16 research outputs found
A model for the control mode man-computer interface dialogue
A four stage model is presented for the control mode man-computer interface dialogue. It consists of context development, semantic development syntactic development, and command execution. Each stage is discussed in terms of the operator skill levels (naive, novice, competent, and expert) and pertinent human factors issues. These issues are human problem solving, human memory, and schemata. The execution stage is discussed in terms of the operators typing skills. This model provides an understanding of the human process in command mode activity for computer systems and a foundation for relating system characteristics to operator characteristics
Zealous pursuit: a commercial perspective on e-Learning standards
The aims of the SCORM and IMS specifications are widely supported, with the IMS Question and Test Interoperability specification of particular interest within the CAA community. This paper suggests that, despite the widespread support, these specifications will have a large market impact, but fail to fulfil their key objectives. This is because they address a poorly-bounded problem domain and thus will remain incomplete, do not have a single creator, are too large for reliable implementation, offer little real incentive for most suppliers to make them work other than for demonstrations, and do not have an integral enforcement mechanism. It is also suggested that these standards will stifle innovation, and force small companies and individuals to pay the same price for some tools as large corporates
A reflective characterisation of occasional user
This work revisits established user classifications and aims to characterise a historically unspecified user category, the Occasional User (OU). Three user categories, novice, intermediate and expert, have dominated the work of user interface (UI) designers, researchers and educators for decades. These categories were created to conceptualise user's needs, strategies and goals around the 80s. Since then, UI paradigm shifts, such as direct manipulation and touch, along with other advances in technology, gave new access to people with little computer knowledge. This fact produced a diversification of the existing user categories not observed in the literature review of traditional classification of users. The findings of this work include a new characterisation of the occasional user, distinguished by user's uncertainty of repetitive use of an interface and little knowledge about its functioning. In addition, the specification of the OU, together with principles and recommendations will help UI community to informatively design for users without requiring a prospective use and previous knowledge of the UI. The OU is an essential type of user to apply user-centred design approach to understand the interaction with technology as universal, accessible and transparent for the user, independently of accumulated experience and technological era that users live in
The relationship between computer interaction and individual user characteristics
Development of effective human computer interaction is being approached independently by two disciplines -- user interface design and computer aided instruction. The lack of communication between the two fields has left each separately pursuing different paths toward the same goals. This thesis attempts to bridge the gap between these two disciplines. An exploratory study was conducted to analyze whether user choices in a computer aided instruction environment and personality types as defined by the Myers-Briggs type indicator are related strongly enough to provide the basis for future user models. The results demonstrated that no single instructional strategy was preferred, implying the need for more than one user model. The amount of instruction chosen did not increase performance. These conclusions have impact on research efforts to understand how both user and system characteristics influence the use of computer technology. The current research efforts to incorporate artificial intelligence techniques by both user interface designers and computer aided instruction developers has heightened the need for knowledge-based systems incorporating interdisciplinary research efforts
Validity of DeLone and McLean\u27s Model of Information Systems success at the web site level of analysis
The DeLone and McLean Model of Information Systems (IS) Success is one of the most cited and commonly-used models in the IS literature. Generally, the model has been used mainly to explain IS success at the individual level of analysis. However, in rare occasions it has been utilized on its entirety to measure success at the organizational level of analysis. In this study, the DeLone and McLean Model of IS Success is applied at the organizational level of analysis in the E-commerce environment. We gather website features from 448 top retailers, categorize them following DeLone and McLean’s taxonomy, and introduce them as the independent variables in our model. The results of our study provide support for utilizing the model to explain the dimensions and relationships of IS Success at the organizational level of analysis. At this higher level, website features that map to quality perceptions of system quality, information quality, and service quality do exist. In terms of relationships between these dimensions; the analysis suggests that both system quality and service quality positively affect system use; and system use strongly affects net benefits as measured by organizational sales. Furthermore, as an extension of the DeLone and McLean model, we add direct paths from all three qualities to net benefits (sales). Results from this extension of the model suggest that information quality and system quality directly affect net benefits. Results from this study have strong implications for the IS field and especially for the e-commerce environment. First, it provides support for utilizing real world objective data as outcomes of the analysis. Second, it provides support for utilizing the DeLone and McLean model at the organizational level of analysis as a tool to help researchers and practitioners understand the different dimensions of IS Success and how they affect each other. Third it provides practitioners, web development instructors, and web developers with real objective website feature groups that directly affect organizational sales
A database system for promotional literature for publishers
The aim of this thesis is to design a database system which
could easily be used by a publishing company to store data concerning
the products it publishes and to enable such data to be
used in the regular processes of the production of lists of books
and periodicals of certain promotional requirements. In our
approach we have used a relational model which is based on the
mathematical theory of relations. This has certain advantages over
systems designed using tree or plex structures for as the database
grows it will avoid causing upheaval with the logical representation
of data and application programs and provides a basis for a high
level retrieval language.
The query language is designed to answer quickly all enquiries
to the database and is based on principles and techniques developed
from menu construction.
The requirements of the promotional information produced by a
typical publishing house are analysed and a model set up which tests
the theories we have developed.
In addition, the security aspect of the database has been
studied and checks incorporated into the systems to ensure the
authority of the personnel using the system and to provide a permanent
record of all legal and illegal entries for management information
Investigations of the effects of different computer input methods on man–computer interaction
The development of interactive man-computer systems is a design
process wherein various alternatives must be considered from
different points of view. In order to make design decisions,
information guidelines are needed. Among the requirements are
those for different input methods of computers. This
thesis has the objective of providing information and guidelines
on how different input methods affect man–computer interaction.
The objective is reached through a number of stages: a review of
literature; the development of a framework for investigation;
deriving and testing experimental hypotheses, and discussing and
presenting information for future researchers and designers. [Continues.