesired level
Insertion device for pressure testing
Test device which introduces either pressure or vacuum into a test pipe or tube, is insertable into the tested item where it secures itself into position and requires no external support. The unit has an operating range from zero to 25,000 psig and to any vacuum level that available equipment can reach
Efficient high-dimensional entanglement imaging with a compressive sensing, double-pixel camera
We implement a double-pixel, compressive sensing camera to efficiently
characterize, at high resolution, the spatially entangled fields produced by
spontaneous parametric downconversion. This technique leverages sparsity in
spatial correlations between entangled photons to improve acquisition times
over raster-scanning by a scaling factor up to n^2/log(n) for n-dimensional
images. We image at resolutions up to 1024 dimensions per detector and
demonstrate a channel capacity of 8.4 bits per photon. By comparing the
classical mutual information in conjugate bases, we violate an entropic
Einstein-Podolsky-Rosen separability criterion for all measured resolutions.
More broadly, our result indicates compressive sensing can be especially
effective for higher-order measurements on correlated systems.Comment: 10 pages, 7 figure
Problem-based learning spanning real and virtual words: a case study in Second Life
There is a growing use of immersive virtual environments for educational purposes. However, much of this activity is not yet documented in the public domain, or is descriptive rather than analytical. This paper presents a case study in which university students were tasked with building an interactive learning experience using Second Life as a platform. Both problem‐based learning and constructionism acted as framing pedagogies for the task, with students working in teams to design and build a learning experience which could potentially meet the needs of a real client in innovative ways which might not be possible in real life. A process account of the experience is provided, which examines how the pedagogies and contexts (real and virtual) influence and enhance each other. The use of a virtual environment, combined with problem‐based learning and constructionism, subtly changed the nature of the instructor–student relationship, allowed students to explore ‘problematic problems’ in a motivating and relevant manner, provided students with greater ownership over their work, and allowed problems to be set which were flexible, but at the same time allowed for ease of assessment
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