575 research outputs found

    Selected Topics in Network Optimization: Aligning Binary Decision Diagrams for a Facility Location Problem and a Search Method for Dynamic Shortest Path Interdiction

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    This work deals with three different combinatorial optimization problems: minimizing the total size of a pair of binary decision diagrams (BDDs) under a certain structural property, a variant of the facility location problem, and a dynamic version of the Shortest-Path Interdiction (DSPI) problem. However, these problems all have the following core idea in common: They all stem from representing an optimization problem as a decision diagram. We begin from cases in which such a diagram representation of reasonable size might exist, but finding a small diagram is difficult to achieve. The first problem develops a heuristic for enforcing a structural property for a collection of BDDs, which allows them to be merged into a single one efficiently. In the second problem, we consider a specific combinatorial problem that allows for a natural representation by a pair of BDDs. We use the previous result and ideas developed earlier in the literature to reformulate this problem as a linear program over a single BDD. This approach enables us to obtain sensitivity information, while often enjoying runtimes comparable to a mixed integer program solved with a commercial solver, after we pay the computational overhead of building the diagram (e.g., when re-solving the problem using different costs, but the same graph topology). In the last part, we examine DSPI, for which building the full decision diagram is generally impractical. We formalize the concept of a game tree for the DSPI and design a heuristic based on the idea of building only selected parts of this exponentially-sized decision diagram (which is not binary any more). We use a Monte Carlo Tree Search framework to establish policies that are near optimal. To mitigate the size of the game tree, we leverage previously derived bounds for the DSPI and employ an alphaā€“beta pruning technique for minimax optimization. We highlight the practicality of these ideas in a series of numerical experiments

    Minimization of average path length in BDDs by variable reordering

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    12th International Workshop on Logic and Synthesis, Laguna Beach, California, USA, May 28-30, 2003, pp.207-213.This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. As such, it is in the public domain, and under the provisions of Title 17, United States Code, Section 105, may not be copyrighted.Minimizing the Average Path Length (APL) in a BDD reduces the time needed to evaluate Boolean functions represented by BDDs. This paper describes an efficient heuristic APL minimization procedure based on BDD variable reordering. The reordering algorithm is similar to classical variable sifting with the cost function equal to the APL rather than the number of BDD nodes. The main contribution of our paper is a fast way of updating the APL during the swap of two adjacent variables. Experimental results show that the proposed algorithm effectively minimizing the APL of large MCNC benchmark functions, achieving reductions of up to 47%. For some benchmarks, minimizing APL also reduces the BDD node count

    Lower bounds for dynamic BDD reordering

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    Abstract ā€” In this paper we present new lower bounds on BDD size. These lower bounds are derived from more general lower bounds that recently were given in the context of exact BDD minimization. The results presented in this paper are twofold: first, we gain deeper insight by looking at the theory behind the new lower bounds. Examples lead to a better understanding, showing that the new lower bounds are effective in situations where this is not the case for previous lower bounds and vice versa. Following the constraints in practice, we then compromise between runtime and quality of the lower bounds. Finally, a clever combination of old and new lower bounds results in a final lower bound, yielding a significant improvement. Experimental results show the efficiency of our approach. I

    Improving Optimization Bounds using Machine Learning: Decision Diagrams meet Deep Reinforcement Learning

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    Finding tight bounds on the optimal solution is a critical element of practical solution methods for discrete optimization problems. In the last decade, decision diagrams (DDs) have brought a new perspective on obtaining upper and lower bounds that can be significantly better than classical bounding mechanisms, such as linear relaxations. It is well known that the quality of the bounds achieved through this flexible bounding method is highly reliant on the ordering of variables chosen for building the diagram, and finding an ordering that optimizes standard metrics is an NP-hard problem. In this paper, we propose an innovative and generic approach based on deep reinforcement learning for obtaining an ordering for tightening the bounds obtained with relaxed and restricted DDs. We apply the approach to both the Maximum Independent Set Problem and the Maximum Cut Problem. Experimental results on synthetic instances show that the deep reinforcement learning approach, by achieving tighter objective function bounds, generally outperforms ordering methods commonly used in the literature when the distribution of instances is known. To the best knowledge of the authors, this is the first paper to apply machine learning to directly improve relaxation bounds obtained by general-purpose bounding mechanisms for combinatorial optimization problems.Comment: Accepted and presented at AAAI'1

    A Markov Chain Model Checker

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    Markov chains are widely used in the context of performance and reliability evaluation of systems of various nature. Model checking of such chains with respect to a given (branching) temporal logic formula has been proposed for both the discrete [17,6] and the continuous time setting [4,8]. In this paper, we describe a prototype model checker for discrete and continuous-time Markov chains, the Erlangen Twente Markov Chain Checker (EāŠ¢MC2(E \vdash MC^2), where properties are expressed in appropriate extensions of CTL. We illustrate the general bene ts of this approach and discuss the structure of the tool. Furthermore we report on first successful applications of the tool to non-trivial examples, highlighting lessons learned during development and application of (EāŠ¢MC2(E \vdash MC^2)

    On one-way cellular automata with a fixed number of cells

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    We investigate a restricted one-way cellular automaton (OCA) model where the number of cells is bounded by a constant number k, so-called kC-OCAs. In contrast to the general model, the generative capacity of the restricted model is reduced to the set of regular languages. A kC-OCA can be algorithmically converted to a deterministic finite automaton (DFA). The blow-up in the number of states is bounded by a polynomial of degree k. We can exhibit a family of unary languages which shows that this upper bound is tight in order of magnitude. We then study upper and lower bounds for the trade-off when converting DFAs to kC-OCAs. We show that there are regular languages where the use of kC-OCAs cannot reduce the number of states when compared to DFAs. We then investigate trade-offs between kC-OCAs with different numbers of cells and finally treat the problem of minimizing a given kC-OCA

    Sublinearly space bounded iterative arrays

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    Iterative arrays (IAs) are a, parallel computational model with a sequential processing of the input. They are one-dimensional arrays of interacting identical deterministic finite automata. In this note, realtime-lAs with sublinear space bounds are used to accept formal languages. The existence of a proper hierarchy of space complexity classes between logarithmic anel linear space bounds is proved. Furthermore, an optimal spacc lower bound for non-regular language recognition is shown. Key words: Iterative arrays, cellular automata, space bounded computations, decidability questions, formal languages, theory of computatio
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