7,848 research outputs found

    An automata characterisation for multiple context-free languages

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    We introduce tree stack automata as a new class of automata with storage and identify a restricted form of tree stack automata that recognises exactly the multiple context-free languages.Comment: This is an extended version of a paper with the same title accepted at the 20th International Conference on Developments in Language Theory (DLT 2016

    Analyzing Timed Systems Using Tree Automata

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    Timed systems, such as timed automata, are usually analyzed using their operational semantics on timed words. The classical region abstraction for timed automata reduces them to (untimed) finite state automata with the same time-abstract properties, such as state reachability. We propose a new technique to analyze such timed systems using finite tree automata instead of finite word automata. The main idea is to consider timed behaviors as graphs with matching edges capturing timing constraints. When a family of graphs has bounded tree-width, they can be interpreted in trees and MSO-definable properties of such graphs can be checked using tree automata. The technique is quite general and applies to many timed systems. In this paper, as an example, we develop the technique on timed pushdown systems, which have recently received considerable attention. Further, we also demonstrate how we can use it on timed automata and timed multi-stack pushdown systems (with boundedness restrictions)

    Deterministic Real-Time Tree-Walking-Storage Automata

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    We study deterministic tree-walking-storage automata, which are finite-state devices equipped with a tree-like storage. These automata are generalized stack automata, where the linear stack storage is replaced by a non-linear tree-like stack. Therefore, tree-walking-storage automata have the ability to explore the interior of the tree storage without altering the contents, with the possible moves of the tree pointer corresponding to those of tree-walking automata. In addition, a tree-walking-storage automaton can append (push) non-existent descendants to a tree node and remove (pop) leaves from the tree. Here we are particularly considering the capacities of deterministic tree-walking-storage automata working in real time. It is shown that even the non-erasing variant can accept rather complicated unary languages as, for example, the language of words whose lengths are powers of two, or the language of words whose lengths are Fibonacci numbers. Comparing the computational capacities with automata from the classical automata hierarchy, we derive that the families of languages accepted by real-time deterministic (non-erasing) tree-walking-storage automata is located between the regular and the deterministic context-sensitive languages. There is a context-free language that is not accepted by any real-time deterministic tree-walking-storage automaton. On the other hand, these devices accept a unary language in non-erasing mode that cannot be accepted by any classical stack automaton, even in erasing mode and arbitrary time. Basic closure properties of the induced families of languages are shown. In particular, we consider Boolean operations (complementation, union, intersection) and AFL operations (union, intersection with regular languages, homomorphism, inverse homomorphism, concatenation, iteration). It turns out that the two families in question have the same properties and, in particular, share all but one of these closure properties with the important family of deterministic context-free languages.Comment: In Proceedings NCMA 2023, arXiv:2309.0733

    Analyzing Timed Systems Using Tree Automata

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    Timed systems, such as timed automata, are usually analyzed using their operational semantics on timed words. The classical region abstraction for timed automata reduces them to (untimed) finite state automata with the same time-abstract properties, such as state reachability. We propose a new technique to analyze such timed systems using finite tree automata instead of finite word automata. The main idea is to consider timed behaviors as graphs with matching edges capturing timing constraints. Such graphs can be interpreted in trees opening the way to tree automata based techniques which are more powerful than analysis based on word automata. The technique is quite general and applies to many timed systems. In this paper, as an example, we develop the technique on timed pushdown systems, which have recently received considerable attention. Further, we also demonstrate how we can use it on timed automata and timed multi-stack pushdown systems (with boundedness restrictions)

    Two-Way Visibly Pushdown Automata and Transducers

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    Automata-logic connections are pillars of the theory of regular languages. Such connections are harder to obtain for transducers, but important results have been obtained recently for word-to-word transformations, showing that the three following models are equivalent: deterministic two-way transducers, monadic second-order (MSO) transducers, and deterministic one-way automata equipped with a finite number of registers. Nested words are words with a nesting structure, allowing to model unranked trees as their depth-first-search linearisations. In this paper, we consider transformations from nested words to words, allowing in particular to produce unranked trees if output words have a nesting structure. The model of visibly pushdown transducers allows to describe such transformations, and we propose a simple deterministic extension of this model with two-way moves that has the following properties: i) it is a simple computational model, that naturally has a good evaluation complexity; ii) it is expressive: it subsumes nested word-to-word MSO transducers, and the exact expressiveness of MSO transducers is recovered using a simple syntactic restriction; iii) it has good algorithmic/closure properties: the model is closed under composition with a unambiguous one-way letter-to-letter transducer which gives closure under regular look-around, and has a decidable equivalence problem

    Collapsible Pushdown Graphs of Level 2 are Tree-Automatic

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    We show that graphs generated by collapsible pushdown systems of level 2 are tree-automatic. Even when we allow ϵ\epsilon-contractions and add a reachability predicate (with regular constraints) for pairs of configurations, the structures remain tree-automatic. Hence, their FO theories are decidable, even when expanded by a reachability predicate. As a corollary, we obtain the tree-automaticity of the second level of the Caucal-hierarchy.Comment: 12 pages Accepted for STACS 201

    Formats of Winning Strategies for Six Types of Pushdown Games

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    The solution of parity games over pushdown graphs (Walukiewicz '96) was the first step towards an effective theory of infinite-state games. It was shown that winning strategies for pushdown games can be implemented again as pushdown automata. We continue this study and investigate the connection between game presentations and winning strategies in altogether six cases of game arenas, among them realtime pushdown systems, visibly pushdown systems, and counter systems. In four cases we show by a uniform proof method that we obtain strategies implementable by the same type of pushdown machine as given in the game arena. We prove that for the two remaining cases this correspondence fails. In the conclusion we address the question of an abstract criterion that explains the results

    Tree Regular Model Checking for Lattice-Based Automata

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    Tree Regular Model Checking (TRMC) is the name of a family of techniques for analyzing infinite-state systems in which states are represented by terms, and sets of states by Tree Automata (TA). The central problem in TRMC is to decide whether a set of bad states is reachable. The problem of computing a TA representing (an over- approximation of) the set of reachable states is undecidable, but efficient solutions based on completion or iteration of tree transducers exist. Unfortunately, the TRMC framework is unable to efficiently capture both the complex structure of a system and of some of its features. As an example, for JAVA programs, the structure of a term is mainly exploited to capture the structure of a state of the system. On the counter part, integers of the java programs have to be encoded with Peano numbers, which means that any algebraic operation is potentially represented by thousands of applications of rewriting rules. In this paper, we propose Lattice Tree Automata (LTAs), an extended version of tree automata whose leaves are equipped with lattices. LTAs allow us to represent possibly infinite sets of interpreted terms. Such terms are capable to represent complex domains and related operations in an efficient manner. We also extend classical Boolean operations to LTAs. Finally, as a major contribution, we introduce a new completion-based algorithm for computing the possibly infinite set of reachable interpreted terms in a finite amount of time.Comment: Technical repor
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