7,848 research outputs found
An automata characterisation for multiple context-free languages
We introduce tree stack automata as a new class of automata with storage and
identify a restricted form of tree stack automata that recognises exactly the
multiple context-free languages.Comment: This is an extended version of a paper with the same title accepted
at the 20th International Conference on Developments in Language Theory (DLT
2016
Analyzing Timed Systems Using Tree Automata
Timed systems, such as timed automata, are usually analyzed using their
operational semantics on timed words. The classical region abstraction for
timed automata reduces them to (untimed) finite state automata with the same
time-abstract properties, such as state reachability. We propose a new
technique to analyze such timed systems using finite tree automata instead of
finite word automata. The main idea is to consider timed behaviors as graphs
with matching edges capturing timing constraints. When a family of graphs has
bounded tree-width, they can be interpreted in trees and MSO-definable
properties of such graphs can be checked using tree automata. The technique is
quite general and applies to many timed systems. In this paper, as an example,
we develop the technique on timed pushdown systems, which have recently
received considerable attention. Further, we also demonstrate how we can use it
on timed automata and timed multi-stack pushdown systems (with boundedness
restrictions)
Deterministic Real-Time Tree-Walking-Storage Automata
We study deterministic tree-walking-storage automata, which are finite-state
devices equipped with a tree-like storage. These automata are generalized stack
automata, where the linear stack storage is replaced by a non-linear tree-like
stack. Therefore, tree-walking-storage automata have the ability to explore the
interior of the tree storage without altering the contents, with the possible
moves of the tree pointer corresponding to those of tree-walking automata. In
addition, a tree-walking-storage automaton can append (push) non-existent
descendants to a tree node and remove (pop) leaves from the tree. Here we are
particularly considering the capacities of deterministic tree-walking-storage
automata working in real time. It is shown that even the non-erasing variant
can accept rather complicated unary languages as, for example, the language of
words whose lengths are powers of two, or the language of words whose lengths
are Fibonacci numbers. Comparing the computational capacities with automata
from the classical automata hierarchy, we derive that the families of languages
accepted by real-time deterministic (non-erasing) tree-walking-storage automata
is located between the regular and the deterministic context-sensitive
languages. There is a context-free language that is not accepted by any
real-time deterministic tree-walking-storage automaton. On the other hand,
these devices accept a unary language in non-erasing mode that cannot be
accepted by any classical stack automaton, even in erasing mode and arbitrary
time. Basic closure properties of the induced families of languages are shown.
In particular, we consider Boolean operations (complementation, union,
intersection) and AFL operations (union, intersection with regular languages,
homomorphism, inverse homomorphism, concatenation, iteration). It turns out
that the two families in question have the same properties and, in particular,
share all but one of these closure properties with the important family of
deterministic context-free languages.Comment: In Proceedings NCMA 2023, arXiv:2309.0733
Analyzing Timed Systems Using Tree Automata
Timed systems, such as timed automata, are usually analyzed using their operational semantics on timed words. The classical region abstraction for timed automata reduces them to (untimed) finite state automata with the same time-abstract properties, such as state reachability. We propose a new technique to analyze such timed systems using finite tree automata instead of finite word automata. The main idea is to consider timed behaviors as graphs with matching edges capturing timing constraints. Such graphs can be interpreted in trees opening the way to tree automata based techniques which are more powerful than analysis based on word automata. The technique is quite general and applies to many timed systems. In this paper, as an example, we develop the technique on timed pushdown systems, which have recently received considerable attention. Further, we also demonstrate how we can use it on timed automata and timed multi-stack pushdown systems (with boundedness restrictions)
Two-Way Visibly Pushdown Automata and Transducers
Automata-logic connections are pillars of the theory of regular languages.
Such connections are harder to obtain for transducers, but important results
have been obtained recently for word-to-word transformations, showing that the
three following models are equivalent: deterministic two-way transducers,
monadic second-order (MSO) transducers, and deterministic one-way automata
equipped with a finite number of registers. Nested words are words with a
nesting structure, allowing to model unranked trees as their depth-first-search
linearisations. In this paper, we consider transformations from nested words to
words, allowing in particular to produce unranked trees if output words have a
nesting structure. The model of visibly pushdown transducers allows to describe
such transformations, and we propose a simple deterministic extension of this
model with two-way moves that has the following properties: i) it is a simple
computational model, that naturally has a good evaluation complexity; ii) it is
expressive: it subsumes nested word-to-word MSO transducers, and the exact
expressiveness of MSO transducers is recovered using a simple syntactic
restriction; iii) it has good algorithmic/closure properties: the model is
closed under composition with a unambiguous one-way letter-to-letter transducer
which gives closure under regular look-around, and has a decidable equivalence
problem
Collapsible Pushdown Graphs of Level 2 are Tree-Automatic
We show that graphs generated by collapsible pushdown systems of level 2 are
tree-automatic. Even when we allow -contractions and add a
reachability predicate (with regular constraints) for pairs of configurations,
the structures remain tree-automatic. Hence, their FO theories are decidable,
even when expanded by a reachability predicate. As a corollary, we obtain the
tree-automaticity of the second level of the Caucal-hierarchy.Comment: 12 pages Accepted for STACS 201
Formats of Winning Strategies for Six Types of Pushdown Games
The solution of parity games over pushdown graphs (Walukiewicz '96) was the
first step towards an effective theory of infinite-state games. It was shown
that winning strategies for pushdown games can be implemented again as pushdown
automata. We continue this study and investigate the connection between game
presentations and winning strategies in altogether six cases of game arenas,
among them realtime pushdown systems, visibly pushdown systems, and counter
systems. In four cases we show by a uniform proof method that we obtain
strategies implementable by the same type of pushdown machine as given in the
game arena. We prove that for the two remaining cases this correspondence
fails. In the conclusion we address the question of an abstract criterion that
explains the results
Tree Regular Model Checking for Lattice-Based Automata
Tree Regular Model Checking (TRMC) is the name of a family of techniques for
analyzing infinite-state systems in which states are represented by terms, and
sets of states by Tree Automata (TA). The central problem in TRMC is to decide
whether a set of bad states is reachable. The problem of computing a TA
representing (an over- approximation of) the set of reachable states is
undecidable, but efficient solutions based on completion or iteration of tree
transducers exist. Unfortunately, the TRMC framework is unable to efficiently
capture both the complex structure of a system and of some of its features. As
an example, for JAVA programs, the structure of a term is mainly exploited to
capture the structure of a state of the system. On the counter part, integers
of the java programs have to be encoded with Peano numbers, which means that
any algebraic operation is potentially represented by thousands of applications
of rewriting rules. In this paper, we propose Lattice Tree Automata (LTAs), an
extended version of tree automata whose leaves are equipped with lattices. LTAs
allow us to represent possibly infinite sets of interpreted terms. Such terms
are capable to represent complex domains and related operations in an efficient
manner. We also extend classical Boolean operations to LTAs. Finally, as a
major contribution, we introduce a new completion-based algorithm for computing
the possibly infinite set of reachable interpreted terms in a finite amount of
time.Comment: Technical repor
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