8,160 research outputs found

    Labeling Points of Interest in Dynamic Maps using Disk Labels

    Get PDF
    Dynamic maps which support panning, rotating and zooming are available on every smartphone today. To label geographic features on these maps such that the user is presented with a consistent map view even on map interaction is a challenge. We are presenting a map labeling scheme, which allows to label maps at an interactive speed. For any possible map rotation the computed labeling remains free of intersections between labels. It is not required to remove labels from the map view to ensure this. The labeling scheme supports map panning and continuous zooming. During zooming a label appears and disappears only once. When zooming out of the map a label disappears only if it may overlap an equally or more important label in an arbitrary map rotation. This guarantees that more important labels are preferred to less important labels on small scale maps. We are presenting some extensions to the labeling that could be used for more sophisticated labeling features such as area labels turning into point labels at smaller map scales. The proposed labeling scheme relies on a preprocessing phase. In this phase for each label the map scale where it is removed from the map view is computed. During the phase of map presentation the precomputed label set must only be filtered, what can be done very fast. We are presenting some hints that allow to efficiently compute the labeling in the preprocessing phase. Using these a labeling of about 11 million labels can be computed in less than 20 minutes. We are also presenting a datastructure to efficiently filter the precomputed label set in the interaction phase

    User hints for optimisation processes

    Get PDF
    Innovative improvements in the area of Human-Computer Interaction and User Interfaces have en-abled intuitive and effective applications for a variety of problems. On the other hand, there has also been the realization that several real-world optimization problems still cannot be totally auto-mated. Very often, user interaction is necessary for refining the optimization problem, managing the computational resources available, or validating or adjusting a computer-generated solution. This thesis investigates how humans can help optimization methods to solve such difficult prob-lems. It presents an interactive framework where users play a dynamic and important role by pro-viding hints. Hints are actions that help to insert domain knowledge, to escape from local minima, to reduce the space of solutions to be explored, or to avoid ambiguity when there is more than one optimal solution. Examples of user hints are adjustments of constraints and of an objective function, focusing automatic methods on a subproblem of higher importance, and manual changes of an ex-isting solution. User hints are given in an intuitive way through a graphical interface. Visualization tools are also included in order to inform about the state of the optimization process. We apply the User Hints framework to three combinatorial optimization problems: Graph Clus-tering, Graph Drawing and Map Labeling. Prototype systems are presented and evaluated for each problem. The results of the study indicate that optimization processes can benefit from human interaction. The main goal of this thesis is to list cases where human interaction is helpful, and provide an ar-chitecture for supporting interactive optimization. Our contributions include the general User Hints framework and particular implementations of it for each optimization problem. We also present a general process, with guidelines, for applying our framework to other optimization problems

    Using Element Clustering to Increase the Efficiency of XML Schema Matching

    Get PDF
    Schema matching attempts to discover semantic mappings between elements of two schemas. Elements are cross compared using various heuristics (e.g., name, data-type, and structure similarity). Seen from a broader perspective, the schema matching problem is a combinatorial problem with an exponential complexity. This makes the naive matching algorithms for large schemas prohibitively inefficient. In this paper we propose a clustering based technique for improving the efficiency of large scale schema matching. The technique inserts clustering as an intermediate step into existing schema matching algorithms. Clustering partitions schemas and reduces the overall matching load, and creates a possibility to trade between the efficiency and effectiveness. The technique can be used in addition to other optimization techniques. In the paper we describe the technique, validate the performance of one implementation of the technique, and open directions for future research

    Estimation of Scribble Placement for Painting Colorization

    Get PDF
    Image colorization has been a topic of interest since the mid 70’s and several algorithms have been proposed that given a grayscale image and color scribbles (hints) produce a colorized image. Recently, this approach has been introduced in the field of art conservation and cultural heritage, where B&W photographs of paintings at previous stages have been colorized. However, the questions of what is the minimum number of scribbles necessary and where they should be placed in an image remain unexplored. Here we address this limitation using an iterative algorithm that provides insights as to the relationship between locally vs. globally important scribbles. Given a color image we randomly select scribbles and we attempt to color the grayscale version of the original.We define a scribble contribution measure based on the reconstruction error. We demonstrate our approach using a widely used colorization algorithm and images from a Picasso painting and the peppers test image. We show that areas isolated by thick brushstrokes or areas with high textural variation are locally important but contribute very little to the overall representation accuracy. We also find that for the case of Picasso on average 10% of scribble coverage is enough and that flat areas can be presented by few scribbles. The proposed method can be used verbatim to test any colorization algorithm

    Knowledge Representation for Robots through Human-Robot Interaction

    Full text link
    The representation of the knowledge needed by a robot to perform complex tasks is restricted by the limitations of perception. One possible way of overcoming this situation and designing "knowledgeable" robots is to rely on the interaction with the user. We propose a multi-modal interaction framework that allows to effectively acquire knowledge about the environment where the robot operates. In particular, in this paper we present a rich representation framework that can be automatically built from the metric map annotated with the indications provided by the user. Such a representation, allows then the robot to ground complex referential expressions for motion commands and to devise topological navigation plans to achieve the target locations.Comment: Knowledge Representation and Reasoning in Robotics Workshop at ICLP 201

    Context-aware Assessment Using QR-codes

    Get PDF
    In this paper we present the implementation of a general mechanism to deliver tests based on mobile devices and matrix codes. The system is an extension of Siette, and has not been specifically developed for any subject matter. To evaluate the performance of the system and show some of its capabilities, we have developed a test for a second-year college course on Botany at the School of Forestry Engineering. Students were equipped with iPads and took an outdoor test on plant species identification. All students were able to take and complete the test in a reasonable time. Opinions expressed anonymously by the students in a survey about the usability of the system and the usefulness of the test were very favorable. We think that the application presented in this paper can broaden the applicability of automatic assessment techniques.The presentation of this work has been co-founded by the Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    ImageSpirit: Verbal Guided Image Parsing

    Get PDF
    Humans describe images in terms of nouns and adjectives while algorithms operate on images represented as sets of pixels. Bridging this gap between how humans would like to access images versus their typical representation is the goal of image parsing, which involves assigning object and attribute labels to pixel. In this paper we propose treating nouns as object labels and adjectives as visual attribute labels. This allows us to formulate the image parsing problem as one of jointly estimating per-pixel object and attribute labels from a set of training images. We propose an efficient (interactive time) solution. Using the extracted labels as handles, our system empowers a user to verbally refine the results. This enables hands-free parsing of an image into pixel-wise object/attribute labels that correspond to human semantics. Verbally selecting objects of interests enables a novel and natural interaction modality that can possibly be used to interact with new generation devices (e.g. smart phones, Google Glass, living room devices). We demonstrate our system on a large number of real-world images with varying complexity. To help understand the tradeoffs compared to traditional mouse based interactions, results are reported for both a large scale quantitative evaluation and a user study.Comment: http://mmcheng.net/imagespirit

    Interactive semantic mapping: Experimental evaluation

    Get PDF
    Robots that are launched in the consumer market need to provide more effective human robot interaction, and, in particular, spoken language interfaces. However, in order to support the execution of high level commands as they are specified in natural language, a semantic map is required. Such a map is a representation that enables the robot to ground the commands into the actual places and objects located in the environment. In this paper, we present the experimental evaluation of a system specifically designed to build semantically rich maps, through the interaction with the user. The results of the experiments not only provide the basis for a discussion of the features of the proposed approach, but also highlight the manifold issues that arise in the evaluation of semantic mapping

    Visualization designs for constraint logic programming

    Get PDF
    We address the design and implementation of visual paradigms for observing the execution of constraint logic programs, aiming at debugging, tuning and optimization, and teaching. We focus on the display of data in CLP executions, where representation for constrained variables and for the constrains themselves are seeked. Two tools, VIFID and TRIFID, exemplifying the devised depictions, have been implemented, and are used to showcase the usefulness of the visualizations developed
    • …
    corecore