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Reachable Workspace and Proximal Function Measures for Quantifying Upper Limb Motion.
There are a lack of quantitative measures for clinically assessing upper limb function. Conventional biomechanical performance measures are restricted to specialist labs due to hardware cost and complexity, while the resulting measurements require specialists for analysis. Depth cameras are low cost and portable systems that can track surrogate joint positions. However, these motions may not be biologically consistent, which can result in noisy, inaccurate movements. This paper introduces a rigid body modelling method to enforce biological feasibility of the recovered motions. This method is evaluated on an existing depth camera assessment: the reachable workspace (RW) measure for assessing gross shoulder function. As a rigid body model is used, position estimates of new proximal targets can be added, resulting in a proximal function (PF) measure for assessing a subject's ability to touch specific body landmarks. The accuracy, and repeatability of these measures is assessed on ten asymptomatic subjects, with and without rigid body constraints. This analysis is performed both on a low-cost depth camera system and a gold-standard active motion capture system. The addition of rigid body constraints was found to improve accuracy and concordance of the depth camera system, particularly in lateral reaching movements. Both RW and PF measures were found to be feasible candidates for clinical assessment, with future analysis needed to determine their ability to detect changes within specific patient populations
Human upper limb motion analysis for post-stroke impairment assessment using video analytics
Stroke is a worldwide healthcare problem which often causes long-term motor impairment, handicap, and disability. Optical motion analysis systems are commonly used for impairment assessment due to high accuracy. However, the requirement of equipment-heavy and large laboratory space together with operational expertise, makes these systems impractical for local clinic and home use. We propose an alternative, cost-effective and portable, decision support system for optical motion analysis, using a single camera. The system relies on detecting and tracking markers attached to subject's joints, data analytics for calculating relevant rehabilitation parameters, visualization, and robust classification based on graph-based signal processing. Experimental results show that the proposed decision support system has the potential to offer stroke survivors and clinicians an alternative, affordable, accurate and convenient impairment assessment option suitable for home healthcare and tele-rehabilitation
Evaluation of Pose Tracking Accuracy in the First and Second Generations of Microsoft Kinect
Microsoft Kinect camera and its skeletal tracking capabilities have been
embraced by many researchers and commercial developers in various applications
of real-time human movement analysis. In this paper, we evaluate the accuracy
of the human kinematic motion data in the first and second generation of the
Kinect system, and compare the results with an optical motion capture system.
We collected motion data in 12 exercises for 10 different subjects and from
three different viewpoints. We report on the accuracy of the joint localization
and bone length estimation of Kinect skeletons in comparison to the motion
capture. We also analyze the distribution of the joint localization offsets by
fitting a mixture of Gaussian and uniform distribution models to determine the
outliers in the Kinect motion data. Our analysis shows that overall Kinect 2
has more robust and more accurate tracking of human pose as compared to Kinect
1.Comment: 10 pages, IEEE International Conference on Healthcare Informatics
2015 (ICHI 2015
Gait analysis using a single depth camera
AbstractâGait analysis is often used as part of the rehabilitation program for post-stoke recovery assessment. Since current optical diagnostic and patient assessment tools tend to be expensive and not portable, this paper proposes a novel marker-based tracking system using a single depth camera which provides a cost-effective solution suitable for home and clinic use. The proposed system can simultaneously generate motion patterns even within a complex background using the proposed geometric model-based algorithm and autonomously provide gait analysis results. The processed rehabilitation data can be accessed by cross-platform mobile devices using cloud-based services enabling emerging telerehabilitation practices. Experimental validation shows a good agreement with state-of-the-art non-portable and expensive industrial standards
Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology.
Abstract Purpose: This paper proposes a novel system (using the Nintendo Wii remote) that offers customised, non-immersive, virtual reality-based, upper-limb stroke rehabilitation and reports on promising preliminary findings with stroke survivors. Method: The system novelty lies in the high accuracy of the full kinematic tracking of the upper limb movement in real-time, offering strong personal connection between the stroke survivor and a virtual character when executing therapist prescribed adjustable exercises/games. It allows the therapist to monitor patient performance and to individually calibrate the system in terms of range of movement, speed and duration. Results: The system was tested for acceptability with three stroke survivors with differing levels of disability. Participants reported an overwhelming connection with the system and avatar. A two-week, single case study with a long-term stroke survivor showed positive changes in all four outcome measures employed, with the participant reporting better wrist control and greater functional use. Activities, which were deemed too challenging or too easy were associated with lower scores of enjoyment/motivation, highlighting the need for activities to be individually calibrated. Conclusions: Given the preliminary findings, it would be beneficial to extend the case study in terms of duration and participants and to conduct an acceptability and feasibility study with community dwelling survivors. Implications for Rehabilitation Low-cost, off-the-shelf game sensors, such as the Nintendo Wii remote, are acceptable by stroke survivors as an add-on to upper limb stroke rehabilitation but have to be bespoked to provide high-fidelity and real-time kinematic tracking of the arm movement. Providing therapists with real-time and remote monitoring of the quality of the movement and not just the amount of practice, is imperative and most critical for getting a better understanding of each patient and administering the right amount and type of exercise. The ability to translate therapeutic arm movement into individually calibrated exercises and games, allows accommodation of the wide range of movement difficulties seen after stroke and the ability to adjust these activities (in terms of speed, range of movement and duration) will aid motivation and adherence - key issues in rehabilitation. With increasing pressures on resources and the move to more community-based rehabilitation, the proposed system has the potential for promoting the intensity of practice necessary for recovery in both community and acute settings.The National Health Service (NHS) London Regional Innovation Fund
Three-dimensional kinematic correlates of ball velocity during maximal instep soccer kicking in males
This is an Accepted Manuscript of an article published by Taylor & Francis Group in European Journal of Sport Science, on 23 April 2014, available online at: https://www.tandfonline.com/doi/abs/10.1080/17461391.2014.908956.Achieving a high ball velocity is important during soccer shooting, as it gives the goalkeeper less time to react, thus improving a player's chance of scoring. This study aimed to identify important technical aspects of kicking linked to the generation of ball velocity using regression analyses. Maximal instep kicks were obtained from 22 academy-level soccer players using a 10-camera motion capture system sampling at 500 Hz. Three-dimensional kinematics of the lower extremity segments were obtained. Regression analysis was used to identify the kinematic parameters associated with the development of ball velocity. A single biomechanical parameter; knee extension velocity of the kicking limb at ball contact Adjusted R(2) = 0.39, p ⤠0.01 was obtained as a significant predictor of ball-velocity. This study suggests that sagittal plane knee extension velocity is the strongest contributor to ball velocity and potentially overall kicking performance. It is conceivable therefore that players may benefit from exposure to coaching and strength techniques geared towards the improvement of knee extension angular velocity as highlighted in this study.Peer reviewedFinal Accepted Versio
Towards automated visual surveillance using gait for identity recognition and tracking across multiple non-intersecting cameras
Despite the fact that personal privacy has become a major concern, surveillance technology is now becoming ubiquitous in modern society. This is mainly due to the increasing number of crimes as well as the essential necessity to provide secure and safer environment. Recent research studies have confirmed now the possibility of recognizing people by the way they walk i.e. gait. The aim of this research study is to investigate the use of gait for people detection as well as identification across different cameras. We present a new approach for people tracking and identification between different non-intersecting un-calibrated stationary cameras based on gait analysis. A vision-based markerless extraction method is being deployed for the derivation of gait kinematics as well as anthropometric measurements in order to produce a gait signature. The novelty of our approach is motivated by the recent research in biometrics and forensic analysis using gait. The experimental results affirmed the robustness of our approach to successfully detect walking people as well as its potency to extract gait features for different camera viewpoints achieving an identity recognition rate of 73.6 % processed for 2270 video sequences. Furthermore, experimental results confirmed the potential of the proposed method for identity tracking in real surveillance systems to recognize walking individuals across different views with an average recognition rate of 92.5 % for cross-camera matching for two different non-overlapping views.<br/
A depth camera motion analysis framework for tele-rehabilitation : motion capture and person-centric kinematics analysis
With increasing importance given to telerehabilitation, there is a growing need for accurate, low-cost, and portable motion capture systems that do not require specialist assessment venues. This paper proposes a novel framework for motion capture using only a single depth camera, which is portable and cost effective compared to most industry-standard optical systems, without compromising on accuracy. Novel signal processing and computer vision algorithms are proposed to determine motion patterns of interest from infrared and depth data. In order to demonstrate the proposed frameworkâs suitability for rehabilitation, we developed a gait analysis application that depends on the underlying motion capture sub-system. Each subjectâs individual kinematics parameters, which are unique to that subject, are calculated and these are stored for monitoring individual progress of the clinical therapy. Experiments were conducted on 14 different subjects, 5 healthy and 9 stroke survivors. The results show very close agreement of the resulting relevant joint angles with a 12-camera based VICON system, a mean error of at most 1.75% in detecting gait events w.r.t the manually generated ground-truth, and signiďŹcant performance improvements in terms of accuracy and execution time compared to a previous Kinect-based system
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