49 research outputs found

    Human-Inspired Neurorobotic System for Classifying Surface Textures by Touch

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    © 2016 IEEE. Giving robots the ability to classify surface textures requires appropriate sensors and algorithms. Inspired by the biology of human tactile perception, we implement a neurorobotic texture classifier with a recurrent spiking neural network, using a novel semisupervised approach for classifying dynamic stimuli. Input to the network is supplied by accelerometers mounted on a robotic arm. The sensor data are encoded by a heterogeneous population of neurons, modeled to match the spiking activity of mechanoreceptor cells. This activity is convolved by a hidden layer using bandpass filters to extract nonlinear frequency information from the spike trains. The resulting high-dimensional feature representation is then continuously classified using a neurally implemented support vector machine. We demonstrate that our system classifies 18 metal surface textures scanned in two opposite directions at a constant velocity. We also demonstrate that our approach significantly improves upon a baseline model that does not use the described feature extraction. This method can be performed in real-time using neuromorphic hardware, and can be extended to other applications that process dynamic stimuli online

    Neuromorphic Computing Systems for Tactile Sensing Perception

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    Touch sensing plays an important role in humans daily life. Tasks like exploring, grasping and manipulating objects deeply rely on it. As such, Robots and hand prosthesis endowed with the sense of touch can better and more easily manipulate objects, and physically collaborate with other agents. Towards this goal, information about touched objects and surfaces has to be inferred from raw data coming from the sensors. The orientation of edges, which is employed as a pre-processing stage in both artificial vision and touch, is a key indication for object discrimination. Inspired on the encoding of edges in human first-order tactile afferents, we developed a biologically inspired, spiking models architecture that mimics human tactile perception with computational primitives that are implementable on low-power subthreshold neuromorphic hardware. The network architecture uses three layers of Leaky Integrate and Fire neurons to distinguish different edge orientations of a bar pressed on the artificial skin of the iCub robot. We demonstrated that the network architecture can learn the appropriate connectivity through unsupervised spike-based learning, and that the number and spatial distribution of sensitive areas within receptive fields are important in edge orientation discrimination. The unconstrained and random structure of the connectivity among layers can produce unbalanced activity in the output neurons, which are driven by a variable amount of synaptic inputs. We explored two different mechanisms of synaptic normalization (weights normalization and homeostasis), defining how this can be useful during the learning phase and inference phase. The network is successfully able to discriminate between 35 orientations of 36 (0 degree to 180 degree with 5 degree step increments) with homeostasis and weights normalization mechanism. Besides edge orientation discrimination, we modified the network architecture to be able to classify six different touch modalities (e.g. poke, press, grab, squeeze, push, and rolling a wheel). We demonstrated the ability of the network to learn appropriate connectivity patterns for the classification, achieving a total accuracy of 88.3 %. Furthermore, another application scenario on the tactile object shapes recognition has been considered because of its importance in robotic manipulation. We illustrated that the network architecture with 2 layers of spiking neurons was able to discriminate the tactile object shapes with accuracy 100 %, after integrating to it an array of 160 piezoresistive tactile sensors where the object shapes are applied

    Neuromorphic Engineering Editors' Pick 2021

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    This collection showcases well-received spontaneous articles from the past couple of years, which have been specially handpicked by our Chief Editors, Profs. André van Schaik and Bernabé Linares-Barranco. The work presented here highlights the broad diversity of research performed across the section and aims to put a spotlight on the main areas of interest. All research presented here displays strong advances in theory, experiment, and methodology with applications to compelling problems. This collection aims to further support Frontiers’ strong community by recognizing highly deserving authors

    Soft Biomimetic Finger with Tactile Sensing and Sensory Feedback Capabilities

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    The compliant nature of soft fingers allows for safe and dexterous manipulation of objects by humans in an unstructured environment. A soft prosthetic finger design with tactile sensing capabilities for texture discrimination and subsequent sensory stimulation has the potential to create a more natural experience for an amputee. In this work, a pneumatically actuated soft biomimetic finger is integrated with a textile neuromorphic tactile sensor array for a texture discrimination task. The tactile sensor outputs were converted into neuromorphic spike trains, which emulate the firing pattern of biological mechanoreceptors. Spike-based features from each taxel compressed the information and were then used as inputs for the support vector machine (SVM) classifier to differentiate the textures. Our soft biomimetic finger with neuromorphic encoding was able to achieve an average overall classification accuracy of 99.57% over sixteen independent parameters when tested on thirteen standardized textured surfaces. The sixteen parameters were the combination of four angles of flexion of the soft finger and four speeds of palpation. To aid in the perception of more natural objects and their manipulation, subjects were provided with transcutaneous electrical nerve stimulation (TENS) to convey a subset of four textures with varied textural information. Three able-bodied subjects successfully distinguished two or three textures with the applied stimuli. This work paves the way for a more human-like prosthesis through a soft biomimetic finger with texture discrimination capabilities using neuromorphic techniques that provides sensory feedback; furthermore, texture feedback has the potential to enhance the user experience when interacting with their surroundings. Additionally, this work showed that an inexpensive, soft biomimetic finger combined with a flexible tactile sensor array can potentially help users perceive their environment better

    Hierarchical tactile sensation integration from prosthetic fingertips enables multi-texture surface recognition\u3csup\u3e†\u3c/sup\u3e

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    Multifunctional flexible tactile sensors could be useful to improve the control of prosthetic hands. To that end, highly stretchable liquid metal tactile sensors (LMS) were designed, manufactured via photolithography, and incorporated into the fingertips of a prosthetic hand. Three novel contributions were made with the LMS. First, individual fingertips were used to distinguish between different speeds of sliding contact with different surfaces. Second, differences in surface textures were reliably detected during sliding contact. Third, the capacity for hierarchical tactile sensor integration was demonstrated by using four LMS signals simultaneously to distinguish between ten complex multi-textured surfaces. Four different machine learning algorithms were compared for their successful classification capabilities: K-nearest neighbor (KNN), support vector machine (SVM), random forest (RF), and neural network (NN). The time-frequency features of the LMSs were extracted to train and test the machine learning algorithms. The NN generally performed the best at the speed and texture detection with a single finger and had a 99.2 ± 0.8% accuracy to distinguish between ten different multi-textured surfaces using four LMSs from four fingers simultaneously. The capability for hierarchical multi-finger tactile sensation integration could be useful to provide a higher level of intelligence for artificial hands
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