4,266 research outputs found

    Incremental bounded model checking for embedded software

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    Program analysis is on the brink of mainstream usage in embedded systems development. Formal verification of behavioural requirements, finding runtime errors and test case generation are some of the most common applications of automated verification tools based on bounded model checking (BMC). Existing industrial tools for embedded software use an off-the-shelf bounded model checker and apply it iteratively to verify the program with an increasing number of unwindings. This approach unnecessarily wastes time repeating work that has already been done and fails to exploit the power of incremental SAT solving. This article reports on the extension of the software model checker CBMC to support incremental BMC and its successful integration with the industrial embedded software verification tool BTC EMBEDDED TESTER. We present an extensive evaluation over large industrial embedded programs, mainly from the automotive industry. We show that incremental BMC cuts runtimes by one order of magnitude in comparison to the standard non-incremental approach, enabling the application of formal verification to large and complex embedded software. We furthermore report promising results on analysing programs with arbitrary loop structure using incremental BMC, demonstrating its applicability and potential to verify general software beyond the embedded domain

    Fusing strategic thinking and transformational leadership to harness new product development (NPD) team dynamics for innovation

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    Semantics of reactive systems : comparison and full abstraction

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    Applying Formal Methods to Networking: Theory, Techniques and Applications

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    Despite its great importance, modern network infrastructure is remarkable for the lack of rigor in its engineering. The Internet which began as a research experiment was never designed to handle the users and applications it hosts today. The lack of formalization of the Internet architecture meant limited abstractions and modularity, especially for the control and management planes, thus requiring for every new need a new protocol built from scratch. This led to an unwieldy ossified Internet architecture resistant to any attempts at formal verification, and an Internet culture where expediency and pragmatism are favored over formal correctness. Fortunately, recent work in the space of clean slate Internet design---especially, the software defined networking (SDN) paradigm---offers the Internet community another chance to develop the right kind of architecture and abstractions. This has also led to a great resurgence in interest of applying formal methods to specification, verification, and synthesis of networking protocols and applications. In this paper, we present a self-contained tutorial of the formidable amount of work that has been done in formal methods, and present a survey of its applications to networking.Comment: 30 pages, submitted to IEEE Communications Surveys and Tutorial

    Utilizing Event-B for Domain Engineering: A Critical Analysis

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    International audienceThis paper presents our experience of modeling land transportation domain in the formal framework of Event-B. Well-specified requirements are crucial for good software design; they depend on the understanding of the domain. Thus, domain engineering becomes an essential activity. The possibility to have a formal model of a domain, consistent with the use of formal methods for developing critical software working within it, is an important issue. Safety-critical domains, like transportation, exhibit interesting features, such as high levels of non-determinism, complex interactions, stringent safety properties, multifaceted timing attributes, etc. The formal representation of these features is a challenging task. We explore the possibility of utilizing Event-B as a domain engineering tool. We discuss the problems we faced during this exercise and how we tackled them. Special attention is devoted to the issue of the validation of the model, in particular with a technique based on the animation of specifications. Event-B is mature enough to be an effective tool to model domains except in some areas, temporal properties mainly, where more work is still needed

    A Transactional Model and Platform for Designing and Implementing Reactive Systems

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    A reactive program is one that has ongoing interactions with its environment. Reactive programs include those for embedded systems, operating systems, network clients and servers, databases, and smart phone apps. Reactive programs are already a core part of our computational and physical infrastructure and will continue to proliferate within our society as new form factors, e.g. wireless sensors, and inexpensive (wireless) networking are applied to new problems. Asynchronous concurrency is a fundamental characteristic of reactive systems that makes them difficult to develop. Threads are commonly used for implementing reactive systems, but they may magnify problems associated with asynchronous concurrency, as there is a gap between the semantics of thread-based computation and the semantics of reactive systems: reactive software developed with threads often has subtle timing bugs and tends to be brittle and non-reusable as a holistic understanding of the software becomes necessary to avoid concurrency hazards such as data races, deadlock, and livelock. Based on these problems with the state of the art, we believe a new model for developing and implementing reactive systems is necessary. This dissertation makes four contributions to the state of the art in reactive systems. First, we propose a formal yet practical model for (asynchronous) reactive systems called reactive components. A reactive component is a set of state variables and atomic transitions that can be composed with other reactive components to yield another reactive component. The transitions in a system of reactive components are executed by a scheduler. The reactive component model is based on concepts from temporal logic and models like UNITY and I/O Automata. The major contribution of the reactive component model is a formal method for principled composition, which ensures that 1) the result of composition is always another reactive component, for consistency of reasoning; 2) systems may be decomposed to an arbitrary degree and depth, to foster divide-and-conquer approaches when designing and re-use when implementing; 3)~the behavior of a reactive component can be stated in terms of its interface, which is necessary for abstraction; and 4) properties of reactive components that are derived from transitions protected by encapsulation are preserved through composition and can never be violated, which permits assume-guarantee reasoning. Second, we develop a prototypical programming language for reactive components called rcgo that is based on the syntax and semantics of the Go programming language. The semantics of the rcgo language enforce various aspects of the reactive component model, e.g., the isolation of state between components and safety of concurrency properties, while permitting a number of useful programming techniques, e.g., reference and move semantics for efficient communication among reactive components. For tractability, we assume that each system contains a fixed set of components in a fixed configuration. Third, we provide an interpreter for the rcgo language to test the practicality of the assumptions upon which the reactive component model are founded. The interpreter contains an algorithm that checks for composition hazards like recursively defined transitions and non-deterministic transitions. Transitions are executed using a novel calling convention that can be implemented efficiently on existing architectures. The run-time system also contains two schedulers that use the results of composition analysis to execute non-interfering transitions concurrently. Fourth, we compare the performance of each scheduler in the interpreter to the performance of a custom compiled multi-threaded program, for two reactive systems. For one system, the combination of the implementation and hardware biases it toward an event-based solution, which was confirmed when the reactive component implementation outperformed the custom implementation due to reduced context switching. For the other system, the custom implementation is not prone to excessive context switches and outperformed the reactive component implementations. These results demonstrate that reactive components may be a viable alternative to threads in practice, but that additional work is necessary to generalize this claim
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