127,984 research outputs found

    Virtual reality adoption capability in Malaysian automotive manufacturing industry

    Get PDF
    Virtual reality and three-dimensional modelling technologies are mainly used in industry in many aspects. The automotive industry is considered as the initial group that uses virtual reality technologies. However, without adopting advanced technology, the automotive industry cannot compete with its global competition. In this study, six automotive companies in Malaysia were selected as case study to verify the virtual reality adoption capability. A total number of 240 questionnaires were distributed among the six car companies in Malaysia and 153 people responded to the questionnaires. For analysing, Pearson chi-square test was conducted followed by frequency analysis on the respondents’ answers. The analysis showed that 54% of industry respondents have stated that existing technology is not enough while 83.7% of them showed tendency towards adoption and improvement with new technology in which virtual reality was found as the best option that can be adopted to different sections of automotive manufacturing industry. The results also revealed that manufacturing, designing, ‘planning and research’ and engineering departments are the appropriate areas for implementing virtual reality technology

    The 1st Advanced Manufacturing Student Conference (AMSC21) Chemnitz, Germany 15–16 July 2021

    Get PDF
    The Advanced Manufacturing Student Conference (AMSC) represents an educational format designed to foster the acquisition and application of skills related to Research Methods in Engineering Sciences. Participating students are required to write and submit a conference paper and are given the opportunity to present their findings at the conference. The AMSC provides a tremendous opportunity for participants to practice critical skills associated with scientific publication. Conference Proceedings of the conference will benefit readers by providing updates on critical topics and recent progress in the advanced manufacturing engineering and technologies and, at the same time, will aid the transfer of valuable knowledge to the next generation of academics and practitioners. *** The first AMSC Conference Proceeding (AMSC21) addressed the following topics: Advances in “classical” Manufacturing Technologies, Technology and Application of Additive Manufacturing, Digitalization of Industrial Production (Industry 4.0), Advances in the field of Cyber-Physical Systems, Virtual and Augmented Reality Technologies throughout the entire product Life Cycle, Human-machine-environment interaction and Management and life cycle assessment.:- Advances in “classical” Manufacturing Technologies - Technology and Application of Additive Manufacturing - Digitalization of Industrial Production (Industry 4.0) - Advances in the field of Cyber-Physical Systems - Virtual and Augmented Reality Technologies throughout the entire product Life Cycle - Human-machine-environment interaction - Management and life cycle assessmen

    Advances in Manufacturing, Production Management and Process Control: Proceedings of the AHFE 2020 Virtual Conferences on Human Aspects of Advanced Manufacturing, Advanced Production Management and Process Control, and Additive Manufacturing, Modeling Systems and 3D Prototyping, July 16–20, 2020, USA

    Get PDF
    This book discusses the latest advances in the broadly defined field of advanced manufacturing and process control. It reports on cutting-edge strategies for sustainable production and product life cycle management, and on a variety of people-centered issues in the design, operation and management of manufacturing systems and processes. Further, it presents digital modeling systems and additive manufacturing technologies, including advanced applications for different purposes, and discusses in detail the implementation of and challenges imposed by 3D printing technologies. Based on three AHFE 2020 Conferences (the AHFE 2020 Virtual Conference on Human Aspects of Advanced Manufacturing, the AHFE 2020 Virtual Conference on Advanced Production Management and Process Control and the AHFE 2020 Virtual Conference on Additive Manufacturing, Modeling Systems and 3D Prototyping, the book merges ergonomics research, design applications, and up-to-date analyses of various engineering processes. It brings together experimental studies, theoretical methods and best practices, highlights future trends and suggests directions for further technological developments and the improved integration of technologies and humans in the manufacturing industry

    Supporting Interoperability of Virtual Factories

    Get PDF
    The manufacturing industry is entering a new era. This emerging era starts with the integration of new ICT technologies and collaboration applications into traditional manufacturing practices and processes, such as manufacturing 2.0. Manufacturing 2.0 has been conceptualised as a system that goes beyond the factory floor, and paradigms of “manufacturing as an ecosystem” have emerged. The virtual factory is one of the important concepts and foundations central to the realization of future manufacturing. In this paper, we take a look into the current research on virtual factories and propose a new approach to improve interoperability through the integration of different proprietary, legacy and existing solutions

    A Conceptual Model on People Approach and Smart Manufacturing

    Get PDF
    The purpose of this study is to emphasize the important role of people approach in the revolution of smart manufacturing and industry 4.0. Two hundred years ago, industrial revolution in the West transformed or evolved from water-driven or water-driven mechanical production, and to date, we are in an era characterized by cyber-physical systems. This transformation or industrial revolution was driven by people who used creative minds to solve problems. Rapid development of technology has brought about many disruptive technologies such as big data, artificial intelligence and cloud computing. These technologies are penetrating almost in all industries include manufacturing industry. The fusion of these state-of-the-art technologies and manufacturing brings together the physical and virtual worlds through Cyber-Physical System (CPS), which marks the advent of the fourth stage of industrial production – Industry 4.0

    BIM, Augmented and Virtual Reality empowering Lean Construction Management: a project simulation game

    Get PDF
    Abstract During the last decades, Lean Management methodologies established in the manufacturing environment have been applied and adapted to the construction industry under the term "Lean Construction". Currently, concepts and technologies from Industry 4.0 are mainly transforming the manufacturing industry and only few applications have been implemented to construction and its connected supply chains. This paper shows how new technologies like Building Information Modeling connected with Virtual and Augmented Reality could empower Lean Construction methodologies to increase efficiency during the building execution process. The approach was tested by using the project simulation game Villego® with students from the course "Project Management" of the master degree LM-33 "Industrial Mechanical Engineering" of the Free University of Bozen-Bolzano

    Virtual reality applications in manufacturing system

    Get PDF
    Virtual reality (VR) is a high-end human computer interface that strives to immerse the designers and users completely in a virtual interactive environment for a simulation of real world. In order to meet the requirements of market competition, VR technologies can not only reduce effectively the time and cost, but also optimize complex products in the design process. Virtual reality is a rapidly developing computer interface that strives to immerse the user completely within an experimental simulation, thereby enhancing the overall impact and providing a much more intuitive link between the computer and the human participants. Virtual reality has been applied successfully to hundreds of scenarios in diverse areas including prototyping, manufacturing, scientific visualisation, engineering, and education. This paper discusses the applications of virtual reality in the manufacturing industry

    Industry 4.0 for fashion products – Case studies using 3D technology

    Get PDF
    The Fourth Industrial Revolution is based on digitalization where virtual and physical systems of manufacturing are linked and operate together. Fashion products are of a great interest not only as items used to cover and protect the body but even to express individuality, personality and attractiveness. Due to the high interest of consumers for fashion items or products, fashion industry is one of the most important industries globally due to its effect on economic growth. As a result, companies try to invest continually on new technologies by implementing them in various processes of production. The aim of this paper is to present here the implementation of advanced technologies for various fashion products as garments, jewelery and accessories. These products are modelled, evaluated and produced by using 3D modelling software, simulation and additive manufacturing as some of the pillars of Industry 4.0 will be presented. The reduced time, waste and advantages to create, visualize and evaluate products at early stages of product creation are some of the advantages of these technologies, part of Industry 4.0 in the fashion industry.info:eu-repo/semantics/publishedVersio

    Enhancing the employability of fashion students through the use of 3D CAD

    Get PDF
    The textile and apparel industry has one of the longest and most intricate supply chains within manufacturing. Advancement in technology has facilitated its globalisation, enabling companies to span geographical borders. This has led to new methods of communication using electronic data formats. Throughout the latter part of the 20th Century, 2D CAD technology established itself as an invaluable tool within design and product development. More recently 3D virtual simulation software has made small but significant steps within this market. The technological revolution has opened significant opportunities for those forward thinking companies that are beginning to utilise 3D software. This advanced technology requires designers with unique skill sets. This paper investigates the skills required by fashion graduates from an industry perspective. To reflect current industrial working practices, it is essential for educational establishments to incorporate technologies that will enhance the employability of graduates. This study developed an adapted action research model based on the work of Kurt Lewin, which reviewed the learning and teaching of 3D CAD within higher education. It encompassed the selection of 3D CAD software development, analysis of industry requirements, and the implementation of 3D CAD into the learning and teaching of a selection of fashion students over a three year period. Six interviews were undertaken with industrial design and product development specialists to determine: current working practices, opinions of virtual 3D software and graduate skill requirements. It was found that the companies had similar working practices independent of the software utilised within their product development process. The companies which employed 3D CAD software considered further developments were required before the technology could be fully integrated. Further to this it was concluded that it was beneficial for graduates to be furnished with knowledge of emerging technologies which reflect industry and enhance their employability skills
    corecore