6 research outputs found

    Unsupervised mining of audiovisually consistent segments in videos with application to structure analysis

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    International audienceIn this paper, a multimodal event mining technique is proposed to discover repeating video segments exhibiting audio and visual consistency in a totally unsupervised manner. The mining strategy first exploits independent audio and visual cluster analysis to provide segments which are consistent in both their visual and audio modalities, thus likely corresponding to a unique underlying event. A subsequent modeling stage using discriminative models enables accurate detection of the underlying event throughout the video. Event mining is applied to unsupervised video structure analysis, using simple heuristics on occurrence patterns of the events discovered to select those relevant to the video structure. Results on TV programs ranging from news to talk shows and games, show that structurally relevant events are discovered with precisions ranging from 87% to 98% and recalls from 59% to 94%

    Content-based discovery of multiple structures from episodes of recurrent TV programs based on grammatical inference

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    International audienceTV program structuring is essential for program indexing and retrieval. Practically, various types of programs lead to a diversity of program structures. In addition, several episodes of a recurrent program might exhibit different structures. Previous work mostly relies on supervised approaches by adopting prior knowledge about program structures. In this paper, we address the problem of unsupervised program structuring with minimal prior knowledge about the programs. We propose an approach to identify multiple structures and infer structural grammars for recurrent TV programs of different types. It involves three sub-problems: i) we determine the structural elements contained in programs with minimal knowledge about which type of elements may be present; ii) we identify multiple structures for the programs if any and model the structures of programs; iii) we generate the structural grammar for each corresponding structure. Finally, we conduct use cases on real recurrent programs of three different types to demonstrate the effectiveness of proposed approach

    InfĂ©rence de la grammaire structurelle d’une Ă©mission TV rĂ©currente Ă  partir du contenu

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    TV program structuring raises as a major theme in last decade for the task of high quality indexing. In this thesis, we address the problem of unsupervised TV program structuring from the point of view of grammatical inference, i.e., discovering a common structural model shared by a collection of episodes of a recurrent program. Using grammatical inference makes it possible to rely on only minimal domain knowledge. In particular, we assume no prior knowledge on the structural elements that might be present in a recurrent program and very limited knowledge on the program type, e.g., to name structural elements, apart from the recurrence. With this assumption, we propose an unsupervised framework operating in two stages. The first stage aims at determining the structural elements that are relevant to the structure of a program. We address this issue making use of the property of element repetitiveness in recurrent programs, leveraging temporal density analysis to filter out irrelevant events and determine valid elements. Having discovered structural elements, the second stage is to infer a grammar of the program. We explore two inference techniques based either on multiple sequence alignment or on uniform resampling. A model of the structure is derived from the grammars and used to predict the structure of new episodes. Evaluations are performed on a selection of four different types of recurrent programs. Focusing on structural element determination, we analyze the effect on the number of determined structural elements, fixing the threshold applied on the density function as well as the size of collection of episodes. For structural grammar inference, we discuss the quality of the grammars obtained and show that they accurately reflect the structure of the program. We also demonstrate that the models obtained by grammatical inference can accurately predict the structure of unseen episodes, conducting a quantitative and comparative evaluation of the two methods by segmenting the new episodes into their structural components. Finally, considering the limitations of our work, we discuss a number of open issues in structure discovery and propose three new research directions to address in future work.Dans cette thĂšse, on aborde le problĂšme de structuration des programmes tĂ©lĂ©visĂ©s de maniĂšre non supervisĂ©e Ă  partir du point de vue de l'infĂ©rence grammaticale, focalisant sur la dĂ©couverte de la structure des programmes rĂ©currents Ă  partir une collection homogĂšne. On vise Ă  dĂ©couvrir les Ă©lĂ©ments structuraux qui sont pertinents Ă  la structure du programme, et Ă  l’infĂ©rence grammaticale de la structure des programmes. Des expĂ©rimentations montrent que l'infĂ©rence grammaticale permet de utiliser minimum des connaissances de domaine a priori pour atteindre la dĂ©couverte de la structure des programmes

    Algorithmic Compositional Methods and their Role in Genesis: A Multi-Functional Real-Time Computer Music System

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    Algorithmic procedures have been applied in computer music systems to generate compositional products using conventional musical formalism, extensions of such musical formalism and extra-musical disciplines such as mathematical models. This research investigates the applicability of such algorithmic methodologies for real-time musical composition, culminating in Genesis, a multi-functional real-time computer music system written for Mac OS X in the SuperCollider object-oriented programming language, and contained in the accompanying DVD. Through an extensive graphical user interface, Genesis offers musicians the opportunity to explore the application of the sonic features of real-time sound-objects to designated generative processes via different models of interaction such as unsupervised musical composition by Genesis and networked control of external Genesis instances. As a result of the applied interactive, generative and analytical methods, Genesis forms a unique compositional process, with a compositional product that reflects the character of its interactions between the sonic features of real-time sound-objects and its selected algorithmic procedures. Within this thesis, the technologies involved in algorithmic methodologies used for compositional processes, and the concepts that define their constructs are described, with consequent detailing of their selection and application in Genesis, with audio examples of algorithmic compositional methods demonstrated on the accompanying DVD. To demonstrate the real-time compositional abilities of Genesis, free explorations with instrumentalists, along with studio recordings of the compositional processes available in Genesis are presented in audiovisual examples contained in the accompanying DVD. The evaluation of the Genesis system’s capability to form a real-time compositional process, thereby maintaining real-time interaction between the sonic features of real-time sound objects and its selected algorithmic compositional methods, focuses on existing evaluation techniques founded in HCI and the qualitative issues such evaluation methods present. In terms of the compositional products generated by Genesis, the challenges in quantifying and qualifying its compositional outputs are identified, demonstrating the intricacies of assessing generative methods of compositional processes, and their impact on a resulting compositional product. The thesis concludes by considering further advances and applications of Genesis, and inviting further dissemination of the Genesis system and promotion of research into evaluative methods of generative techniques, with the hope that this may provide additional insight into the relative success of products generated by real-time algorithmic compositional processes

    The Power of Digital Storytelling to Influence Human Behaviour

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    Abstract The aim of this multi-disciplinary research was to explore the power of digital, interactive or participatory storytelling to influence human behaviour in the context of public health. It addressed three related questions: RQ1: Does digital storytelling have the power to influence human behaviour? RQ2: If digital storytelling can influence human behaviour then how might it do so? RQ3: Is a ‘digital storytelling framework’ feasible as an approach to behaviour change? Four linked qualitative studies were conducted: a scoping review, in-depth interviews with 11 international ‘digital storytellers’, two case studies of ‘digital storytelling designed to influence human behaviour’ and six focus groups with 35 adolescent ‘digital story participants’. The research found that: RA1: Digital storytelling appears to influence human behaviour. RA2: Digital storytelling appears to influence by engaging at ever deepening emotional and non-conscious levels. Commerce appears to understand and embrace this power: But public health appears to rely on traditional uni-directional, non-participatory message led approaches and appeals to cognition. This presents threats and opportunities to public health. RA3: The proposed ‘digital storytelling framework’ is feasible and desirable as a behaviour change paradigm. The thesis concludes that Digital Storytelling appears to influence human behaviour. It appears to derive its power to influence by facilitating unprecedented depths of emotional engagement potentially en route to behaviour change. The current imbalance in how commerce and public health corral the power of digital storytelling suggests that the latter might embrace its potential; and tougher regulation might constrain how the former uses it to market harmful products. The proposed digital storytelling framework makes a valuable creative, analytical and critical contribution to both of these ends. Its core principles have informed the design of numerous story-led digital health interventions; and they now sit at the core of a counter-marketing campaign to reduce harmful effects of marketing on children’s health
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