8 research outputs found

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Um sistema de controle reativo para locomoção de robôs quadrúpedes

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    Tese (doutorado) - Universidade Federal de Santa Catarina, Centro Tecnológico, Programa de Pós-Graduação em Engenharia de Automação e Sistemas, Florianópolis, 2013.A locomoção ágil de robôs com pernas em terrenos irregulares necessita que todas as tarefas - desde a geração/planejamento de trajetórias ao controle do movimento - interajam de maneira harmoniosa. As diferentes tarefas, por exemplo, a geração de trajetórias e as ações de controle, em geral, não podem gerar conflitos com relação ao movimento desejado. Nesta tese, propõe-se uma estrutura de controle reativa para locomoção de robôs quadrúpedes em terrenos irregulares. O objetivo de tal estrutura è fazer frente à problemas relacionados à locomoção em superfícies irregulares, ao erro de rastreamento de trajetória e a imprecisão da estimação de estados. A estrutura compreende a dois módulos principais: um relacionado a geração do movimento, e outro relacionado ao controle do movimento do robô. Para a geração do movimento propõe-se uma abordagem baseada em Geradores de Padrões Centrais, que geram referências no espaço da tarefa e podem ser modulados de acordo com a superfície do terreno. Para o controle do movimento propõe-se uma estratégia de controle baseado em projeção de espaço nulo e uma estratégia de controle para rejeição de distúrbios baseada no conceito de pontos de captura. As principais contribuições teóricas foram validadas em simulação e implementadas em um robô real. Ao final do documento, tais resultados são apresentados para demonstrar a efetividade da estrutura proposta.2014-08-06T17:47:31

    Supplementing Frequency Domain Interpolation Methods for Character Animation

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    The animation of human characters entails difficulties exceeding those met simulating objects, machines or plants. A person's gait is a product of nature affected by mood and physical condition. Small deviations from natural movement are perceived with ease by an unforgiving audience. Motion capture technology is frequently employed to record human movement. Subsequent playback on a skeleton underlying the character being animated conveys many of the subtleties of the original motion. Played-back recordings are of limited value, however, when integration in a virtual environment requires movements beyond those in the motion library, creating a need for the synthesis of new motion from pre-recorded sequences. An existing approach involves interpolation between motions in the frequency domain, with a blending space defined by a triangle network whose vertices represent input motions. It is this branch of character animation which is supplemented by the methods presented in this thesis, with work undertaken in three distinct areas. The first is a streamlined approach to previous work. It provides benefits including an efficiency gain in certain contexts, and a very different perspective on triangle network construction in which they become adjustable and intuitive user-interface devices with an increased flexibility allowing a greater range of motions to be blended than was possible with previous networks. Interpolation-based synthesis can never exhibit the same motion variety as can animation methods based on the playback of rearranged frame sequences. Limitations such as this were addressed by the second phase of work, with the creation of hybrid networks. These novel structures use properties of frequency domain triangle blending networks to seamlessly integrate playback-based animation within them. The third area focussed on was distortion found in both frequency- and time-domain blending. A new technique, single-source harmonic switching, was devised which greatly reduces it, and adds to the benefits of blending in the frequency domain

    Data-Driven Methods to Build Robust Legged Robots

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    For robots to ever achieve signicant autonomy, they need to be able to mitigate performance loss due to uncertainty, typically from a novel environment or morphological variation of their bodies. Legged robots, with their complex dynamics, are particularly challenging to control with principled theory. Hybrid events, uncertainty, and high dimension are all confounding factors for direct analysis of models. On the other hand, direct data-driven methods have proven to be equally dicult to employ. The high dimension and mechanical complexity of legged robots have proven challenging for hardware-in-the-loop strategies to exploit without signicant eort by human operators. We advocate that we can exploit both perspectives by capitalizing on qualitative features of mathematical models applicable to legged robots, and use that knowledge to strongly inform data-driven methods. We show that the existence of these simple structures can greatly facilitate robust design of legged robots from a data-driven perspective. We begin by demonstrating that the factorial complexity of hybrid models can be elegantly resolved with computationally tractable algorithms, and establish that a novel form of distributed control is predicted. We then continue by demonstrating that a relaxed version of the famous templates and anchors hypothesis can be used to encode performance objectives in a highly redundant way, allowing robots that have suffered damage to autonomously compensate. We conclude with a deadbeat stabilization result that is quite general, and can be determined without equations of motion.PHDElectrical Engineering: SystemsUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/155053/1/gcouncil_1.pd

    Moving Ourselves, Moving Others

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    The close relationship between motion (bodily movement) and emotion (feelings) is not an etymological coincidence. While moving ourselves, we move others; in observing others move – we are moved ourselves. The fundamentally interpersonal nature of mind and language has recently received due attention, but the key role of (e)motion in this context has remained something of a blind spot. The present book rectifies this gap by gathering contributions from leading philosophers, psychologists and linguists working in the area. Framed by an introducing prologue and a summarizing epilogue the volume elaborates a dynamical, active view of emotion, along with an affect-laden view of motion – and explores their significance for consciousness, intersubjectivity, and language. As such, it contributes to the emerging interdisciplinary field of mind science, transcending hitherto dominant computationalist and cognitivist approaches

    Maritime expressions:a corpus based exploration of maritime metaphors

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    This study uses a purpose-built corpus to explore the linguistic legacy of Britain’s maritime history found in the form of hundreds of specialised ‘Maritime Expressions’ (MEs), such as TAKEN ABACK, ANCHOR and ALOOF, that permeate modern English. Selecting just those expressions commencing with ’A’, it analyses 61 MEs in detail and describes the processes by which these technical expressions, from a highly specialised occupational discourse community, have made their way into modern English. The Maritime Text Corpus (MTC) comprises 8.8 million words, encompassing a range of text types and registers, selected to provide a cross-section of ‘maritime’ writing. It is analysed using WordSmith analytical software (Scott, 2010), with the 100 million-word British National Corpus (BNC) as a reference corpus. Using the MTC, a list of keywords of specific salience within the maritime discourse has been compiled and, using frequency data, concordances and collocations, these MEs are described in detail and their use and form in the MTC and the BNC is compared. The study examines the transformation from ME to figurative use in the general discourse, in terms of form and metaphoricity. MEs are classified according to their metaphorical strength and their transference from maritime usage into new registers and domains such as those of business, politics, sports and reportage etc. A revised model of metaphoricity is developed and a new category of figurative expression, the ‘resonator’, is proposed. Additionally, developing the work of Lakov and Johnson, Kovesces and others on Conceptual Metaphor Theory (CMT), a number of Maritime Conceptual Metaphors are identified and their cultural significance is discussed
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