14,972 research outputs found

    New technologies for urban designers: the VENUE project

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    In this report, we first outline the basic idea of VENUE. This involves developing digital tools froma foundation of geographic information systems (GIS) software which we then apply to urbandesign, a subject area and profession which has little tradition in using such tools. Our project wasto develop two types of tool, namely functional analysis based on embedding models of movementin local environments into GIS based on ideas from the field of space syntax; and secondlyfashioning these ideas in a wider digital context in which the entire range of GIS technologies werebrought to bear at the local scale. By local scale, we mean the representation of urban environmentsfrom about 1: 500 to around 1: 2500

    Seafloor characterization using airborne hyperspectral co-registration procedures independent from attitude and positioning sensors

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    The advance of remote-sensing technology and data-storage capabilities has progressed in the last decade to commercial multi-sensor data collection. There is a constant need to characterize, quantify and monitor the coastal areas for habitat research and coastal management. In this paper, we present work on seafloor characterization that uses hyperspectral imagery (HSI). The HSI data allows the operator to extend seafloor characterization from multibeam backscatter towards land and thus creates a seamless ocean-to-land characterization of the littoral zone

    Editorial

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    Geoinformation, Geotechnology, and Geoplanning in the 1990s

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    Over the last decade, there have been some significant changes in the geographic information available to support those involved in spatial planning and policy-making in different contexts. Moreover, developments have occurred apace in the technology with which to handle geoinformation. This paper provides an overview of trends during the 1990s in data provision, in the technology required to manipulate and analyse spatial information, and in the domain of planning where applications of computer technology in the processing of geodata are prominent. It draws largely on experience in western Europe, and in the UK and the Netherlands in particular, and suggests that there are a number of pressures for a strengthened role for geotechnology in geoplanning in the years ahead

    E-participatory Approaches in Urban Design

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    The phenomenon of planning involving citizen’s participation in planning literature has been from the second half of the 20th century. Indeed, different methods and techniques have been used in the process. However, participatory practices are time-consuming and negotiations are tiresome. Accordingly, the integration of developing digital technologies into participatory processes has been seen as a potential to reach large audiences and provide time-space independence. Within the scope of this research, a detailed literature review was done regarding e-participation, and ten (10) examples representing the upper levels at the ladder of participation were examined within the context of the project, participation, and socio-technical criteria. SWOT analyzes were structured by grouping similar applications, and current trends for the use of e-participation in urban design have been revealed. The analysis showed that citizens e participation- participation tend to allow citizen design or location-based interaction, playful interfaces and game elements which can be sources for encouragement.

    Agent Street: An Environment for Exploring Agent-Based Models in Second Life

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    Urban models can be seen on a continuum between iconic and symbolic. Generally speaking, iconic models are physical versions of the real world at some scaled down representation, while symbolic models represent the system in terms of the way they function replacing the physical or material system by some logical and/or mathematical formulae. Traditionally iconic and symbolic models were distinct classes of model but due to the rise of digital computing the distinction between the two is becoming blurred, with symbolic models being embedded into iconic models. However, such models tend to be single user. This paper demonstrates how 3D symbolic models in the form of agent-based simulations can be embedded into iconic models using the multi-user virtual world of Second Life. Furthermore, the paper demonstrates Second Life\'s potential for social science simulation. To demonstrate this, we first introduce Second Life and provide two exemplar models; Conway\'s Game of Life, and Schelling\'s Segregation Model which highlight how symbolic models can be viewed in an iconic environment. We then present a simple pedestrian evacuation model which merges the iconic and symbolic together and extends the model to directly incorporate avatars and agents in the same environment illustrating how \'real\' participants can influence simulation outcomes. Such examples demonstrate the potential for creating highly visual, immersive, interactive agent-based models for social scientists in multi-user real time virtual worlds. The paper concludes with some final comments on problems with representing models in current virtual worlds and future avenues of research.Agent-Based Modelling, Pedestrian Evacuation, Segregation, Virtual Worlds, Second Life

    Participatory governance in smart cities: The urbanAPI case study

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    Copyright © 2017 Inderscience Enterprises Ltd. This paper presents some results from an EU FP7 RTD project urbanAPI, in which three ICT applications target different aspects of participatory urban governance. The 3D Scenario Creator allows urban planners to visualise urban development proposals in three dimensions, share them with different stakeholders and obtain their feedback. The Mobility Explorer allows urban land use and transport planners to visualise and analyse population distribution and mobility patterns in the city. Finally, the Urban Development Simulator simulates socio-economic activity in response to alternative planning scenarios. These urbanAPI ICT applications are implemented in four pilot cities; Vienna (Austria), Vitoria-Gasteiz (Spain), Bologna (Italy) and Ruse (Bulgaria), and evaluated with respect to their various requirements. Results show that the applications are useful tools, enhancing spatial planning assessements, and enabling public participation, communicating proposed plans to different stakeholders and identifying key development issues which can provide crucial inputs in planning and decision making processes

    Architectural and Urban Spatial Digital Simulations

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    This study concerns digital tools and simulation methods necessary for the description, conception, perception, and analysis of spatial architectural and urban design. The purpose of the study is to categorize, analyse, and describe the influence of digital simulation tools and methods in architectural and urban design. The study analyses techniques, applications, and research in the field of digital simulations of architectural/urban ensembles while also referring to the benefits of their use both at the level of scientific and spatial perception of architectural/urban design

    The intersection of people, technology and local space. PPGIS and Web in practice for participatory planning

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    Dissertation submitted in partial fulfilment of the requirements for the Degree of Master of Science in Geospatial TechnologiesThis study concerns about the contributions of Web 2.0 tools to Public Participation Geographic Information System (PPGIS) and of PPGIS to participatory planning. Web 2.0 tools are increasingly occupying an important role in the universe of geographic information consciousness. Both Web 2.0 and PPGIS are about decentralization, public mapping, and local knowledge, encouraging throughout productive results. The project develops a Web 2.0 PPGIS mashup application through free, easy-to-use tools. It consists of a Web mapping service, with eligible GI layers, where users explore and comment. A database stores the contributions in a format supported by GIS. Finally, we set a first version at Canela – Brazil, to test the usefulness of the method on a real planning scenario. Results shown it is a valuable approach for engaging the public in participatory planning. It promotes communications among users and with decision makers in a more interactive and straightforward way. The Web 2.0 PPGIS is easy to set and understandable by nonexperts, and can be easily applied on other contexts
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