76,988 research outputs found

    VR-Based Egocentric Vision Jenga Game Using Oculus Headset

    Get PDF
    This research demonstrates the development of the game JengaVR using an Egocentric View (First-person vision). The paper\u27s main idea was to promote VR technology in an innovative concept of creating a game in 3d Virtual Space and provide an immersive experience with human interaction. To Implement this game, we are using Unity3D, C#, and Oculus VR headset. Recently, virtual reality technology has advanced to the point that it has applications in entertainment, healthcare, education, civil engineering. Also, Mix reality is an amalgamation of Augmented reality and Virtual Reality. Furthermore, Virtual Reality is still emerging, and it has unaccountable possibilities.Keywords- Egocentric View; Virtual Reality; Unity3d; Oculus VR; Game Developmenthttps://ecommons.udayton.edu/stander_posters/3150/thumbnail.jp

    Creating and testing urban virtual reality models for engineering applications

    Get PDF
    Virtual Reality interaction methods can provide better understanding of 3D virtual models of urban environments. These methods can be used to accommodate different civil engineering applications, such as facilities management and construction progress monitoring. However, the users of these applications may have severe problems in exploring and navigating the large virtual environments to accomplish specific tasks. Properly designed navigation methods are critical for using these applications efficiently. In this reserch, first a literature survey is conducted about existing navigation and visualization methods in order to identify the methods that are most suitable and practical for engineering applications. Based on this survey, a taxonomy of navigation methods and support tools for engineering applications in urban virtual environments is developed. In addition, a framework for virtual reality applications in civil engineering is proposed. The framework includes a practical method for creating virtual urban models and several interaction and navigation methods. Furthermore, a new method is proposed for usability testing of the navigation supports in these models. The proposed approach is demonstrated through three case studies for desktop, indoor and outdoor applications. The results of our usability study showed that using navigation supports allow users to navigate more efficiently in the virtual environment

    Virtual and Augmented Reality game-based applications to Civil Engineering Education

    Get PDF
    Gaming scenarios and virtual environments have shown beneficial results in Engineering Education. Various activities conducted in different fields demonstrate that students reveal appraisal for the integration of innovative technologies such as Virtual or Augmented Reality in the learning process. In this paper, Virtual Reality (VR) applications developed by first year students during an introductory class of the Integrated Masters in Civil Engineering are described. Additionally, two trials concerning the application of VR and Augmented Reality (AR) to Civil Engineering held at a local school (K-12 students) are also detailed. After the tests, students were surveyed and data was collected. Results and considerations are revealed in the final sections of this paper

    VIRTUAL REALITY TECHNOLOGY TO REPRESENT CONSTRUCTION ACTIVITIES

    Get PDF
    The use of virtual reality techniques in the development of educational applications brings new perspectives to the teaching of subjects related to the field of civil construction in Civil Engineering domain. In order to obtain models, which would be able to visually simulate the construction process of two types of construction work, the research turned to the techniques of geometric modelling and virtual reality. The applications developed for this purpose are concerned with the construction of a cavity wall and a bridge. These models make it possible to view the physical evolution of the work, to follow the planned construction sequence and to visualize details of the form of every component of the works. They also support the study of the type and method of operation of the equipment necessary for these construction procedures. These models have been used to distinct advantage as educational aids in first-degree courses in Civil Engineering. Normally, three-dimensional geometric models, which are used to present architectural and engineering works, show only their final form, not allowing the observation of their physical evolution. The visual simulation of the construction process needs to be able to produce changes to the geometry of the project dynamically. In the present study, two engineering construction work models were created, from which it was possible to obtain three-dimensional models corresponding to different states of their form, simulating distinct stages in their construction. Virtual reality technology was applied to the 3D models. Virtual reality capacities allow the interactive real-time viewing of 3D building models and facilitate the process of visualizing, evaluating and communicating

    Collaborative visualization and virtual reality in construction projects

    Get PDF
    In the Colombian construction industry it is recognized as a general practice that di!erent designers deliver 2D drawings to the project construction team -- Some 3D modeling applications are used but only with commercial intentions, thus wasting visualization tools that facilitate the understanding of the project, that allow the coordination of plans between di!erent specialists, and that can prevent errors with high impact on costs in the construction phase of the project -- As a continuation of the project "immersive virtual reality for construction" developed by EAFIT University, the present work intends to demonstrate how a collaborative virtual environment can be helpful in order to improve visualization of construction projects and achieve the interaction of di!erent specialties, evaluating the impact of collaborative work in the design process of the same -- The end result of this research is an application created using freely available tools and a use case scenario on how this application can be used to perform review meetings by di!erent specialist in real time -- Initial test on the system has been made with civil engineering students showing that this virtual reality tool ease the burden of performing reviews where traditionally plans and sharing the same geographical space were neede

    Development of VR/AR applications for experimental tests of beams, columns, and frames

    Get PDF
    This material may be downloaded for personal use only. Any other use requires prior permission of the American Society of Civil Engineers. This material may be found at https://ascelibrary.org/doi/abs/10.1061/%28ASCE%29CP.1943-5487.0000908.This paper depicts a set of virtual reality (VR) and augmented reality (AR) applications conceived for the enrichment of laboratory experiences within the field of structural engineering. The experimental program corresponds to the study of beams, columns, and frames of austenitic stainless steel subjected to different types of static loading. The development of these applications encompasses the use of measured data from sensors, the use of 3D modeling tools, the use of game engines, and the corresponding mathematical treatment and postprocess of the structural tests in a real-time fashion. The developed applications provide new possibilities for structural engineering laboratory experiences. In both cases (VR and AR), the developed applications are meant to enhance the experimental program experience to a variety of target users (researchers, technicians, students) by adding customized information related to the structural behavior of all elements during the tests as well as to basic concepts of health and safety in structural engineering laboratories.This experimental program was developed in the frame of Project BIA2016-75678-R, AEI/FEDER, UE “Comportamiento estructural de pórticos de acero inoxidable. Seguridad frente a acciones accidentales de sismo y fuego,” funded by the MINECO (Spain). Financial support from the Industrial Doctorate program (Ref. ID.:2017-DI-069) of AGAUR, Government of Catalonia, is acknowledged by the third author.Peer ReviewedPostprint (author's final draft

    Implementación de la metodología bim en el sector de la construcción para el modelado virtual piloto del bloque 12 de la Universidad de la Costa

    Get PDF
    Ingeniería CivilVirtual Reality consists of a realistic and enveloping simulation of a three-dimensional environment created by a computer. This technology simulates the physical presence of the user or inhabitant in said environment, allowing him to interact with him through glasses or a helmet of the same technology. Virtual reality has generated a lot of enthusiasm in the field of videogames, but its applications can reach many disciplines and professions, as the sensation of immersion that it generates is very useful. Currently in the field of civil engineering through the BIM (Building Information Model), it can achieve the realization of three-dimensional models of a project during its design and planning stages, being commonly used by companies of architecture, engineering and construction. In this stage of development the present project is framed, in order to explore the possible applications of virtual reality in civil engineering, carrying out a practical example of virtualization of a work in execution stage, corresponding to Block 12 of the Universidad de la Costa, in order to verify the viability of generating representations of more realistic projects and at the same time of an easier, practical and economic way in this sector of the industryLa Realidad Virtual consiste en una simulación realista y envolvente de un entorno tridimensional creada por un ordenador. Esta tecnología simula la presencia física del usuario o habitante en dicho entorno, permitiéndole interactuar con él a través de unas gafas o un casco de la misma tecnología. La realidad virtual ha generado mucho entusiasmo en el campo de los videojuegos, pero sus aplicaciones pueden alcanzar numerosas disciplinas y profesiones, al resultar muy útil la sensación de inmersión que ésta genera. Actualmente en el campo de la ingeniería civil a través del BIM (Building Information Model o Modelo Integrado de Información para la Construcción), se puede lograr la realización de modelos tridimensionales de un proyecto durante sus etapas de diseño y planificación, siendo comúnmente usado por mpresas de arquitectura, ingeniería y construcción. En este estado de desarrollo se enmarca el presente proyecto, con el objeto de explorar las posibles aplicaciones de la realidad virtual en la ingeniería civil llevando a cabo un ejemplo práctico de virtualización de una obra en etapa de ejecución, correspondiente al Bloque 12 de la Universidad de la Costa, con el fin de comprobar la viabilidad de generar representaciones de proyectos más realistas y a la vez de una manera más fácil, práctica y económica en este sector de la industri
    corecore