2,864 research outputs found

    Reflectance Transformation Imaging (RTI) System for Ancient Documentary Artefacts

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    This tutorial summarises our uses of reflectance transformation imaging in archaeological contexts. It introduces the UK AHRC funded project reflectance Transformation Imaging for Anciant Documentary Artefacts and demonstrates imaging methodologies

    Spatially-Varying Diffuse Reflectance Capture Using Irradiance Map Rendering for Image-Based Modeling Applications

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    Three-dimensional reconstruction of Roman coins from photometric image sets

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    A method is presented for increasing the spatial resolution of the three-dimensional (3-D) digital representation of coins by combining fine photometric detail derived from a set of photographic images with accurate geometric data from a 3-D laser scanner. 3-D reconstructions were made of the obverse and reverse sides of two ancient Roman denarii by processing sets of images captured under directional lighting in an illumination dome. Surface normal vectors were calculated by a “bounded regression” technique, excluding both shadow and specular components of reflection from the metallic surface. Because of the known difficulty in achieving geometric accuracy when integrating photometric normals to produce a digital elevation model, the low spatial frequencies were replaced by those derived from the point cloud produced by a 3-D laser scanner. The two datasets were scaled and registered by matching the outlines and correlating the surface gradients. The final result was a realistic rendering of the coins at a spatial resolution of 75  pixels/mm (13-μm spacing), in which the fine detail modulated the underlying geometric form of the surface relief. The method opens the way to obtain high quality 3-D representations of coins in collections to enable interactive online viewing

    Computational photography, 3D modelling and online publication of basketry for Cache Cave (CA, USA)

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    Advanced 2D and 3D computer visualizations are increasingly being used for recording and documentation, analysis, dissemination and public engagement purposes. Recent technological advances improve considerably not only data acquisition, processing and analysis but also provide easy and efficient online presentation. This paper aims to evaluate the contribution of advanced 2D and 3D computer visualization and discuss the potential of 3D modelling for recording basketry technology and documenting the state of preservation of baskets. It explores the available analysis, integration and on-line dissemination tools, using as case studies recently excavated baskets from Cache Cave, Southern California. Results indicate that the proposed methodology, which incorporates Reflectance Transformation Imaging visualizations and photogrammetric 3D models, further processed using 3D modelling software and integrated analysis tools, and transformed to web-based format, is useful addition to the basketry analysis toolkit

    Assessment of plastics in the National Trust: a case study at Mr Straw's House

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    The National Trust is a charity that cares for over 300 publically accessible historic buildings and their contents across England, Wales and Northern Ireland. There have been few previous studies on preservation of plastics within National Trust collections, which form a significant part of the more modern collections of objects. This paper describes the design of an assessment system which was successfully trialled at Mr Straws House, a National Trust property in Worksop, UK. This system can now be used for future plastic surveys at other National Trust properties. In addition, the survey gave valuable information about the state of the collection, demonstrating that the plastics that are deteriorating are those that are known to be vulnerable, namely cellulose nitrate/acetate, PVC and rubber. Verifying this knowledge of the most vulnerable plastics enables us to recommend to properties across National Trust that these types should be seen as a priority for correct storage and in-depth recording

    Arduino-controlled Reflectance Transformation Imaging to the study of cultural heritage objects

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    Fundacao para a Ciencia e a Tecnologia, Portugal (Grant Nos. UIDB/04349/2020 and UID/FIS/04559/2019)- Private funds. V.C. acknowledges the support from UID/Multi/04349/2019. J.C. acknowledges NOVA.ID.FCT.This article examines the development of a low-cost and portable set-up controlled by an Arduino board to perform Reflectance Transformation Imaging technique, from the information derived from 45 digital photographs of an object acquired using a stationary camera. The set-up consists of 45 high-intensity light emitting diodes (LEDs) distributed over a hemispherical dome of 70 cm in diameter and a digital camera on the top of the dome. The LEDs are controlled by an Arduino board, and the user can individually control the LEDs state (ON or OFF) and duration of illumination. An old manuscript written with iron-gall ink and a set of 1 Euro coins mint in 2002 were photographed with the set-up. The interactive re-lighting and the mathematical enhancement of the object's surface revealed corrosion, loss of material, scratches and other details, which were not perceived in standard images. These unique features, which can be extracted using edge detection processing, have immediate application in different fields such as cultural heritage or forensic studies, where they can be used as fingerprints to identify unique objects, allowing also recognizing the use of tools to alter the surface of coins to increase the price in the market.publishersversionpublishe

    Rescuing the legacy project: a case study in digital preservation and technical obsolescence

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    The ability to maintain continuous access to digital documents and artifacts is one of the most significant problems facing the archival, manuscript repository, and record management communities in the twenty-first century. This problem with access is particularly troublesome in the case of complex digital installments, which resist simple migration and emulation strategies. The Legacy Project, which was produced by the William Breman Jewish Heritage Museum in Atlanta, was created in the early 2000s as a means of telling the stories of Holocaust survivors who settled in metropolitan Atlanta. Legacy was an interactive multimedia kiosk that enabled museum visitors to read accounts, watch digital video, and examine photographs about these survivors. However, several years after Legacy was completed, it became inoperable, due to technological obsolescence. By using Legacy as a case study, I examine how institutions can preserve access to complex digital artifacts and how they can rescue digital information that is in danger of being lost.M.S.Committee Chair: Knoespel, Kenneth; Committee Member: Burnett, Rebecca; Committee Member: Fox Harrell; Committee Member: TyAnna Herringto

    Uses of uncalibrated images to enrich 3D models information

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    The decrease in costs of semi-professional digital cameras has led to the possibility for everyone to acquire a very detailed description of a scene in a very short time. Unfortunately, the interpretation of the images is usually quite hard, due to the amount of data and the lack of robust and generic image analysis methods. Nevertheless, if a geometric description of the depicted scene is available, it gets much easier to extract information from 2D data. This information can be used to enrich the quality of the 3D data in several ways. In this thesis, several uses of sets of unregistered images for the enrichment of 3D models are shown. In particular, two possible fields of application are presented: the color acquisition, projection and visualization and the geometry modification. Regarding color management, several practical and cheap solutions to overcome the main issues in this field are presented. Moreover, some real applications, mainly related to Cultural Heritage, show that provided methods are robust and effective. In the context of geometry modification, two approaches are presented to modify already existing 3D models. In the first one, information extracted from images is used to deform a dummy model to obtain accurate 3D head models, used for simulation in the context of three-dimensional audio rendering. The second approach presents a method to fill holes in 3D models, with the use of registered images depicting a pattern projected on the real object. Finally, some useful indications about the possible future work in all the presented fields are given, in order to delineate the developments of this promising direction of research
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