35,067 research outputs found
Recommended from our members
Harmony and Technology Enhanced Learning
New technologies offer rich opportunities to support education in harmony. In this chapter we consider theoretical perspectives and underlying principles behind technologies for learning and teaching harmony. Such perspectives help in matching existing and future technologies to educational purposes, and to inspire the creative re-appropriation of technologies
Recommended from our members
A Systemic Approach to Music Performance Learning with Multimodal Technology
Interfacing the Network: An Embedded Approach to Network Instrument Creation
This paper discusses the design, construction, and
development of a multi-site collaborative instrument,
The Loop, developed by the JacksOn4 collective during
2009-10 and formally presented in Oslo at the
arts.on.wires and NIME conferences in 2011. The
development of this instrument is primarily a reaction
to historical network performance that either attempts
to present traditional acoustic practice in a distributed
format or utilises the network as a conduit to shuttle
acoustic and performance data amongst participant
nodes. In both scenarios the network is an integral and
indispensible part of the performance, however, the
network is not perceived as an instrument, per se. The
Loop is an attempt to create a single, distributed hybrid
instrument retaining traditionally acoustic interfaces
and resonant bodies that are mediated by the network.
The embedding of the network into the body of the
instrument raises many practical and theoretical
discussions, which are explored in this paper through a
reflection upon the notion of the distributed instrument
and the way in which its design impacts the behaviour
of the participants (performers and audiences); the
mediation of musical expression across networks; the
bi-directional relationship between instrument and
design; as well as how the instrument assists in the
realisation of the creators’ compositional and artistic
goals
PLXTRM : prediction-led eXtended-guitar tool for real-time music applications and live performance
peer reviewedThis article presents PLXTRM, a system tracking picking-hand micro-gestures for real-time music applications and live performance. PLXTRM taps into the existing gesture vocabulary of the guitar player. On the first level, PLXTRM provides a continuous controller that doesn’t require the musician to learn and integrate extrinsic gestures, avoiding additional cognitive load. Beyond the possible musical applications using this continuous control, the second aim is to harness PLXTRM’s predictive power. Using a reservoir network, string onsets are predicted within a certain time frame, based on the spatial trajectory of the guitar pick. In this time frame, manipulations to the audio signal can be introduced, prior to the string actually sounding, ’prefacing’ note onsets. Thirdly, PLXTRM facilitates the distinction of playing features such as up-strokes vs. down-strokes, string selections and the continuous velocity of gestures, and thereby explores new expressive possibilities
Recommended from our members
3d augmented mirror: a multimodal interface for string instrument learning and teaching with gesture support
Multimodal interfaces can open up new possibilities for music education, where the traditional model of teaching is based predominantly on verbal feedback. This paper explores the development and use of multimodal interfaces in novel tools to support music practice training. The design of multimodal interfaces for music education presents a challenge in several respects. One is the integration of multimodal technology into the music learning process. The other is the technological development, where we present a solution that aims to support string practice training with visual and auditory feedback. Building on the traditional function of a physical mirror as a teaching aid, we describe the concept and development of an "augmented mirror" using 3D motion capture technology
Straddling the intersection
Music technology straddles the intersection between art and science and presents those who choose to work within its sphere with many practical challenges as well as creative possibilities. The paper focuses on four main areas: secondary education, higher education, practice and research and finally collaboration. The paper emphasises the importance of collaboration in tackling the challenges of interdisciplinarity and in influencing future technological developments
Issues and techniques for collaborative music making on multi-touch surfaces
A range of systems exist for collaborative music making on multi-touch surfaces. Some of them have been highly successful, but currently there is no systematic way of designing them, to maximise collaboration for a particular user group. We are particularly interested in systems that will engage novices and experts. We designed a simple application in an initial attempt to clearly analyse some of the issues. Our application allows groups of users to express themselves in collaborative music making using pre-composed materials. User studies were video recorded and analysed using two techniques derived from Grounded Theory and Content Analysis. A questionnaire was also conducted and evaluated. Findings suggest that the application affords engaging interaction. Enhancements for collaborative music making on multi-touch surfaces are discussed. Finally, future work on the prototype is proposed to maximise engagement
- …