899,450 research outputs found
From Concept to Reality to Vision
I take a brief look at three frontiers of high-energy physics, illustrating
how important parts of our current thinking evolved from earlier explorations
at preceding frontiers.Comment: 7 pages; Speech in acceptance of EPS prize for high energy physics,
Aachen, August 200
Vision to reality: From Robert R. Wilson's frontier to Leon M. Lederman's Fermilab
This paper examines the roles of vision and leadership in creating and
directing Fermi National Accelerator Laboratory from the late 1960s through the
1980s. The story divides into two administrations having different problems and
accomplishments, that of Robert R. Wilson (1967-1978), which saw the
transformation from cornfield to frontier physics facility, and that of Leon
Max Lederman (1979-1989), in which the laboratory evolved into one of the
world's major high-energy facilities. Lederman's pragmatic vision of a
user-based experimental community helped him to convert the pioneering facility
that Wilson had built frugally into a laboratory with a stable scientific,
cultural, and funding environment
Labview-based FPGA implementation of sensor data acquisition for human body motion measurement
Measuring body motion is crucial to identify any abnormal neuromuscular control, biomechanical disorders and injury prevention in various applications such as rehabilitation [1], [2], sport science [3],[4], surveillance [5], and virtual reality [6]. The measurement can be performed by using vision-based [7]-[9] and non-vision-based [10]-[12] systems. The vision-based systems use optical sensors, such as cameras, to track human movements. Whilst the non-vision-based systems employ sensor technology, such as magnetic, and inertial, attached to the human body to collect human movement information. The vision-based systems offer a more accurate system, however, in this work, the non-vision-based systems are employed as it offers portability as one of the advantages
Just preservation: From vision to reality
Treves et al. propose a tangible shift in current discourse and practice related to the human relationship with other forms of nature. They aim to instill an ethical stance in human perspectives on nature, advocating the idea of trustees as advocates for non-human nature in consensus-building scenarios. This commentary raises questions about the practicality of a wide-scale culture shift in values towards non-human nature, and the power dynamics that are inevitable in multi-stakeholder settings
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Digital inclusion - the vision, the challenges and the way forward
This paper considers the vision and aspiration of digital inclusion, and then examines the current reality. It looks beyond the rhetoric to provide an analysis of the status quo, a consideration of some facilitators and challenges to progress and some suggestions for moving forward with renewed energy and commitment. The far-reaching benefits of digital inclusion and the crucial role it plays in enabling full participation in our digital society are considered. At the heart of the vision of universal digital inclusion is the deceptively simple goal to ensure that everyone is able to access and experience the wide-ranging benefits and transformational opportunities and impacts it offers. The reality is a long way from the vision: inequality of access still exists despite many national campaigns and initiatives to reduce it. The benefits and beneficiaries of a digital society are not just the individual but all stakeholders in the wider society. Research evidence has shown that the critical success factors for successful digital participation are (i) appropriate design and (ii) readily available and on-going ICT (Information and Communication Technology) support in the community. Challenges and proven solutions are presented. The proposition of community hubs in local venues to provide user-centred ICT support and learning for older and disabled people is presented. While the challenges to achieve digital inclusion are very considerable, the knowledge of how to achieve it and the technologies which enable it already exist. Harnessing of political will is necessary to make digital inclusion a reality rather than a vision. With the cooperation and commitment of all stakeholders actualisation of the vision of a digitally inclusive society, while challenging, can be achieved and will yield opportunities and rewards that eclipse the cost of implementation
The Oramics Machine: From Vision to Reality
The pioneering contributions of Daphne Oram to visual music, notably the construction of her unique synthesiser known as the Oramics Machine during the 1960s, have yet to be fully recognised. The development of this synthesiser, in terms of both the creative objectives that inspired its design and also the functional characteristics of the resulting technology, is all the more remarkable for being the product of highly individual endeavour, working entirely without the support and resources normally provided by an institution or a commercial manufacturer. Oram's background in both music and electronics was to prove invaluable in this regard, and her appointment as the founding director of the BBC Radiophonic Workshop in 1958, having previously lobbied within the organisation for such a facility for several years, provides testament to her standing in both regards. Her decision within a year of appointment to resign from this post and establish her own private studio specifically to develop Oramics is indicative of her determination and commitment to explore new horizons in the medium of electronic music, and this paper provides a perspective of her achievements, drawing on materials in the Oram archive that have hitherto not been studied
Future of Augmented Reality
Today virtual reality is very popular, but it is used mostly for entertainment. In
future augmented reality referred to as the integration of digital information with the
user's environment in real time will be the most popular thing in the world. Referring
to these definitions, unlike virtual reality, which creates a totally artificial
environment, augmented reality uses the existing environment and overlays new
information on the top. By this way our life can become more interesting and
informative. With the help of advanced AR technology (e.g. adding computer vision
and object recognition) the information about the surrounding real world of the user
becomes interactive and digitally manipulated information about the environment and
its objects is overlaid in the real world
An Event-Driven Multi-Kernel Convolution Processor Module for Event-Driven Vision Sensors
Event-Driven vision sensing is a new way of sensing
visual reality in a frame-free manner. This is, the vision sensor
(camera) is not capturing a sequence of still frames, as in conventional
video and computer vision systems. In Event-Driven sensors
each pixel autonomously and asynchronously decides when to
send its address out. This way, the sensor output is a continuous
stream of address events representing reality dynamically continuously
and without constraining to frames. In this paper we present
an Event-Driven Convolution Module for computing 2D convolutions
on such event streams. The Convolution Module has been
designed to assemble many of them for building modular and hierarchical
Convolutional Neural Networks for robust shape and
pose invariant object recognition. The Convolution Module has
multi-kernel capability. This is, it will select the convolution kernel
depending on the origin of the event. A proof-of-concept test prototype
has been fabricated in a 0.35 m CMOS process and extensive
experimental results are provided. The Convolution Processor has
also been combined with an Event-Driven Dynamic Vision Sensor
(DVS) for high-speed recognition examples. The chip can discriminate
propellers rotating at 2 k revolutions per second, detect symbols
on a 52 card deck when browsing all cards in 410 ms, or detect
and follow the center of a phosphor oscilloscope trace rotating at
5 KHz.Unión Europea 216777 (NABAB)Ministerio de Ciencia e Innovación TEC2009-10639-C04-0
Realising intelligent virtual design
This paper presents a vision and focus for the CAD Centre research: the Intelligent Design Assistant (IDA). The vision is based upon the assumption that the human and computer can operate symbiotically, with the computer providing support for the human within the design process. Recently however the focus has been towards the development of integrated design platforms that provide general support irrespective of the domain, to a number of distributed collaborative designers. This is illustrated within the successfully completed Virtual Reality Ship (VRS) virtual platform, and the challenges are discussed further within the NECTISE, SAFEDOR and VIRTUE projects
Realising intelligent virtual design
This paper presents a vision and focus for the CAD Centre research: the Intelligent Design Assistant (IDA). The vision is based upon the assumption that the human and computer can operate symbiotically, with the computer providing support for the human within the design process. Recently however the focus has been towards the development of integrated design platforms that provide general support irrespective of the domain, to a number of distributed collaborative designers. This is illustrated within the successfully completed Virtual Reality Ship (VRS) virtual platform, and the challenges are discussed further within the NECTISE, SAFEDOR and VIRTUE projects
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