21,462 research outputs found

    Usability evaluation of variability modeling by means of Common Variability Language

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    Common Variability Language (CVL) is a recent proposal for OMG's upcoming Variability Modeling standard. CVL models variability in terms of Model Fragments. Usability is a widely-recognized quality criterion essential to warranty the successful use of tools that put these ideas in practice. Facing the need of evaluating the usability of CVL modeling tools, this paper presents a Usability Evaluation of CVL applied to a Modeling Tool for firmware code of Induction Hobs. This evaluation addresses the configuration, scoping and visualization facets. The evaluation involved the end users of the tool whom are engineers of our Induction Hob industrial partner. Effectiveness and efficiency results indicate that model configuration in terms of model fragment substitutions is intuitive enough but both scoping and visualization require improved tool support. Results also enabled us to identify a list of usability problems which may contribute to alleviate scoping and visualization issues in CVL.Echeverria, J.; Font, J.; Pastor López, O.; Cetina Englada, C. (2015). Usability evaluation of variability modeling by means of Common Variability Language. Complex Systems Informatics and Modeling Quarterly. (5):61-81. doi:10.7250/csimq.2015-5.05S6181

    Context-driven progressive enhancement of mobile web applications: a multicriteria decision-making approach

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    Personal computing has become all about mobile and embedded devices. As a result, the adoption rate of smartphones is rapidly increasing and this trend has set a need for mobile applications to be available at anytime, anywhere and on any device. Despite the obvious advantages of such immersive mobile applications, software developers are increasingly facing the challenges related to device fragmentation. Current application development solutions are insufficiently prepared for handling the enormous variety of software platforms and hardware characteristics covering the mobile eco-system. As a result, maintaining a viable balance between development costs and market coverage has turned out to be a challenging issue when developing mobile applications. This article proposes a context-aware software platform for the development and delivery of self-adaptive mobile applications over the Web. An adaptive application composition approach is introduced, capable of autonomously bypassing context-related fragmentation issues. This goal is achieved by incorporating and validating the concept of fine-grained progressive application enhancements based on a multicriteria decision-making strategy

    A Generic method for assembling software product line components

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    Software product lines (SPL) facilitate the industrialization of software development. The main goal is to create a set of reusable software components for the rapid production of a software systems family. Many authors propose different approaches to implement and assemble the reusable components of an SPL. However, the construction and assembly of these components continue to be a complex and time-consuming process. This thesis analyzes the advantages and disadvantages of the current approaches to implement and assemble the reusable components of an SPL. Taking advantage of these elements and with the goal of developing a generic method (which can be applied to several software components developed in different software languages), we develop Fragment-oriented programming (FragOP), a framework to design, implement and reuse SPL domain components. FragOP is based on: (i) domain components, (ii) domain files, (iii) fragmentation points, (iv) fragments, (v) customization points, and (vi) customization files. FragOP was implemented in an open-source tool called VariaMos, and we also carried out three evaluations: (i) we created a clothing stores SPL, derived five different products, and discussed the results. (ii) We developed a discussion about the comparison between FragOP and other approaches. And (iii) we designed and executed a usability test of VariaMos to support the FragOP approach. The results show preliminary evidence that the use of FragOP reduces the manual intervention when assembling SPL domain components and it can be used as a generic method for assembling assets and SPL components developed in different software languages.Las líneas de productos de software (LPS) promueven la industrialización del desarrollo de software mediante la definición y ensamblaje de componentes reutilizables de software. Actualmente existen diferentes propuestas para implementar y ensamblar estos componentes. Sin embargo, su construcción y ensamblaje continúa siendo un proceso complejo y que requiere mucho tiempo. Esta tesis analiza las ventajas y desventajas de las diferentes estrategias actuales para implementación y ensamblaje de componentes de LPS. Con base en esto y con el objetivo de desarrollar un método genérico (el cual se pueda aplicar a múltiples componentes de software desarrollados en diferentes lenguajes), esta tesis desarrolla la programación orientada a fragmentos (FragOP), la cual define un marco de trabajo para diseñar, implementar y reutilizar componentes de dominio de LPS. FragOP se basa en: (i) componentes de dominio, (ii) archivos de dominio, (iii) puntos de fragmentación, (iv) fragmentos, (v) puntos de personalización, y (vi) archivos de personalización. Además, se realizó una implementación de FragOP en una herramienta llamada VariaMos, y se llevaron a cabo tres evaluaciones: (i) se creó una LPS de tiendas de ropa, se derivaron cinco productos y se discutieron los resultados. (ii) Se realizó una discusión acerca de la comparación de FragOP y otras propuestas actuales. Y (iii) se diseñó una prueba de usabilidad acerca del soporte de VariaMos para FragOP. Los resultados muestran evidencia preliminar de que el uso de FragOP reduce la intervención manual cuando se ensamblan componentes, y que FragOP puede usarse como un método genérico para el ensamblaje de componentes.Doctorad

    Evaluating the usability of a visual feature modeling notation

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    International audienceFeature modeling is a popular Software Product Line Engineering (SPLE) technique used to describe variability in a product family. A usable feature modeling tool environment should enable SPLE practitioners to produce good quality models, in particular, models that effectively communicate modeled information. FAMILIAR is a text-based environment for manipulating and composing Feature Models (FMs). In this paper we present extensions we made to FAMILIAR to enhance its usability. The extensions include a visualization of FMs, or more precisely , a feature diagram rendering mechanism that supports the use of a combination of text and graphics to describe FMs, their configurations, and the results of FM analyses. We also present the results of a preliminary evaluation of the environment's usability. The evaluation involves comparing the use of the extended environment with the previous text-based console-driven version. The preliminary experiment provides some evidence that use of the new environment results in increased cognitive effectiveness of novice users and improved quality of new FMs

    WeaFQAs: A Software Product Line Approach for Customizing and Weaving Efficient Functional Quality Attributes

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    Fecha de Lectura de Tesis: 10 de julio de 2018Los atributos de calidad funcionales (FQA) son aquellos que tienen una clara implicación en la funcionalidad del sistema, es decir, existen unos componentes específicos que deben ser incorporados a la arquitectura software del sistema para satisfacer sus requisitos de atributos de calidad. Ejemplos de FQAs son seguridad, usabilidad, o persistencia. Modelar estos atributos es una tarea compleja. Por un lado, se componen de muchas características relacionadas, por ejemplo seguridad está compuesto, entre otros, por autenticación, confidencialidad y encriptación. Tienen dependencias entre ellos, por ejemplo, seguridad puede ser requerido por usabilidad o persistencia. Por otro lado, tienen muchos puntos de variabilidad: una aplicación concreta puede requerir autenticación y control de acceso mientras que otra puede necesitar sólo encriptación. Además, su funcionalidad suele estar dispersa afectando a varios componentes del sistema en desarrollo. El objetivo de esta tesis es definir una línea de productos software orientada a aspectos que permita: (1) modelar las similitudes y la variabilidad de los FQAs desde las primeras etapas del proceso de desarrollo, (2) gestionar las dependencias existentes entre los FQAs, (3) independizar el modelado de los FQAs de la arquitectura de la aplicación afectada, (4) configurar los FQAs en base a los requisitos de cada aplicación teniendo además en cuenta propiedades no funcionales como el rendimiento y el consumo energético de cada solución, (5) incorporar las configuraciones a la arquitectura de la aplicación de manera automática; y (6) gestionar la evolución de los FQAs cuando los requisitos cambien en el futuro. Como resultado se ha definido WeaFQAs, un proceso software para gestionar los FQAs que cubre todos los puntos mencionados. Se han realizado y comparado dos instanciaciones de WeaFQAs usando diferentes lenguajes de variabilidad y de modelado, además de proporcionar soporte con una herramienta basada en el lenguaje CVL

    A comparison of two SPLE tools : Pure::Variants and Clafer tools

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    In software product line engineering (SPLE), parts of developed software is made variable in order to be able to build a whole range of software products at the same time. This is widely known to have a number of potential benefits such as saving costs when the product line is large enough. However, managing variability in software introduces challenges that are not well addressed by tools used in conventional software engineering, and specialized tools are needed. Research questions: 1) What are the most important requirements for SPLE tools for a small-to-medium sized organisation aiming to experiment with SPLE? 2) How well those requirements are met in two specific SPLE tools, Pure::Variants and Clafer tools? 3) How do the studied tools compare against each other when it comes to their suitability for the chosen context (a digital board game platform)? 4) How common requirements for SPL tools can be generalized to be applicable for both graphical and text-based tools? A list of requirements is first obtained from literature and then used as a basis for an experiment where support for each requirement is tried out with both tools. Then a part of an example product line is developed with both tools and the experiences reported on. Both tools were found to support the list of requirements quite well, although there were some usability problems and not everything could be tested due to technical issues. Based on developing the example, both tools were found to have their own strengths and weaknesses probably partly resulting from one being GUI-based and one textual. ACM Computing Classification System (CCS): (1) CCS → Software and its engineering → Software creation and management → Software development techniques → Reusability → Software product lines (2) CCS → Software and its engineering → Software notations and tools → Software configuration management and version control system
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