660,220 research outputs found
User-centred interface design for cross-language information retrieval
This paper reports on the user-centered design methodology and
techniques used for the elicitation of user requirements and how these requirements informed the first phase of the user interface design for a Cross-Language Information Retrieval System. We describe a set of factors involved in analysis of the data collected and, finally discuss the implications for user interface design based on the findings
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Applying scenarios in user-centred design to develop a sketching interface for human modelling and animation
This paper presents our user and usability studies for applying scenarios in user-centred design to develop a sketching interface for virtual human modelling and animation. In this approach, we utilise the User Centred System Design (UCSD) strategy and spiral lifecycles to ensure system usability and functionalities. A series of usability techniques were employed. After the initial conceptual design, a preliminary user study (including questionnaires and sketching observations) was undertaken to establish the formal interface design. Second, an informal user test was conducted on the first prototype: a āsketch-based 3D stick figure animation interfaceā. Finally, a formal user evaluation (including performance tests, sketching observations, and interviews) was carried out on the latest version: a āsketch-based virtual human builderā. During this iterative process, various paper-based and electronic-based sketching scenarios were created, which were acted-out by users to help designers evoke and verify design ideas, identify usersā needs, and test the prototype interfaces in real contexts. Benefiting from applying the UCSD strategy and scenario-based design to develop a natural and supportive sketching interface, our investigation can be a useful instantiation for the design of other sketching interfaces where these techniques have not been widely acknowledged and utilised in the past
Collaborative video searching on a tabletop
Almost all system and application design for multimedia systems is based around a single user working in isolation to perform some task yet much of the work for which we use computers to help us, is based on working collaboratively with colleagues. Groupware systems do support user collaboration but typically this is supported through software and users still physically work independently. Tabletop systems, such as the DiamondTouch from MERL, are interface devices which support direct user collaboration on a tabletop. When a tabletop is used as the interface for a multimedia system, such as a video search system, then this kind of direct collaboration raises many questions for system design. In this paper we present a tabletop system for supporting a pair of users in a video search task and we evaluate the system not only in terms of search performance but also in terms of userāuser interaction and how different user personalities within each pair of searchers impacts search performance and user interaction. Incorporating the user into the system evaluation as we have done here reveals several interesting results and has important ramifications for the design of a multimedia search system
PERANCANGAN DESIGN SYSTEM PADA WEBSITE TRAVEL MOBIL DENGAN METODE ATOMIC DESIGN
Car rental provides daily or contract car rental services with driver or keyless options. This can be a solution for students in Malang who do not have a personal vehicle, useful for vacations, homecoming, or trips to the airport. The growth of this information system influences an enhanced consumer experience, prioritizing service quality. To differentiate themselves from competitors, companies must have a strong identity. However, designers often struggle in designing interfaces due to the time required and lack of consistency in website interface design. Consistency in user interface is essential to make it easier for users to understand digital products and prevent bad experiences. Therefore, design standardization is a solution and guideline to make designers design a user interface that is consistent with the company's identity. This research uses the Atomic Design method which emphasizes the hierarchical arrangement of design components from atoms to pages, as well as focusing on creating reusable components and UI display levels. The results of the research using the atomic design method conducted by three designers showed the effectiveness of task completion reached 82% and overall time efficiency of 85% with the use of Design System. This indicates that Design System increases the productivity of user interface designers and reduces design time significantly
Perancangan User Interface Sistem Informasi Penjadwalan Kapal Menggunakan Human Centered Design
The use of information technology can have a major impact in supporting various aspects of human needs and activities, one of which is in the sea transportation sector. PT Pelindo IV Balikpapan Branch is a port service provider, one of which is inter-island ship crossing services. However, there are problems that occur in the provision of ship services, namely in developing a website for the ship crossing schedule information system for ship passengers. From these problems, this research aims to design a user interface for a website-based ship scheduling information system using the Human Centered Design (HCD) method. The HCD method is an interface design method that focuses on user needs from using the system. The stages in the HCD method are to collect data conducted by interviewing users to determine the user context and user needs. Then, the process of making a design in the form of a prototype is carried out. After that, the evaluation stage is carried out as part of the iteration process using task scenarios and the use of the System Usability Scale (SUS) method. From the results of the design evaluation, the SUS score was 75. With the SUS score, the design of the ship scheduling information system interface is included in the "Acceptable" category or can be accepted by users
ISML: an interface specification meta-language
In this paper we present an abstract metaphor model situated within a model-based user interface framework. The inclusion of metaphors in graphical user interfaces is a well established, but mostly craft-based strategy to design. A substantial body of notations and tools can be found within the model-based user interface design literature, however an explicit treatment of metaphor and its mappings to other design views has yet to be addressed. We introduce the Interface Specification Meta-Language (ISML) framework and demonstrate its use in comparing the semantic and syntactic features of an interactive system. Challenges facing this research are outlined and further work proposed
Analisis Sistem Website I-Simpel Indosat Ooredoo Hutchison Sales Area Jambi berdasarkan Teori Golden Rules of User Interface Design Theo Mandel
One of the failures of a system is due to a user interface error that is too complicated. A complicated user interface actually makes users confused about using the system. This study aims to analyze the interface design on the I-simple website system. User interface analysis The I-simple website system uses Theo Mandel's golden rule of user interface design approach. In the golden rules of user interface design" are divided into three things, namely placing the user as control, making it easier for the user to remember, and interface consistency. So that this analysis can be used as material for consideration and reference in the design and performance of the I-simple system. Based on the results of the analysis, it is stated that in general the interface design and usability of the I-simple website system are good, but there are still a number of things that need to be improved, especially in language and submenus
KBS Development
The Knowledge Based System (KBS) has two main objectives, the provision of easy access to all the industrial and scientific codes through an executive program, and the provision of an easy to use user interface for the analysis codes. The user interface is designed to minimize the effort expended in dealing with the mechanics of using a computer, allowing the user to concentrate on seal design and analysis
Feasibility study of an Integrated Program for Aerospace vehicle Design (IPAD). Volume 3: Support of the design process
The user requirements for computer support of the IPAD design process are identified. The user-system interface, language, equipment, and computational requirements are considered
TAE Plus: Transportable Applications Environment Plus tools for building graphic-oriented applications
The Transportable Applications Environment Plus (TAE Plus), developed by NASA's Goddard Space Flight Center, is a portable User Interface Management System (UIMS), which provides an intuitive WYSIWYG WorkBench for prototyping and designing an application's user interface, integrated with tools for efficiently implementing the designed user interface and effective management of the user interface during an application's active domain. During the development of TAE Plus, many design and implementation decisions were based on the state-of-the-art within graphics workstations, windowing system and object-oriented programming languages. Some of the problems and issues experienced during implementation are discussed. A description of the next development steps planned for TAE Plus is also given
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