627 research outputs found

    Desktop Sharing Portal

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    Desktop sharing technologies have existed since the late 80s. It is often used in scenarios where collaborative computing is beneficial to participants in the shared environment by the control of the more knowledgeable party. But the steps required in establishing a session is often cumbersome to many. Selection of a sharing method, obtaining sharing target’s network address, sharing tool’s desired ports, and firewall issues are major hurdles for a typical non-IT user. In this project, I have constructed a web-portal that helps collaborators to easily locate each other and initialize sharing sessions. The portal that I developed enables collaborated sessions to start as easily as browsing to a URL of the sharing service provider, with no need to download or follow installation instructions on either party’s end. In addition, I have added video conferencing and audio streaming capability to bring better collaborative and multimedia experience

    Semantic multimedia remote display for mobile thin clients

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    Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE

    REMOTE MOBILE SCREEN (RMS): AN APPROACH FOR SECURE BYOD ENVIRONMENTS

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    Bring Your Own Device (BYOD) is a policy where employees use their own personal mobile devices to perform work-related tasks. Enterprises reduce their costs since they do not have to purchase and provide support for the mobile devices. BYOD increases job satisfaction and productivity in the employees, as they can choose which device to use and do not need to carry two or more devices. However, BYOD policies create an insecure environment, as the corporate network is extended and it becomes harder to protect it from attacks. In this scenario, the corporate information can be leaked, personal and corporate spaces are not separated, it becomes difficult to enforce security policies on the devices, and employees are worried about their privacy. Consequently, a secure BYOD environment must achieve the following goals: space isolation, corporate data protection, security policy enforcement, true space isolation, non-intrusiveness, and low resource consumption. We found that none of the currently available solutions achieve all of these goals. We developed Remote Mobile Screen (RMS), a framework that meets all the goals for a secure BYOD environment. To achieve this, the enterprise provides the employee with a Virtual Machine (VM) running a mobile operating system, which is located in the enterprise network and to which the employee connects using the mobile device. We provide an implementation of RMS using commonly available software for an x86 architecture. We address RMS challenges related to compatibility, scalability and latency. For the first challenge, we show that at least 90.2% of the productivity applications from Google Play can be installed on an x86 architecture, while at least 80.4% run normally. For the second challenge, we deployed our implementation on a high-performance server and run up to 596 VMs using 256 GB of RAM. Further, we show that the number of VMs is proportional to the available RAM. For the third challenge, we used our implementation on GENI and conclude that an application latency of 150 milliseconds can be achieved. Adviser: Byrav Ramamurth

    A survey on vehicular communication for cooperative truck platooning application

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    Platooning is an application where a group of vehicles move one after each other in close proximity, acting jointly as a single physical system. The scope of platooning is to improve safety, reduce fuel consumption, and increase road use efficiency. Even if conceived several decades ago as a concept, based on the new progress in automation and vehicular networking platooning has attracted particular attention in the latest years and is expected to become of common implementation in the next future, at least for trucks.The platoon system is the result of a combination of multiple disciplines, from transportation, to automation, to electronics, to telecommunications. In this survey, we consider the platooning, and more specifically the platooning of trucks, from the point of view of wireless communications. Wireless communications are indeed a key element, since they allow the information to propagate within the convoy with an almost negligible delay and really making all vehicles acting as one. Scope of this paper is to present a comprehensive survey on connected vehicles for the platooning application, starting with an overview of the projects that are driving the development of this technology, followed by a brief overview of the current and upcoming vehicular networking architecture and standards, by a review of the main open issues related to wireless communications applied to platooning, and a discussion of security threats and privacy concerns. The survey will conclude with a discussion of the main areas that we consider still open and that can drive future research directions.(c) 2022 The Author(s). Published by Elsevier Inc. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/)
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