4,247 research outputs found

    Analogue mouse pointer control via an online steady state visual evoked potential (SSVEP) brain-computer interface

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    The steady state visual evoked protocol has recently become a popular paradigm in brain–computer interface (BCI) applications. Typically (regardless of function) these applications offer the user a binary selection of targets that perform correspondingly discrete actions. Such discrete control systems are appropriate for applications that are inherently isolated in nature, such as selecting numbers from a keypad to be dialled or letters from an alphabet to be spelled. However motivation exists for users to employ proportional control methods in intrinsically analogue tasks such as the movement of a mouse pointer. This paper introduces an online BCI in which control of a mouse pointer is directly proportional to a user's intent. Performance is measured over a series of pointer movement tasks and compared to the traditional discrete output approach. Analogue control allowed subjects to move the pointer faster to the cued target location compared to discrete output but suffers more undesired movements overall. Best performance is achieved when combining the threshold to movement of traditional discrete techniques with the range of movement offered by proportional control

    Assessing the quality of steady-state visual-evoked potentials for moving humans using a mobile electroencephalogram headset.

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    Recent advances in mobile electroencephalogram (EEG) systems, featuring non-prep dry electrodes and wireless telemetry, have enabled and promoted the applications of mobile brain-computer interfaces (BCIs) in our daily life. Since the brain may behave differently while people are actively situated in ecologically-valid environments versus highly-controlled laboratory environments, it remains unclear how well the current laboratory-oriented BCI demonstrations can be translated into operational BCIs for users with naturalistic movements. Understanding inherent links between natural human behaviors and brain activities is the key to ensuring the applicability and stability of mobile BCIs. This study aims to assess the quality of steady-state visual-evoked potentials (SSVEPs), which is one of promising channels for functioning BCI systems, recorded using a mobile EEG system under challenging recording conditions, e.g., walking. To systematically explore the effects of walking locomotion on the SSVEPs, this study instructed subjects to stand or walk on a treadmill running at speeds of 1, 2, and 3 mile (s) per hour (MPH) while concurrently perceiving visual flickers (11 and 12 Hz). Empirical results of this study showed that the SSVEP amplitude tended to deteriorate when subjects switched from standing to walking. Such SSVEP suppression could be attributed to the walking locomotion, leading to distinctly deteriorated SSVEP detectability from standing (84.87 ± 13.55%) to walking (1 MPH: 83.03 ± 13.24%, 2 MPH: 79.47 ± 13.53%, and 3 MPH: 75.26 ± 17.89%). These findings not only demonstrated the applicability and limitations of SSVEPs recorded from freely behaving humans in realistic environments, but also provide useful methods and techniques for boosting the translation of the BCI technology from laboratory demonstrations to practical applications

    On the stimulus duty cycle in steady state visual evoked potential

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    Brain-computer interfaces (BCI) are useful devices that allow direct control of external devices using thoughts, i.e. brain's electrical activity. There are several BCI paradigms, of which steady state visual evoked potential (SSVEP) is the most commonly used due to its quick response and accuracy. SSVEP stimuli are typically generated by varying the luminance of a target for a set number of frames or display events. Conventionally, SSVEP based BCI paradigms use magnitude (amplitude) information from frequency domain but recently, SSVEP based BCI paradigms have begun to utilize phase information to discriminate between similar frequency targets. This paper will demonstrate that using a single frame to modulate a stimulus may lead to a bi-modal distribution of SSVEP as a consequence of a user attending both transition edges. This incoherence, while of less importance in traditional magnitude domain SSVEP BCIs becomes critical when phase is taken into account. An alternative modulation technique incorporating a 50% duty cycle is also a popular method for generating SSVEP stimuli but has a unimodal distribution due to user's forced attention to a single transition edge. This paper demonstrates that utilizing the second method results in significantly enhanced performance in information transfer rate in a phase discrimination SSVEP based BCI

    Driving steady-state visual evoked potentials at arbitrary frequencies using temporal interpolation of stimulus presentation

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    Date of Acceptance: 29/10/2015 We thank Renate Zahn for help with data collection. This work was supported by Deutsche Forschungsgemeinschaft (AN 841/1-1, MU 972/20-1). We would like to thank A. Trujillo-Ortiz, R. Hernandez-Walls, A. Castro-Perez and K. BarbaRojo (Universidad Autonoma de Baja California) for making Matlab code for non-sphericity corrections freely available.Peer reviewedPublisher PD

    Combining brain-computer interfaces and assistive technologies: state-of-the-art and challenges

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    In recent years, new research has brought the field of EEG-based Brain-Computer Interfacing (BCI) out of its infancy and into a phase of relative maturity through many demonstrated prototypes such as brain-controlled wheelchairs, keyboards, and computer games. With this proof-of-concept phase in the past, the time is now ripe to focus on the development of practical BCI technologies that can be brought out of the lab and into real-world applications. In particular, we focus on the prospect of improving the lives of countless disabled individuals through a combination of BCI technology with existing assistive technologies (AT). In pursuit of more practical BCIs for use outside of the lab, in this paper, we identify four application areas where disabled individuals could greatly benefit from advancements in BCI technology, namely,“Communication and Control”, “Motor Substitution”, “Entertainment”, and “Motor Recovery”. We review the current state of the art and possible future developments, while discussing the main research issues in these four areas. In particular, we expect the most progress in the development of technologies such as hybrid BCI architectures, user-machine adaptation algorithms, the exploitation of users’ mental states for BCI reliability and confidence measures, the incorporation of principles in human-computer interaction (HCI) to improve BCI usability, and the development of novel BCI technology including better EEG devices
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