9 research outputs found

    Hacking Blind Navigation

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    Independent navigation in unfamiliar and complex environments is a major challenge for blind people. This challenge motivates a multi-disciplinary effort in the CHI community aimed at developing assistive technologies to support the orientation and mobility of blind people, including related disciplines such as accessible computing, cognitive sciences, computer vision, and ubiquitous computing. This workshop intends to bring these communities together to increase awareness on recent advances in blind navigation assistive technologies, benefit from diverse perspectives and expertises, discuss open research challenges, and explore avenues for multi-disciplinary collaborations. Interactions are fostered through a panel on Open Challenges and Avenues for Interdisciplinary Collaboration, Minute-Madness presentations, and a Hands-On Session where workshop participants can hack (design or prototype) new solutions to tackle open research challenges. An expected outcome is the emergence of new collaborations and research directions that can result in novel assistive technologies to support independent blind navigation

    Modeling Expertise in Assistive Navigation Interfaces for Blind People

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    Evaluating the impact of expertise and route knowledge on task performance can guide the design of intelligent and adaptive navigation interfaces. Expertise has been relatively unexplored in the context of assistive indoor navigation interfaces for blind people. To quantify the complex relationship between the user's walking patterns, route learning, and adaptation to the interface, we conducted a study with 8 blind participants. The participants repeated a set of navigation tasks while using a smartphone-based turn-by-turn navigation guidance app. The results demonstrate the gradual evolution of user skill and knowledge throughout the route repetitions, significantly impacting the task completion time. In addition to the exploratory analysis, we take a step towards tailoring the navigation interface to the user's needs by proposing a personalized recurrent neural net work-based behavior model for expertise level classification

    Supporting People with Vision Impairments in Automated Vehicles: Challenge and Opportunities

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    Autonomous and automated vehicles (AVs) will provide many opportunities for mobility and independence for peoplewith vision impairments (PwVI). This project provides insights on the challenges and potential barriers to their adoptionof AVs. We examine adoption and use of ridesharing services. We study ridesharing as a proxy for AVs as they are asimilar means of single-rider transportation for PwVI through observations and interviews. We also investigateperceptions towards autonomous vehicles and prototypes to address perceived barriers to AV use through design focusgroups with blind and low vision people. From these studies, we provide recommendations to AV manufacturers andsuppliers for how to best design vehicles and interactive systems that people with vision impairments trust.United States Department of Transportationhttps://deepblue.lib.umich.edu/bitstream/2027.42/156054/3/Supporting People with Vision Impairments in Automated Vehicles - Challenges and Opportunities.pd

    Interactivity Improves Usability of Geographic Maps for Visually Impaired People

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    International audienceTactile relief maps are used by visually impaired people to acquire mental representation of space, but they retain important limitations (limited amount of information, braille text, etc.). Interactive maps may overcome these limitations. However, usability of these two types of maps had never been compared. It is then unknown whether interactive maps are equivalent or even better solutions than traditional raised-line maps. This study presents a comparison of usability of a classical raised-line map vs. an interactive map composed by a multi-touch screen, a raised-line overlay and audio output. Both maps were tested by 24 blind participants. We measured usability as efficiency, effectiveness and satisfaction. Our results show that replacing braille with simple audio-tactile interaction significantly improved efficiency and user satisfaction. Effectiveness was not related to the map type but depended on users' characteristics as well as the category of assessed spatial knowledge. Long-term evaluation of acquired spatial information revealed that maps, whether interactive or not, are useful to build robust survey-type mental representations in blind users. Altogether, these results are encouraging as they show that interactive maps are a good solution for improving map exploration and cognitive mapping in visually impaired people

    Improving accessibility for pederstrians with geographic information

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    Osajulkaisut: Publication 1: Mari Laakso, Tapani Sarjakoski, and L. Tiina Sarjakoski. 2011. Improving accessibility information in pedestrian maps and databases. Cartographica, volume 46, number 2, pages 101-108. University of Toronto. DOI:10.3138/carto.46.2.101 Publication 2: L. Tiina Sarjakoski, Pyry Kettunen, Hanna-Marika Flink, Mari Laakso, Mikko Rönneberg, and Tapani Sarjakoski. 2012. Analysis of verbal route descriptions and landmarks for hiking. Personal and Ubiquitous Computing, volume 16, number 8, pages 1001-1011. DOI:10.1007/s00779-011-0460-7 Publication 3: Mari Laakso, Tapani Sarjakoski, Lassi Lehto, and L. Tiina Sarjakoski. 2013. An information model for pedestrian routing and navigation databases supporting universal accessibility. Cartographica, volume 48, number 2, pages 89-99. University of Toronto. DOI:10.3138/carto.48.2.1837 Publication 4: Mari Laakso and L. Tiina Sarjakoski. 2010. Sonic maps for hiking—Use of sound in enhancing the map use experience. The Cartographic Journal, volume 47, number 4, pages 300-307. DOI:10.1179/000870410X12911298276237 Publication 5: Mari Laakso, Hanna-Marika Halkosaari, Tapani Sarjakoski, and L. Tiina Sarjakoski. 2013. User experiences with voice-based descriptive map content in a hiking context. In: Thomas Jekel, Adrijana Car, Josef Strobl, and Gerald Griesebner (editors). Creating the GISociety. Proceedings of the GI_Forum 2013 Conference. Salzburg, Austria. 2-5 July 2013. Berlin / Offenbach, Germany. Herbert Wichmann Verlag, VDE Verlag. Pages 49-58. ISBN 978-3-87907-532-4. DOI:10.1553/giscience2013s49Environments can be made more accessible by offering users information about barriers and objects that might hinder their progress, thus enabling more information about accessible routes. The study delineates the relevant geospatial information needed to describe the accessibility of an environment. Even though laws, acts and regulations give thorough building requirements for creating accessible environments, there is no holistic approach in geospatial data collection to represent the accessibility of geographical spaces. In this thesis, an information model is presented for representing the pedestrian environment. The model allows for accessibility issues and enables the use of geospatial information in pedestrian navigation applications. In addition to data contents and data modelling, this research studies how accessibility can be further increased by way of sound when communicating geospatial information. By communicating the geospatial information via sound the information content can be enhanced and usability improved. Sonic maps create remote access to nature and enhance the accessibility of a place. In this thesis, the fundamental aim was to study the information requirements in particular situations where different kinds of pedestrian users determine which route they might successfully complete. The results of the thesis will help data providers collect and store geospatial information, while taking accessibility issues into account, and hopefully it will raise awareness about issues pertaining to universal accessibility. Albeit, the main effort should focus on building accessible environments; in certain situations, people face hindrances and geospatial information could enable users overcome them.Ympäristöistä voidaan tehdä saavutettavampia tarjoamalla käyttäjille tietoa mahdollisista esteistä tai muista kulkua vaikeuttavista kohteista. Tässä tutkimuksessa määritellään tarvittava paikkatieto, jolla jalankulkijan ympäristö ja sen esteettömyys voidaan kuvata. Esteettömien ympäristöjen luomiseksi on olemassa joukko lakeja ja asetuksia, mutta ympäristön esteettömyyden kuvaamiseksi tarvittavalle paikkatiedolle ei ole määritelty kattavaa keräys- ja esitysmuotoa. Tässä väitöskirjassa esitellään tietomalli, jolla jalankulkijan ympäristö ja sen esteettömyys voidaan kuvata. Malliin voidaan sisällyttää esteettömyyttä kuvaavia tietoja ja se mahdollistaa tämän tiedon käytön myös navigointisovelluksilla. Tietosisällön ja sen mallintamisen lisäksi tässä työssä on tutkittu kuinka ympäristön saavutettavuutta voidaan lisätä kommunikoimalla paikkatietoa myös äänen avulla. Äänen avulla voidaan paikkatiedon määrää ja laatua sekä sen käytettävyyttä lisätä. Äänikartoilla voidaan luoda eräänlainen etäyhteys kuvattuun ympäristöön ja sen avulla lisätä ympäristön saavutettavuutta. Tämän väitöskirjan tavoitteena on määrittää erilaisten käyttäjien vaatima paikkatieto tilanteissa, joissa heidän on tehtävä päätös pystyvätkö he kulkemaan valitsemansa reitin. Tämän työn tulokset auttavat paikkatiedon tarjoajia keräämään ja tallentamaan paikkatietoa niin, että se kuvaa myös ympäristön esteettömyyttä. Ympäristöjen esteettömäksi rakentamisen tulisi edelleen olla ensisijainen tavoite, mutta koska jotkut käyttäjät tietyissä tilanteissa edelleen kohtaavat esteettömyysongelmia, heitä voitaisiin paikkatiedon avulla auttaa väistämään ne

    Principles and Guidelines for Advancement of Touchscreen-Based Non-visual Access to 2D Spatial Information

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    Graphical materials such as graphs and maps are often inaccessible to millions of blind and visually-impaired (BVI) people, which negatively impacts their educational prospects, ability to travel, and vocational opportunities. To address this longstanding issue, a three-phase research program was conducted that builds on and extends previous work establishing touchscreen-based haptic cuing as a viable alternative for conveying digital graphics to BVI users. Although promising, this approach poses unique challenges that can only be addressed by schematizing the underlying graphical information based on perceptual and spatio-cognitive characteristics pertinent to touchscreen-based haptic access. Towards this end, this dissertation empirically identified a set of design parameters and guidelines through a logical progression of seven experiments. Phase I investigated perceptual characteristics related to touchscreen-based graphical access using vibrotactile stimuli, with results establishing three core perceptual guidelines: (1) a minimum line width of 1mm should be maintained for accurate line-detection (Exp-1), (2) a minimum interline gap of 4mm should be used for accurate discrimination of parallel vibrotactile lines (Exp-2), and (3) a minimum angular separation of 4mm should be used for accurate discrimination of oriented vibrotactile lines (Exp-3). Building on these parameters, Phase II studied the core spatio-cognitive characteristics pertinent to touchscreen-based non-visual learning of graphical information, with results leading to the specification of three design guidelines: (1) a minimum width of 4mm should be used for supporting tasks that require tracing of vibrotactile lines and judging their orientation (Exp-4), (2) a minimum width of 4mm should be maintained for accurate line tracing and learning of complex spatial path patterns (Exp-5), and (3) vibrotactile feedback should be used as a guiding cue to support the most accurate line tracing performance (Exp-6). Finally, Phase III demonstrated that schematizing line-based maps based on these design guidelines leads to development of an accurate cognitive map. Results from Experiment-7 provide theoretical evidence in support of learning from vision and touch as leading to the development of functionally equivalent amodal spatial representations in memory. Findings from all seven experiments contribute to new theories of haptic information processing that can guide the development of new touchscreen-based non-visual graphical access solutions
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