239 research outputs found

    6D Frictional Contact for Rigid Bodies

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    International audienceWe present a new approach to modeling contact between rigid objects that augments an individual Coulomb friction point-contact model with rolling and spinning friction constraints. Starting from the intersection volume, we compute a contact normal from the volume gradient. We compute a contact position from the first moment of the intersection volume, and approximate the extent of the contact patch from the second moment of the intersection volume. By incorporating knowledge of the contact patch into a point contact Coulomb friction formulation, we produce a 6D constraint that provides appropriate limits on torques to accommodate displacement of the center of pressure within the contact patch, while also providing a rotational torque due to dry friction to resist spinning. A collection of examples demonstrate the power and benefits of this simple formulation

    ADD: Analytically Differentiable Dynamics for Multi-Body Systems with Frictional Contact

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    We present a differentiable dynamics solver that is able to handle frictional contact for rigid and deformable objects within a unified framework. Through a principled mollification of normal and tangential contact forces, our method circumvents the main difficulties inherent to the non-smooth nature of frictional contact. We combine this new contact model with fully-implicit time integration to obtain a robust and efficient dynamics solver that is analytically differentiable. In conjunction with adjoint sensitivity analysis, our formulation enables gradient-based optimization with adaptive trade-offs between simulation accuracy and smoothness of objective function landscapes. We thoroughly analyse our approach on a set of simulation examples involving rigid bodies, visco-elastic materials, and coupled multi-body systems. We furthermore showcase applications of our differentiable simulator to parameter estimation for deformable objects, motion planning for robotic manipulation, trajectory optimization for compliant walking robots, as well as efficient self-supervised learning of control policies.Comment: Moritz Geilinger and David Hahn contributed equally to this wor

    Proceedings of the Fifth NASA/NSF/DOD Workshop on Aerospace Computational Control

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    The Fifth Annual Workshop on Aerospace Computational Control was one in a series of workshops sponsored by NASA, NSF, and the DOD. The purpose of these workshops is to address computational issues in the analysis, design, and testing of flexible multibody control systems for aerospace applications. The intention in holding these workshops is to bring together users, researchers, and developers of computational tools in aerospace systems (spacecraft, space robotics, aerospace transportation vehicles, etc.) for the purpose of exchanging ideas on the state of the art in computational tools and techniques

    Solving Coupled Differential Equation Groups Using PINO-CDE

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    As a fundamental mathmatical tool in many engineering disciplines, coupled differential equation groups are being widely used to model complex structures containing multiple physical quantities. Engineers constantly adjust structural parameters at the design stage, which requires a highly efficient solver. The rise of deep learning technologies has offered new perspectives on this task. Unfortunately, existing black-box models suffer from poor accuracy and robustness, while the advanced methodologies of single-output operator regression cannot deal with multiple quantities simultaneously. To address these challenges, we propose PINO-CDE, a deep learning framework for solving coupled differential equation groups (CDEs) along with an equation normalization algorithm for performance enhancing. Based on the theory of physics-informed neural operator (PINO), PINO-CDE uses a single network for all quantities in a CDEs, instead of training dozens, or even hundreds of networks as in the existing literature. We demonstrate the flexibility and feasibility of PINO-CDE for one toy example and two engineering applications: vehicle-track coupled dynamics (VTCD) and reliability assessment for a four-storey building (uncertainty propagation). The performance of VTCD indicates that PINO-CDE outperforms existing software and deep learning-based methods in terms of efficiency and precision, respectively. For the uncertainty propagation task, PINO-CDE provides higher-resolution results in less than a quarter of the time incurred when using the probability density evolution method (PDEM). This framework integrates engineering dynamics and deep learning technologies and may reveal a new concept for CDEs solving and uncertainty propagation

    Development of a Multi-Physics model of a Civil Aircraft for Ground Manoeuvres using Modelica

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    Aircraft systems have become progressively more mechatronic and the interactions between these systems are complex in nature. The objective of the approach followed in this work is to provide means to navigate through the complexity of these systems. In particular the project aims to develop a modelling paradigm that supports model reuse. In this thesis the capabilities of an object-oriented language, Modelica, are investigated in developing reusable library components. The component-models derived are acasual parametric objects. These have been reused in developing a complex model of a large civilian aircraft and its associated hydro-mechanical steering systems. Modelica’s acasuality and object-oriented nature are features that help in the development of library components. By following the systematic approach described in this work when developing such model-components, the components at different levels of granularity can be reused and this may aid will lead to agility in the analyses of the design process

    Efficient Collision Detection for Brittle Fracture

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    International audienceIn complex scenes with many objects, collision detection plays a key role in the simulation performance. This is particularly true for fracture simulation, where multiple new objects are dynamically created. In this paper, we present novel algorithms and data structures for collision detection in real-time brittle fracture simulations. We build on a combination of well-known efficient data structures, namely distance fields and sphere trees, making our algorithm easy to integrate on existing simulation engines. We propose novel methods to construct these data structures, such that they can be efficiently updated upon fracture events and integrated in a simple yet effective self-adapting contact selection algorithm. Altogether, we drastically reduce the cost of both collision detection and collision response. We have evaluated our global solution for collision detection on challenging scenarios, achieving high frame rates suited for hard real-time applications such as video games or haptics. Our solution opens promising perspectives for complex brittle fracture simulations involving many dynamically created objects
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