169 research outputs found

    The Four Phases of Pervasive Computing: From Vision-Inspired to Societal-Challenged

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    This article reflects on the visions and motivations underlying Pervasive Computing and advances made ending with considering future directions for the field. It describes these in terms of four phases: 1) vision-inspired, 2) the design of engaging experiences, 3) innovation-based, and 4) addressing societal challenges. It is proposed that in the future we will need to embrace a paradigm shift that will be far more challenging than previously. While we can continue to harness pervasive computing advances to augment ever more aspects of ourselves and the environment, we will need in the current climate to be more mindful and responsible of our aspirations. This may mean, paradoxically, contemplating how the field scales down its technology innovation in order to scale up its impact. This article sets out how to achieve this

    Understanding food consumption lifecycles using wearable cameras

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    Application of design in HCI is a common approach to engendering behavioural change to address important challenges such as sustainability. Encouraging such change requires an understanding of current motivations and behaviours in the domain in question. In this paper, we describe use of wearable cameras to study motivations and behaviours around food consumption by focusing on two contrasting cultures, Malaysia and the UK. Our findings highlight the potential of wearable cameras to enhance knowledge of food consumption practices and identify where and how some digital interventions might be appropriate to change food behaviour. This includes appealing to people’s motivations behind food consumption and capitalising on existing practices such as gifting of food and social meals. We propose a food consumption lifecycle as a framework to understand and design human–food interaction. The use of wearable cameras enabled us to capture a high-level overview of spatially distributed food-related practices and understand food behaviours in greater depth.This work was co-funded by Horizon Digital Economy Research Institute, UK, and Crops for the Future, Malaysia.This is the author accepted manuscript. The final version is available from Springer via http://dx.doi.org/10.1007/s00779-015-0871-

    Understanding food consumption lifecycles using wearable cameras

    Get PDF
    Application of design in HCI is a common approach to engendering behavioural change to address important challenges such as sustainability. Encouraging such change requires an understanding of current motivations and behaviours in the domain in question. In this paper, we describe use of wearable cameras to study motivations and behaviours around food consumption by focusing on two contrasting cultures, Malaysia and the UK. Our findings highlight the potential of wearable cameras to enhance knowledge of food consumption practices and identify where and how some digital interventions might be appropriate to change food behaviour. This includes appealing to people’s motivations behind food consumption and capitalising on existing practices such as gifting of food and social meals. We propose a food consumption lifecycle as a framework to understand and design human–food interaction. The use of wearable cameras enabled us to capture a high-level overview of spatially distributed food-related practices and understand food behaviours in greater depth.This work was co-funded by Horizon Digital Economy Research Institute, UK, and Crops for the Future, Malaysia.This is the author accepted manuscript. The final version is available from Springer via http://dx.doi.org/10.1007/s00779-015-0871-

    Mapping Participatory Sensing and Community-led Environmental Monitoring Initiatives: Making Sense H2020 CAPS Project

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    This report presents a summary of the state of the art in urban participatory sensing and community-led environmental monitoring, the types of engagement approaches typically followed, contextual examples of current developments in this field, and current challenges and opportunities for successful interventions. The goal is to better understand the field and possible options for reflection and action around it, in order to better inform future conceptual and practical developments inside and outside the Making Sense project.JRC.I.2-Foresight, Behavioural Insights and Design for Polic

    Hitting the triple bottom line: widening the HCI approach to sustainability

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    Sustainable Development (SD) in its dimensions – environment, economy, and society – is a growing area of concern within the HCI community. This paper advances a systematic literature review on sustainability across the Sustainable Human-Computer Interaction (SHCI) body of work. The papers were classified according to the Triple Bottom Line (TBL) framework to understand how the pillars of SD play into the HCI discourse on sustainability. The economic angle was identified as a gap in SHCI literature. To meet the TBL of SD, however, a balance needs to be sought across all ‘lines’. In this paper, we propose that HCI can advance the discussion and the understanding of the economic concepts around sustainability through taking a sociology perspective on the economic angle of the TBL. We sustain this claim by discussing economic concepts and the role that digital can play in redefining the established foundations of our economic system
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